I didn't think a large number could be 20 - only 10?Hugh Binnie wrote:Easiest numbers game ever (R14) displays incorrectly in the recap.
Bug reports
- Kirk Bevins
- God
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- Location: York, UK
Re: Bug reports
-
- Enthusiast
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Re: Bug reports
Looks like it's been changed with the addition of Unlimited Jr.Kirk Bevins wrote:I didn't think a large number could be 20 - only 10?Hugh Binnie wrote:Easiest numbers game ever (R14) displays incorrectly in the recap.
-
- Enthusiast
- Posts: 290
- Joined: Fri Jul 24, 2009 9:46 pm
Re: Bug reports
Superstats' Most offered words seems to be a bit broken.
Re: Bug reports
I usually do a customised practice game before the duel, but I tried a few times today and kept getting the error message:
java.lang.illegalArgumentException: wrong parent for CardLayout
I'm currently doing a non-customised Speedgoat with Prune that seems to be working.
java.lang.illegalArgumentException: wrong parent for CardLayout
I'm currently doing a non-customised Speedgoat with Prune that seems to be working.
"My idea of an agreeable person is a person who agrees with me." Benjamin Disraeli
- Charlie Reams
- Site Admin
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- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
If you can reproduce this consistently, email me your console and I'll get it fixed.Julie T wrote:I usually do a customised practice game before the duel, but I tried a few times today and kept getting the error message:
java.lang.illegalArgumentException: wrong parent for CardLayout
I'm currently doing a non-customised Speedgoat with Prune that seems to be working.
-
- Devotee
- Posts: 539
- Joined: Thu May 14, 2009 8:39 am
- Location: Seated at a computer
Re: Bug reports
Dutch Hyper Unlimited seems to be broken at the moment. Sponge and I are declaring words which should be valid, but they're all being marked invalid. Some valid words are offered by Dictionary Corner but it appears that only a small subset of the full dictionary is being used.
I don't know if this is a problem specific to Ducth Hyper Unlimited or just Dutch in general.
I don't know if this is a problem specific to Ducth Hyper Unlimited or just Dutch in general.
- Ben Hunter
- Kiloposter
- Posts: 1770
- Joined: Wed Oct 15, 2008 2:54 pm
- Location: S Yorks
Re: Bug reports
When you're looking at a game recap and you click the << to see a previous game, it puts a 0 at the end of the url, resulting in the message "No such game or bad query. Probably a bug or summat."
Doesn't effect the >>.
Doesn't effect the >>.
- Charlie Reams
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Re: Bug reports
I'd appreciate if you could poke around with this a bit, since me no speakie Dutch and therefore I can't tell what's up. If you determine whether all Dutch games are broken or just Unlimited, that would really help.Matt Bayfield wrote:Dutch Hyper Unlimited seems to be broken at the moment. Sponge and I are declaring words which should be valid, but they're all being marked invalid. Some valid words are offered by Dictionary Corner but it appears that only a small subset of the full dictionary is being used.
I don't know if this is a problem specific to Ducth Hyper Unlimited or just Dutch in general.
- Kirk Bevins
- God
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- Location: York, UK
Re: Bug reports
Think this is a bug. On the homepage, the Top Dog best 10 games, I show on there with a 91% (but it was yesterday's conundrums one) whereas all the others top dogs are today's letters (as it should be).
Re: Bug reports
Why should they be today's? It only says "lately". Who knows what that might mean.Kirk Bevins wrote:Think this is a bug. On the homepage, the Top Dog best 10 games, I show on there with a 91% (but it was yesterday's conundrums one) whereas all the others top dogs are today's letters (as it should be).
- JimBentley
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- Contact:
Re: Bug reports
I think it's last 24 hours or summat, Kirk, you should disappear within the hour (so to speak).Kirk Bevins wrote:Think this is a bug. On the homepage, the Top Dog best 10 games, I show on there with a 91% (but it was yesterday's conundrums one) whereas all the others top dogs are today's letters (as it should be).
- Kirk Bevins
- God
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- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Bug reports
Thanks, Jim. A sensible answer.JimBentley wrote: I think it's last 24 hours or summat, Kirk, you should disappear within the hour (so to speak).
Yes, Jon, I knew that but when all the others I checked were letters games I thought it was odd.
- Charlie Reams
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Re: Bug reports
Yep.JimBentley wrote:I think it's last 24 hours or summat, Kirk, you should disappear within the hour (so to speak).Kirk Bevins wrote:Think this is a bug. On the homepage, the Top Dog best 10 games, I show on there with a 91% (but it was yesterday's conundrums one) whereas all the others top dogs are today's letters (as it should be).
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- Location: Seated at a computer
Re: Bug reports
Charlie, it seems to be all Dutch games which are broken. I have no idea what lexicon it's using, but it's not the normal Dutch lexicon - witness this game and this game where Sponge is unable to declare a valid word. It seems that the only words which are being counted as valid are words which also appear in other languages, e.g. English words, or French words. Any ideas what's up?Charlie Reams wrote:I'd appreciate if you could poke around with this a bit, since me no speakie Dutch and therefore I can't tell what's up. If you determine whether all Dutch games are broken or just Unlimited, that would really help.Matt Bayfield wrote:Dutch Hyper Unlimited seems to be broken at the moment. Sponge and I are declaring words which should be valid, but they're all being marked invalid. Some valid words are offered by Dictionary Corner but it appears that only a small subset of the full dictionary is being used.
I don't know if this is a problem specific to Dutch Hyper Unlimited or just Dutch in general.
Also on the subject of Dutch, the table on the "pencils by language and length" Statland page needs extending to 26 letters.
- Chris Philpot
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- Location: West Sussex
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Re: Bug reports
Upon hovering over the conundrum RATTLIEST to see its hardness rating, I was surprised to find it listed as a 10 - a bug or error, perhaps? (I'd also noticed an earlier game of mine listed EARTHWORK as a 10, so it may be more likely to be the former than the latter.)
- Charlie Reams
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Re: Bug reports
Neither, as far as I can tell. Twenty-one humans have faced it and only four of them have solved it at the first attempt, most of whom have a fairly high rating. Seems quite reasonable to put it in the hardest 900.Chris Philpot wrote:Upon hovering over the conundrum RATTLIEST to see its hardness rating, I was surprised to find it listed as a 10 - a bug or error, perhaps?
EARTHWORK had too many appearances for me to count through, but at a glance it looks like it's mostly unsolved except by people who've seen it before.(I'd also noticed an earlier game of mine listed EARTHWORK as a 10, so it may be more likely to be the former than the latter.)
The complaints I was more expecting are the small number of very difficult ones rated at 1. This is a deliberate tactic to get more data for some of the conundrums we didn't have enough for.
- Chris Philpot
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Re: Bug reports
Very interesting - thanks for the detailed response!
- Kai Laddiman
- Fanatic
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- Location: My bedroom
Re: Bug reports
Dutch Unlimited/Omelette is the coolest thing ever!Matt Bayfield wrote:Also on the subject of Dutch, the table on the "pencils by language and length" Statland page needs extending to 26 letters.
16/10/2007 - Episode 4460
Dinos Sfyris 76 - 78 Dorian Lidell
Proof that even idiots can get well and truly mainwheeled.
Dinos Sfyris 76 - 78 Dorian Lidell
Proof that even idiots can get well and truly mainwheeled.
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- Rookie
- Posts: 34
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- Location: Dundas, Ontario, Canada
Re: Bug reports
Is there something wrong with Benjamins? I've broken 100 in 2 games recently, and don't have one in my inventory. The second time, the client even "awarded" me a Benjamin, and it showed in my inventory in the client but not on my profile...
- Ben Wilson
- Legend
- Posts: 4551
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Bug reports
Good to see the return of the classic 'village somewhere in Wales' type of duel but I think the high-score page for it is a wee bit confused over what consistutes a perfect game.
- Ian Volante
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Re: Bug reports
Got a touch jnr game that simply won't let the conundrum appear. Other games appear to be working fine, this problem has continued from last night to now.
Console:
Java Plug-in 1.6.0_19
Using JRE version 1.6.0_19-b04 Java HotSpot(TM) Client VM
User home directory = C:\Documents and Settings\cheekbones3
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------
Loaded audio clip: http://www.apterous.org/challenged.wav
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
Loaded audio clip: http://www.apterous.org/roundstart.wav
SRC: Done opening streams.
Thread-12 << net.MessageToServer$IdentifySelf@105bd58
Loaded audio clip: http://www.apterous.org/selectionevent.wav
ClientReceiveThread >> net.MessageToClient$LoggedIn@10bbf9e
RX net.MessageToClient$LoggedIn@10bbf9e
XX net.MessageToClient$LoggedIn@10bbf9e
Logged in as Ian Volante[#381]
Prefs: null
ClientReceiveThread >> net.MessageToClient$ChallengesSet@54c4ad
RX net.MessageToClient$ChallengesSet@54c4ad
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@9934d4
RX net.MessageToClient$PlayerRosterLogin@9934d4
XX net.MessageToClient$ChallengesSet@54c4ad
**WAITING
Loaded audio clip: http://www.apterous.org/selectionfinal.wav
Loaded audio clip: http://www.apterous.org/roundends.wav
XX net.MessageToClient$PlayerRosterLogin@9934d4
Thread-12 << net.MessageToServer$RequestGamesInProgress@1b34126
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@1f2cea2
AsyncDespatcher << net.MessageToServer$ClassicGameSearch@15e2075
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1dec1dd
RX net.MessageToClient$GamesInProgressUpdate@1dec1dd
ClientReceiveThread >> net.MessageToClient$PlayerHTML@c01e99
RX net.MessageToClient$PlayerHTML@c01e99
XX net.MessageToClient$GamesInProgressUpdate@1dec1dd
Exec delta: +[8231415026554591494: net.GameSummary@f1916f]
Exec delta: +[-5468965692438303015: net.GameSummary@18330bf]
Exec delta: +[-194105433980400635: net.GameSummary@1f54c5f]
XX net.MessageToClient$PlayerHTML@c01e99
html for SUMMARY: <h2><a href="exuser?u=381">Ian Volante</a></h2><img src="http://www.apterous.org/img/user/VOLANTE.jpg" alt="Ian Volante"/><table class="summary"><tr> <td class="t">Rating in normal rules/OED <td>1171. </td> </tr><tr><td class="t">Record in normal rules/OED</td> <td>687 wins in 1364 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/OED.</td><tr><td class="t">All-class record</td><td>1178 wins in 2055 games.</td></tr><tr><td class="t">Member since</td> <td>17 September 2008. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@23f1bb
RX net.MessageToClient$ClassicSearchResult@23f1bb
XX net.MessageToClient$ClassicSearchResult@23f1bb
AsyncDespatcher << net.MessageToServer$SubscribeEvent@6397eb
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1980630
RX net.MessageToClient$SpectatorMessage@1980630
XX net.MessageToClient$SpectatorMessage@1980630
EVINSERT:Welcome to aptochat, Ian. There are 7 other people here.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << Accepting #0x3c5
ClientReceiveThread >> net.MessageToClient$ChallengesSet@1c286e2
RX net.MessageToClient$ChallengesSet@1c286e2
XX net.MessageToClient$ChallengesSet@1c286e2
**WAITING
ClientReceiveThread >> ChallengeReply{key=965}
RX ChallengeReply{key=965}
XX ChallengeReply{key=965}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@14eaec9
RX net.MessageToClient$GamesInProgressUpdate@14eaec9
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@b533b8
RX net.MessageToClient$SpectatorMessage@b533b8
ClientReceiveThread >> net.MessageToClient$ChallengesSet@569c60
RX net.MessageToClient$ChallengesSet@569c60
XX net.MessageToClient$GamesInProgressUpdate@14eaec9
Exec delta: +[1467042674253946303: net.GameSummary@3468f4]
Exec delta: +[8231415026554591494: net.GameSummary@d67067]
Exec delta: +[-5468965692438303015: net.GameSummary@6db724]
XX net.MessageToClient$SpectatorMessage@b533b8
EVINSERT:<a href="user?id=381">Ian Volante</a> and <a href="user?id=101">Apterous Prune</a> resumed their game.
XX net.MessageToClient$ChallengesSet@569c60
**READY
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
Opening frame.
############# Format code -3000431732632026002
AsyncDespatcher << net.MessageToServer$SubscribeEvent@1522de2
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@dc0435
RX net.MessageToClient$SpectatorMessage@dc0435
XX net.MessageToClient$SpectatorMessage@dc0435
EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: Touch Jnr.<br />Rounds of 30 seconds.<br />Format: LLLNLLLNC.<br />Scoring: Gevin scoring.<br />Dictionary: English (ODE).<br />
Score: 50 - 0 (max 60) [rounds played: 8 of 9].<br /><p>The <i>eye of apterous</i> believes your chance of winning is 98%. Do not wilt under its glare.</p><br />
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX Synch stage 1 (writing)...
ClientGame965 << GameEvent{key=965,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=3c5 o=87622}
RX GameEvent{key=3c5 o=87622}
XX GameEvent{key=3c5 o=87622}
CX Synch done.
CX Conundrum round started...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1f98d58
CX sent keepalive
I've left this for a few minutes just in case it was hanging, and nothing. I've played other games from start to finish too.
Console:
Java Plug-in 1.6.0_19
Using JRE version 1.6.0_19-b04 Java HotSpot(TM) Client VM
User home directory = C:\Documents and Settings\cheekbones3
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------
Loaded audio clip: http://www.apterous.org/challenged.wav
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
Loaded audio clip: http://www.apterous.org/roundstart.wav
SRC: Done opening streams.
Thread-12 << net.MessageToServer$IdentifySelf@105bd58
Loaded audio clip: http://www.apterous.org/selectionevent.wav
ClientReceiveThread >> net.MessageToClient$LoggedIn@10bbf9e
RX net.MessageToClient$LoggedIn@10bbf9e
XX net.MessageToClient$LoggedIn@10bbf9e
Logged in as Ian Volante[#381]
Prefs: null
ClientReceiveThread >> net.MessageToClient$ChallengesSet@54c4ad
RX net.MessageToClient$ChallengesSet@54c4ad
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@9934d4
RX net.MessageToClient$PlayerRosterLogin@9934d4
XX net.MessageToClient$ChallengesSet@54c4ad
**WAITING
Loaded audio clip: http://www.apterous.org/selectionfinal.wav
Loaded audio clip: http://www.apterous.org/roundends.wav
XX net.MessageToClient$PlayerRosterLogin@9934d4
Thread-12 << net.MessageToServer$RequestGamesInProgress@1b34126
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@1f2cea2
AsyncDespatcher << net.MessageToServer$ClassicGameSearch@15e2075
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1dec1dd
RX net.MessageToClient$GamesInProgressUpdate@1dec1dd
ClientReceiveThread >> net.MessageToClient$PlayerHTML@c01e99
RX net.MessageToClient$PlayerHTML@c01e99
XX net.MessageToClient$GamesInProgressUpdate@1dec1dd
Exec delta: +[8231415026554591494: net.GameSummary@f1916f]
Exec delta: +[-5468965692438303015: net.GameSummary@18330bf]
Exec delta: +[-194105433980400635: net.GameSummary@1f54c5f]
XX net.MessageToClient$PlayerHTML@c01e99
html for SUMMARY: <h2><a href="exuser?u=381">Ian Volante</a></h2><img src="http://www.apterous.org/img/user/VOLANTE.jpg" alt="Ian Volante"/><table class="summary"><tr> <td class="t">Rating in normal rules/OED <td>1171. </td> </tr><tr><td class="t">Record in normal rules/OED</td> <td>687 wins in 1364 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/OED.</td><tr><td class="t">All-class record</td><td>1178 wins in 2055 games.</td></tr><tr><td class="t">Member since</td> <td>17 September 2008. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@23f1bb
RX net.MessageToClient$ClassicSearchResult@23f1bb
XX net.MessageToClient$ClassicSearchResult@23f1bb
AsyncDespatcher << net.MessageToServer$SubscribeEvent@6397eb
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1980630
RX net.MessageToClient$SpectatorMessage@1980630
XX net.MessageToClient$SpectatorMessage@1980630
EVINSERT:Welcome to aptochat, Ian. There are 7 other people here.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << Accepting #0x3c5
ClientReceiveThread >> net.MessageToClient$ChallengesSet@1c286e2
RX net.MessageToClient$ChallengesSet@1c286e2
XX net.MessageToClient$ChallengesSet@1c286e2
**WAITING
ClientReceiveThread >> ChallengeReply{key=965}
RX ChallengeReply{key=965}
XX ChallengeReply{key=965}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@14eaec9
RX net.MessageToClient$GamesInProgressUpdate@14eaec9
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@b533b8
RX net.MessageToClient$SpectatorMessage@b533b8
ClientReceiveThread >> net.MessageToClient$ChallengesSet@569c60
RX net.MessageToClient$ChallengesSet@569c60
XX net.MessageToClient$GamesInProgressUpdate@14eaec9
Exec delta: +[1467042674253946303: net.GameSummary@3468f4]
Exec delta: +[8231415026554591494: net.GameSummary@d67067]
Exec delta: +[-5468965692438303015: net.GameSummary@6db724]
XX net.MessageToClient$SpectatorMessage@b533b8
EVINSERT:<a href="user?id=381">Ian Volante</a> and <a href="user?id=101">Apterous Prune</a> resumed their game.
XX net.MessageToClient$ChallengesSet@569c60
**READY
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
Opening frame.
############# Format code -3000431732632026002
AsyncDespatcher << net.MessageToServer$SubscribeEvent@1522de2
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@dc0435
RX net.MessageToClient$SpectatorMessage@dc0435
XX net.MessageToClient$SpectatorMessage@dc0435
EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: Touch Jnr.<br />Rounds of 30 seconds.<br />Format: LLLNLLLNC.<br />Scoring: Gevin scoring.<br />Dictionary: English (ODE).<br />
Score: 50 - 0 (max 60) [rounds played: 8 of 9].<br /><p>The <i>eye of apterous</i> believes your chance of winning is 98%. Do not wilt under its glare.</p><br />
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX Synch stage 1 (writing)...
ClientGame965 << GameEvent{key=965,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=3c5 o=87622}
RX GameEvent{key=3c5 o=87622}
XX GameEvent{key=3c5 o=87622}
CX Synch done.
CX Conundrum round started...
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1f98d58
CX sent keepalive
I've left this for a few minutes just in case it was hanging, and nothing. I've played other games from start to finish too.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- JimBentley
- Fanatic
- Posts: 2820
- Joined: Fri Jan 11, 2008 6:39 pm
- Contact:
Re: Bug reports
I had the same thing last night, but after playing a few more games then resuming the Touch Jnr. game, the conundrum appeared as normal.Ian Volante wrote:Got a touch jnr game that simply won't let the conundrum appear. Other games appear to be working fine, this problem has continued from last night to now.
Could this be something to do with there being such a small amount of conundrums valid for Touch Jnr. combined with the new rule that a user shouldn't see the same conundrum twice within x amount of time? Perhaps the game gets stuck in a loop choosing a conundrum, then ruling it out as the player saw it yesterday, so choosing another one, then ruling that out, etc. etc.
Re: Bug reports
I tried to customise a practice Junior Goatdown today and got the same error message. Maybe it's a general goaty problem, full custom games anyhow. I've emailed you the Java console data.Charlie Reams wrote:If you can reproduce this consistently, email me your console and I'll get it fixed.Julie T wrote:I usually do a customised practice game before the duel, but I tried a few times today and kept getting the error message:
java.lang.illegalArgumentException: wrong parent for CardLayout
I'm currently doing a non-customised Speedgoat with Prune that seems to be working.
"My idea of an agreeable person is a person who agrees with me." Benjamin Disraeli
- Ian Volante
- Postmaster General
- Posts: 3972
- Joined: Wed Sep 03, 2008 8:15 pm
- Location: Edinburgh
- Contact:
Re: Bug reports
Only a small gripe, but I didn't get a NEW HIGH SCORE" notification in the lobby when I completed a hypergoat 9 game, and it was 5 better. http://www.apterous.org/viewgame.php?game=225971
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
The record is 88...Ian Volante wrote:Only a small gripe, but I didn't get a NEW HIGH SCORE" notification in the lobby when I completed a hypergoat 9 game, and it was 5 better. http://www.apterous.org/viewgame.php?game=225971
- Ian Volante
- Postmaster General
- Posts: 3972
- Joined: Wed Sep 03, 2008 8:15 pm
- Location: Edinburgh
- Contact:
Re: Bug reports
Sorry, I mean personal bestCharlie Reams wrote:The record is 88...Ian Volante wrote:Only a small gripe, but I didn't get a NEW HIGH SCORE" notification in the lobby when I completed a hypergoat 9 game, and it was 5 better. http://www.apterous.org/viewgame.php?game=225971
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
You have to play at least 5 games in the format, otherwise they'd be PBs spunking all over the chat. How many have you played?Ian Volante wrote:Sorry, I mean personal best
- Ian Volante
- Postmaster General
- Posts: 3972
- Joined: Wed Sep 03, 2008 8:15 pm
- Location: Edinburgh
- Contact:
Re: Bug reports
Three - fair enough, thanks!Charlie Reams wrote:You have to play at least 5 games in the format, otherwise they'd be PBs spunking all over the chat. How many have you played?Ian Volante wrote:Sorry, I mean personal best
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Bug reports
Apterous is an hour behind again..new duel not up till 1am.
- Ben Wilson
- Legend
- Posts: 4551
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Bug reports
Also I seem to have scored more duel points than some of the people ahead of me.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
Ben Wilson wrote:Also I seem to have scored more duel points than some of the people ahead of me.
- Ben Wilson
- Legend
- Posts: 4551
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Bug reports
I came in 4th, scored (I think) 84 points, Chris came in 3rd and scored 82.Charlie Reams wrote:Ben Wilson wrote:Also I seem to have scored more duel points than some of the people ahead of me.
- Chris Davies
- Series 61 Champion
- Posts: 404
- Joined: Thu Dec 11, 2008 5:50 pm
Re: Bug reports
I think the conundrum difficulty ratings may be broken!
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Bug reports
The Daily Duel seems to be a little confused; it appears to be counting April 30th's duel to the May total.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
Nope.Chris Davies wrote:I think the conundrum difficulty ratings may be broken!
I think you only wrote this so you could use the wrong date format, so fuck you I'm not fixing it.Michael Wallace wrote:The Daily Duel seems to be a little confused; it appears to be counting April 30th's duel to the May total.
- Chris Davies
- Series 61 Champion
- Posts: 404
- Joined: Thu Dec 11, 2008 5:50 pm
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Bug reports
<3Charlie Reams wrote:I think you only wrote this so you could use the wrong date format, so fuck you I'm not fixing it.Michael Wallace wrote:The Daily Duel seems to be a little confused; it appears to be counting April 30th's duel to the May total.
- Ian Volante
- Postmaster General
- Posts: 3972
- Joined: Wed Sep 03, 2008 8:15 pm
- Location: Edinburgh
- Contact:
Re: Bug reports
This round had no valid words - it gave an IndexOutOfBoundsException error. I was quite pleased with that one!
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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- Enthusiast
- Posts: 295
- Joined: Sat Dec 13, 2008 12:41 am
- Location: Stamford, Connecticut
Re: Bug reports
Omelette scoring seems to sometimes have a problem for letters, as I beat the max in this round with a sub-optimal declaration.
- Ian Volante
- Postmaster General
- Posts: 3972
- Joined: Wed Sep 03, 2008 8:15 pm
- Location: Edinburgh
- Contact:
Re: Bug reports
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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- Post-apocalypse
- Posts: 13351
- Joined: Mon Jan 21, 2008 10:37 pm
Re: Bug reports
When a duel game was nominated for game of the week, the happenings section mentioned the nomination, and also the score of the game. This was a duel game which should have been private to me because I had not done that duel yet. So basically, people nominating duel games can give away some of the duel scores to other who have not done the duel yet.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Bug reports
The duel table for June says 1 game has already been played...it's counted the 31st May duel as a June duel.
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Bug reports
Kirk Bevins wrote:The duel table for June says 1 game has already been played...it's counted the 31st May duel as a June duel.
Charlie Reams wrote:I think you only wrote this so you could use the wrong date format, so fuck you I'm not fixing it.Michael Wallace wrote:The Daily Duel seems to be a little confused; it appears to be counting April 30th's duel to the May total.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Bug reports
Wrong date format? Huh?
- Edwin Mead
- Rookie
- Posts: 96
- Joined: Tue Aug 18, 2009 4:31 pm
Re: Bug reports
I played the duel early this morning, but only had time for a few rounds. I exited the game and came back this evening, expecting the game to pick up where I left off, but it started from the beginning again.
(Even with this cheating advantage, I still only managed a pitiful score!)
(Even with this cheating advantage, I still only managed a pitiful score!)
- Chris Davies
- Series 61 Champion
- Posts: 404
- Joined: Thu Dec 11, 2008 5:50 pm
Re: Bug reports
Same thing happened to me. I quit the duel yesterday, resumed it just now and found it's started from the beginning.Edwin Mead wrote:I played the duel early this morning, but only had time for a few rounds. I exited the game and came back this evening, expecting the game to pick up where I left off, but it started from the beginning again.
(Even with this cheating advantage, I still only managed a pitiful score!)
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- Devotee
- Posts: 539
- Joined: Thu May 14, 2009 8:39 am
- Location: Seated at a computer
Re: Bug reports
This may already be a known issue/bug/deliberate design, but to echo the point made by Ian/Gavin, various pages of statistics don't appear to have been updated for a very long time. For example, not much (if anything) on Superstats appears to have been updated for a week or two, and the German 15 statistics page doesn't yet show the new format record which was set on 22 May. Pro Ranks are also lagging a week behind.
I don't want apterous to slow to a crawl (don't know if regular updating causes that, but could imagine it might) but it would be nice to have these stats pages updated at least once weekly, if it's possible.
I don't want apterous to slow to a crawl (don't know if regular updating causes that, but could imagine it might) but it would be nice to have these stats pages updated at least once weekly, if it's possible.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
Thanks for the heads-up. One of the disks is full. Will resolve today.Matt Bayfield wrote:This may already be a known issue/bug/deliberate design, but to echo the point made by Ian/Gavin, various pages of statistics don't appear to have been updated for a very long time. For example, not much (if anything) on Superstats appears to have been updated for a week or two, and the German 15 statistics page doesn't yet show the new format record which was set on 22 May. Pro Ranks are also lagging a week behind.
I don't want apterous to slow to a crawl (don't know if regular updating causes that, but could imagine it might) but it would be nice to have these stats pages updated at least once weekly, if it's possible.
- Ian Volante
- Postmaster General
- Posts: 3972
- Joined: Wed Sep 03, 2008 8:15 pm
- Location: Edinburgh
- Contact:
Re: Bug reports
On a similar note, after you made the loading of the home page much faster a few months ago, it's got back to how slow it was for me nowadays. Is this fixable? Not sure, but it might be correlated with the apparent recent return of lag (which was wonderfully absent through most of the Spring!)Charlie Reams wrote:Thanks for the heads-up. One of the disks is full. Will resolve today.Matt Bayfield wrote:This may already be a known issue/bug/deliberate design, but to echo the point made by Ian/Gavin, various pages of statistics don't appear to have been updated for a very long time. For example, not much (if anything) on Superstats appears to have been updated for a week or two, and the German 15 statistics page doesn't yet show the new format record which was set on 22 May. Pro Ranks are also lagging a week behind.
I don't want apterous to slow to a crawl (don't know if regular updating causes that, but could imagine it might) but it would be nice to have these stats pages updated at least once weekly, if it's possible.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Bug reports
Perhaps the fact this still is happening implies it's a tough one to fix, but this just happened to me too. Fortunately it was only a few rounds, but having to re-enter an invalid word in a round was super-painful, especially when the rest of it went so wellChris Davies wrote:Same thing happened to me. I quit the duel yesterday, resumed it just now and found it's started from the beginning.Edwin Mead wrote:I played the duel early this morning, but only had time for a few rounds. I exited the game and came back this evening, expecting the game to pick up where I left off, but it started from the beginning again.
(Even with this cheating advantage, I still only managed a pitiful score!)
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- Enthusiast
- Posts: 462
- Joined: Sun Apr 05, 2009 10:43 pm
Re: Bug reports
So I finally got to see the "how to play" blurb when I played a Top Dog game just now, which is good. Part of the blurb was this:
1618 games isn't enough?Mr Dog: I couldn't give you a par score. You'll need to play a few more games before you can play Top Dog properly.
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- Enthusiast
- Posts: 462
- Joined: Sun Apr 05, 2009 10:43 pm
Re: Bug reports
When trying to play a conundrum attack, I've gotten the following thrice:
Full deal:ClientGame430 [CXPLAY]: java.io.IOException: net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
Java Plug-in 1.6.0_20
Using JRE version 1.6.0_20-b02 Java HotSpot(TM) Client VM
User home directory = C:\Documents and Settings\Andrew
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------
Loaded audio clip: http://apterous.org/challenged.wav
Loaded audio clip: http://apterous.org/roundstart.wav
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
Loaded audio clip: http://apterous.org/selectionevent.wav
SRC: Done opening streams.
Thread-12 << net.MessageToServer$IdentifySelf@18941f7
Loaded audio clip: http://apterous.org/selectionfinal.wav
Loaded audio clip: http://apterous.org/roundends.wav
ClientReceiveThread >> net.MessageToClient$LoggedIn@1428ea
RX net.MessageToClient$LoggedIn@1428ea
XX net.MessageToClient$LoggedIn@1428ea
Logged in as Andrew Feist[#2912]
Prefs: null
ClientReceiveThread >> net.MessageToClient$ChallengesSet@13c7378
RX net.MessageToClient$ChallengesSet@13c7378
XX net.MessageToClient$ChallengesSet@13c7378
**WAITING
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@82d37
RX net.MessageToClient$PlayerRosterLogin@82d37
ClientReceiveThread >> net.MessageToClient$ChallengesSet@1977b9b
RX net.MessageToClient$ChallengesSet@1977b9b
XX net.MessageToClient$PlayerRosterLogin@82d37
XX net.MessageToClient$ChallengesSet@1977b9b
**WAITING
**READY
Thread-12 << net.MessageToServer$RequestGamesInProgress@59a34
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@33f0de
AsyncDespatcher << net.MessageToServer$ClassicGameSearch@1690ab
ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@1722456
RX net.MessageToClient$ClassicSearchResult@1722456
XX net.MessageToClient$ClassicSearchResult@1722456
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1d88db7
RX net.MessageToClient$GamesInProgressUpdate@1d88db7
XX net.MessageToClient$GamesInProgressUpdate@1d88db7
Exec delta: +[4572508404059153569: net.GameSummary@31f2a7]
Exec delta: +[7592179023407607597: net.GameSummary@131c89c]
Exec delta: +[4801085279594143064: net.GameSummary@1697b67]
Exec delta: +[-2106949827208083416: net.GameSummary@24c4a3]
Exec delta: +[-3622462302072253217: net.GameSummary@1e9c82e]
Exec delta: +[-4948142529459297645: net.GameSummary@1554d32]
Exec delta: +[-2774287640242513113: net.GameSummary@13f136e]
Exec delta: +[2987830118215632893: net.GameSummary@14a18d]
Exec delta: +[9005877976571882867: net.GameSummary@7a4489]
ClientReceiveThread >> net.MessageToClient$PlayerHTML@1c4f0f8
RX net.MessageToClient$PlayerHTML@1c4f0f8
XX net.MessageToClient$PlayerHTML@1c4f0f8
html for SUMMARY: <h2><a href="exuser?u=2912">Andrew Feist</a></h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Andrew Feist"/><table class="summary"><tr> <td class="t">Rating in normal rules/English <td>1137. </td> </tr><tr><td class="t">Record in normal rules/English</td> <td>806 wins in 1635 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/English.</td><tr><td class="t">All-class record</td><td>981 wins in 1927 games.</td></tr><tr><td class="t">Member since</td> <td>27 March 2009. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
AsyncDespatcher << net.MessageToServer$SubscribeEvent@19762f
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@8aeb74
RX net.MessageToClient$SpectatorMessage@8aeb74
XX net.MessageToClient$SpectatorMessage@8aeb74
EVINSERT:Welcome to aptochat, Andrew. There are 17 other people here.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$PlayerRosterLogin@df0438
RX net.MessageToClient$PlayerRosterLogin@df0438
XX net.MessageToClient$PlayerRosterLogin@df0438
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@12412e7
ClientReceiveThread >> net.MessageToClient$PlayerHTML@1f78b68
RX net.MessageToClient$PlayerHTML@1f78b68
XX net.MessageToClient$PlayerHTML@1f78b68
html for SUMMARY: <h2><a href="exuser?u=2912">Andrew Feist</a></h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Andrew Feist"/><table class="summary"><tr> <td class="t">Rating in normal rules/English <td>1137. </td> </tr><tr><td class="t">Record in normal rules/English</td> <td>806 wins in 1635 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/English.</td><tr><td class="t">All-class record</td><td>981 wins in 1927 games.</td></tr><tr><td class="t">Member since</td> <td>27 March 2009. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1e184cb
RX net.MessageToClient$SpectatorMessage@1e184cb
XX net.MessageToClient$SpectatorMessage@1e184cb
EVINSERT:<a href="user?id=2940">James Doohan</a> entered the room!
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$ChallengesSet@1264eab
RX net.MessageToClient$ChallengesSet@1264eab
XX net.MessageToClient$ChallengesSet@1264eab
**READY
**READY
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1c286e2
RX net.MessageToClient$GamesInProgressUpdate@1c286e2
XX net.MessageToClient$GamesInProgressUpdate@1c286e2
Exec delta: +[9005877976571882867: net.GameSummary@1bbdd48]
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@257f1b
RX net.MessageToClient$SpectatorMessage@257f1b
Exec delta: +[8927765045833983130: net.GameSummary@bcb23e]
XX net.MessageToClient$SpectatorMessage@257f1b
EVINSERT:<a href="user?id=2940">James Doohan</a> is playing today's Daily Duel.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << Accepting #0x1ae
ClientReceiveThread >> ChallengeReply{key=430}
RX ChallengeReply{key=430}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1570945
RX net.MessageToClient$GamesInProgressUpdate@1570945
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@121b59a
RX net.MessageToClient$SpectatorMessage@121b59a
XX ChallengeReply{key=430}
XX net.MessageToClient$GamesInProgressUpdate@1570945
Exec delta: +[-5126048186028715633: net.GameSummary@1381960]
Exec delta: +[8927765045833983130: net.GameSummary@9fa8f]
XX net.MessageToClient$SpectatorMessage@121b59a
EVINSERT:<a href="user?id=2912">Andrew Feist</a> and <a href="user?id=10954">Adam Gillard</a> resumed their game.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
Opening frame.
ClientReceiveThread >> net.MessageToClient$ChallengesSet@e265d0
RX net.MessageToClient$ChallengesSet@e265d0
XX net.MessageToClient$ChallengesSet@e265d0
**READY
**READY
AsyncDespatcher << net.MessageToServer$SubscribeEvent@1c1f5b2
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@15d252d
RX net.MessageToClient$SpectatorMessage@15d252d
XX net.MessageToClient$SpectatorMessage@15d252d
EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: normal rules.<br />Rounds of 3 seconds.<br />Format: CCCCCCCCCCCCCCCCCCCC.<br />Scoring: standard scoring.<br />Dictionary: English.<br />
Score: 0 - 30 (max 50) [rounds played: 5 of 20].<br /><p>The <i>eye of apterous</i> believes your chance of winning is 14%. Dare you defy it?</p><br />
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
############# Format code -4632471073592289436
CX Synch stage 1 (writing)...
ClientGame430 << GameEvent{key=430,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=1ae o=net.BlockingNetworkLayer$Poison@44d990}
RX GameEvent{key=1ae o=net.BlockingNetworkLayer$Poison@44d990}
XX GameEvent{key=1ae o=net.BlockingNetworkLayer$Poison@44d990}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@5dfaf1
RX net.MessageToClient$GamesInProgressUpdate@5dfaf1
XX net.MessageToClient$GamesInProgressUpdate@5dfaf1
Exec delta: -[-5126048186028715633: null]
Exec delta: +[-2106949827208083416: net.GameSummary@14e4e31]
Exec delta: +[-4948142529459297645: net.GameSummary@1ef7de4]
ClientReceiveThread >> net.MessageToClient$PlayerRosterChanged@bd09e8
RX net.MessageToClient$PlayerRosterChanged@bd09e8
{ClientGame430} CXPLAY
net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
at net.BlockingNetworkLayer.readObject(BlockingNetworkLayer.java:48)
at net.BlockingNetworkLayer.readInt(BlockingNetworkLayer.java:34)
at net.client.ClientGame.synch(ClientGame.java:161)
at net.client.ClientGame.play(ClientGame.java:80)
at applet.frontend.MainPanel$1.run(MainPanel.java:126)
XX net.MessageToClient$PlayerRosterChanged@bd09e8
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1554233
CX sent keepalive
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Bug reports
"Henry Meier and Stuart Arnot got an nine from LSOARISEM; can you spot it?"
"Chris Davies is playing Apterous Prune in a Apterous World Cup."
Spot the grammar errors.
"Chris Davies is playing Apterous Prune in a Apterous World Cup."
Spot the grammar errors.
Last edited by Kirk Bevins on Wed Jun 09, 2010 3:59 pm, edited 2 times in total.
- Matt Morrison
- Post-apocalypse
- Posts: 7822
- Joined: Wed Oct 22, 2008 2:27 pm
- Location: London
- Contact:
Re: Bug reports
Grammar surely?Kirk Bevins wrote:"Henry Meier and Stuart Arnot got an nine from LSOARISEM; can you spot it?"
Spot the spelling error.
- James Robinson
- Post-apocalypse
- Posts: 10580
- Joined: Mon Mar 30, 2009 5:38 pm
- Location: Mirfield, West Yorkshire
Re: Bug reports
Yeah, I noticed that a bit ago, but thought it was a one-off, so didn't bother mentioning it.Kirk Bevins wrote:"Henry Meier and Stuart Arnot got an nine from LSOARISEM; can you spot it?"
Spot the spelling error.
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- Rookie
- Posts: 34
- Joined: Sat Jun 13, 2009 5:08 pm
- Location: Dundas, Ontario, Canada
Re: Bug reports
Mr. Dog seems to be very inconsistent with me. I only see the spiel about half the time, and even then I don't seem to get given a par score, which is odd because I used to get them...Andrew Feist wrote:So I finally got to see the "how to play" blurb when I played a Top Dog game just now, which is good. Part of the blurb was this:1618 games isn't enough?Mr Dog: I couldn't give you a par score. You'll need to play a few more games before you can play Top Dog properly.
Re: Bug reports
Sorry for being an annoying twat but can anyone else not see the Daily Duel live results thingy at the moment?
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Bug reports
They're on holiday.Ian Dent wrote:Sorry for being an annoying twat but can anyone else not see the Daily Duel live results thingy at the moment?
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- Rookie
- Posts: 81
- Joined: Thu Dec 17, 2009 6:20 am
Re: Bug reports
As awesome as it is to have an ambulance in my inventory, I shouldn't have gotten one after this round. I seem to remember reading about someone having this happen a while ago…so it's still happening.