Phil Stanton wrote: ↑Wed Oct 02, 2024 11:14 am
Having seen a few numbers rounds disputes at Co-Events over the years, I think it would be a good idea to have FOCAL policy/guidelines around this, particularly in relation to Bristol-style events. This could be publicised and announced by the event host in advance, so that everyone is aware.
Some basic thoughts ...
If you have not written down your solution, or only written it down partially:
- there should be a strict time limit on hesitations, say, 2 seconds. If you pause or um and ah for longer than that, tough, you're timed out.
I don't think this is something we can put a specific number of seconds on, is it? Nobody times players' hesitations, but we do have a feel for what is "too long".
Phil Stanton wrote: ↑Wed Oct 02, 2024 11:14 am
- If you mis-speak, that's a forfeit. e.g. if you say plus when you meant minus, try to correct yourself, say "obviously I meant ...", etc., then that's too bad, you don't get the points.
Don't like this. I think you should always be able to correct a mis-spoken operator or number as long as you do it immediately. Going back to change what you did two or three operations ago when you haven't got it written down is another matter, but on the show they've always allowed a quick "plus 4 - minus 4 I mean... then times 10".
Phil Stanton wrote: ↑Wed Oct 02, 2024 11:14 am
- In Bristol-style events, your opponent's decision is final. The onus is on you to explain your solution correctly, clearly, and without hesitation.
- In Lincoln-style events, the table host's decision is final.
Clearly the event host can be called over to assist with adjudication if there is a dispute, but the problem with that is that they're seeing things after the fact; they won't have seen the incident occur in real time, so they'd have to make a judgement call based just on the version of events given by the players (and the table host if Lincoln-style).
This is fair. The principle should be that the table host's decision is final on matters of what happened and in what order (who buzzed first, whether a hesitation was too long, etc), and the organiser's decision is final on stuff relating to the rules ("given these facts, this is the decision").
Phil Stanton wrote: ↑Wed Oct 02, 2024 11:14 am
There's probably more to add/refine on this, although it should be kept as simple as possible.
I think it should be kept even simpler than this.
A while ago I realised that we've had many years of co-events but we don't have the rules written down anywhere. I tried to write them, and quickly discovered that if you try to over-specify everything, you end up making a rod for your own back. To borrow terms from lexicography, the rules document, if anyone cares to write it, should be descriptive rather than prescriptive. It should simply describe how games are played at co-events.
It's one thing to introduce clear rules related to "what to do if these are the facts" - for example, "always replay a conundrum if the answer isn't valid or isn't an anagram of the scramble, but never replay a conundrum just because it has two solutions" - there isn't any grey area with that. But when we're talking about to what extent hesitations or correction of verbal slips are acceptable, that's hard to legislate for in advance. Trying to put a strict number of seconds on hesitations, or codifying in the rules which specific corrections are acceptable and which aren't, could end up with us having to make rulings which, in context, seem quite harsh.