Re: Feature requests
Posted: Mon May 02, 2011 6:34 pm
The letters disappear as they are picked so you have to memorize them.Soph K wrote:lol course but what is blind???Thomas Carey wrote:Err... blind?
A group for contestants and lovers of the Channel 4 game show 'Countdown'.
http://www.c4countdown.co.uk/
The letters disappear as they are picked so you have to memorize them.Soph K wrote:lol course but what is blind???Thomas Carey wrote:Err... blind?
Yea, figured there might be coding difficulties with this, especially as you'd have to alter the GUI in some way. I quite like the "conundrum" version actually, especially if it can be adapted to numbers (pick targets at random until one that's obtainable comes up, then you "buzz" clicking the first number in your solution). The patience bar would probably have to be shortened a fair bit, though.Charlie Reams wrote:Yeah I still like this idea, but it would be pretty difficult to actually implement.Jon O'Neill wrote:The %age of rounds where there is actually a 9 being what it is might make this a little redundant though because it's so similar to the regular format.Steve Balog wrote:I have a bit of a bizarre idea for a new format. It came to me when I caught one of those "[name] got a 9 from GANDISEEG, can you?" messages in chat and got the answer, but realised that if I didn't know there was a 9 I'd never have declared it from the selection.
It works just like a normal game, scoring and all but with one difference: There's an indicator on screen that, after the selection, tells you whether or not a 9 is possible with the selection. I definitely attack conundrums differently from typical letters, so that knowledge might cause a player to attack a letters set differently, for better or worse.
Numbers works similarly: The indicators, after the numbers are selected, tells you whether the target is exactly obtainable or not.
Conundrums are the same. No way to adapt this idea to those rounds.
I don't know, I might be drunk off my ass and this is a fucking idiotic idea (with coding issues, to boot) but I'd figure there's no harm in throwing it out there.
However, it does give rise to an idea that may have been mentioned already on here.. that you get told the max as soon as the ninth letter appears, and then conundrum rules take over with the first person getting a word of that length winning the round.
Ha yes, I've fallen into that trap before!Gavin Chipper wrote:When you're selecting a custom game, could English rather than Dutch be the default language?
SameRyan Taylor wrote:Ha yes, I've fallen into that trap before!Gavin Chipper wrote:When you're selecting a custom game, could English rather than Dutch be the default language?
Maybe instead it could tell you the what the max in each round is, like an 8 or so.Steve Balog wrote:I have a bit of a bizarre idea for a new format. It came to me when I caught one of those "[name] got a 9 from GANDISEEG, can you?" messages in chat and got the answer, but realised that if I didn't know there was a 9 I'd never have declared it from the selection.
It works just like a normal game, scoring and all but with one difference: There's an indicator on screen that, after the selection, tells you whether or not a 9 is possible with the selection. I definitely attack conundrums differently from typical letters, so that knowledge might cause a player to attack a letters set differently, for better or worse.
Numbers works similarly: The indicators, after the numbers are selected, tells you whether the target is exactly obtainable or not.
Conundrums are the same. No way to adapt this idea to those rounds.
I don't know, I might be drunk off my ass and this is a fucking idiotic idea (with coding issues, to boot) but I'd figure there's no harm in throwing it out there.
Wouldn't that just make it fairly easy though?Thomas Carey wrote:Maybe instead it could tell you the what the max in each round is, like an 8 or so.Steve Balog wrote:I have a bit of a bizarre idea for a new format. It came to me when I caught one of those "[name] got a 9 from GANDISEEG, can you?" messages in chat and got the answer, but realised that if I didn't know there was a 9 I'd never have declared it from the selection.
It works just like a normal game, scoring and all but with one difference: There's an indicator on screen that, after the selection, tells you whether or not a 9 is possible with the selection. I definitely attack conundrums differently from typical letters, so that knowledge might cause a player to attack a letters set differently, for better or worse.
Numbers works similarly: The indicators, after the numbers are selected, tells you whether the target is exactly obtainable or not.
Conundrums are the same. No way to adapt this idea to those rounds.
I don't know, I might be drunk off my ass and this is a fucking idiotic idea (with coding issues, to boot) but I'd figure there's no harm in throwing it out there.
Yea definitely do this. I've seen an accidental Dutch conundrum attack and hilarity ensued.Gavin Chipper wrote:When you're selecting a custom game, could English rather than Dutch be the default language?
RAIDING?Steve Balog wrote: As for the "give the max" -- it depends. I mean, in the normal game, some rounds are going to be very easy (100 4 5 8 2 1 -> 200, or QDRANIIGN)
You just want a Guidebook of Gillard.Adam Gillard wrote:At the end of the current series, can we have an update of Classic Games to include Series 62-64 and also Watchword items for Series 63-64? Any suggestions for Watchwords for S63 and S64 contestants? (If the Classic Games thing will take forever to do, I don't mind helping out a bit).
And a Lockdown, Nasty and anything else I've missed?Matthew Tassier wrote:How about a spoilage star path?
Are there already Aegilops and Omelette Star Paths?Thomas Carey wrote:And a Lockdown, Nasty and anything else I've missed?Matthew Tassier wrote:How about a spoilage star path?
1. YesSoph K wrote:Are there already Aegilops and Omelette Star Paths?Thomas Carey wrote:And a Lockdown, Nasty and anything else I've missed?Matthew Tassier wrote:How about a spoilage star path?
Don't think there are Language Star Paths...or are there? If there isn't already any, do you think this is a good idea, having maybe separate paths for Italian, French, German, Russian, Hebrew, Portugese, Spanish...(basically all the languages you can play on Apterous)?
Thomas Carey wrote:1. Yes
Why?Thomas Carey wrote:2. No, but would be a bit stupid
Unless you can speak the language, (suppose I can with German) it would be very difficult (apart from numbers).Soph K wrote:Thomas Carey wrote:1. Yes
Ok. Thought there was.Why?Thomas Carey wrote:2. No, but would be a bit stupid
There will eventually be a star path for every variant, fear not.Hugh Binnie wrote:Could we have an Unlimited Jr starpath?
Suppose...Thomas Carey wrote:Unless you can speak the language, (suppose I can with German) it would be very difficult (apart from numbers).Soph K wrote:Thomas Carey wrote:1. Yes
Ok. Thought there was.Why?Thomas Carey wrote:2. No, but would be a bit stupid
Just out of intrest, do you know roughly when - like which year or month - there will then be a star path for every single variant?Charlie Reams wrote:There will eventually be a star path for every variant, fear not.Hugh Binnie wrote:Could we have an Unlimited Jr starpath?
Can we have junior and goaty CSW star paths please?Charlie Reams wrote:There will eventually be a star path for every variant, fear not.Hugh Binnie wrote:Could we have an Unlimited Jr starpath?
The reward for suggesting something is me doing it, I think that's enough. You must have easily enough credits to unlock it surely?Thomas Carey wrote:MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
Because I suggested a Lockdown star path, can I have Lockhopper for free? I don't really mind (though it would be nice) but my dad was pestering me to ask you and I gave in.
I think it has been suggested in the distant past but it's a good idea. There are some issues with it in terms of how it interacts with high scores and so on but could probably be done.James Wilson wrote:Sorry if this has been suggested before-I haven't read the whole thread. Have you considered a handicap option? This would be useful for tournaments but also for inviting friends and relatives to Apterous so they'd be on a level playing field. You could either have the worse player have a head start of 23 points, for example. Alternatively (and I'm sure this would be harder to code so feel free to ignore this), you could add 1 to the lesser player's number of letters in the word and have that number be considered for the score, so for the worse player a 5 would be a 6.
Thanks for making one.Charlie Reams wrote:The reward for suggesting something is me doing it, I think that's enough. You must have easily enough credits to unlock it surely?Thomas Carey wrote:MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
MY DAD SUGGESTED THIS SO DON'T BLAME ME FOR ITS STUPIDITY
Because I suggested a Lockdown star path, can I have Lockhopper for free? I don't really mind (though it would be nice) but my dad was pestering me to ask you and I gave in.
I've been rumbled!Dan Abrey wrote:Human v Human game record on user profiles? x wins from x games is misleading if they're all against Prune.
"Sorry", I think you mean! Not "sooooooooooooooory"! although i have to say that is an awesomized (even though dodgified) word, sooooooooooooooory!Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
I don't think I'm really going to do this every month, there just isn't enough time in the day.Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
Ah, 'k. Do you have any idea when the next one will be?Charlie Reams wrote:I don't think I'm really going to do this every month, there just isn't enough time in the day.Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
You can always just do something like GoatLock or something (if it's possible to just mash the code together, if not just ignore this) where you have to use the first letter and the chosen letter at the end. Maybe you have to use all "larges" chosen by the player in numbers -- like you pick 2 big, you must use both, if 6 small, it plays like Omelette, etc. Though, if you use both goatdown and lockdown rules for conundrums, you basically get a touchdown conundrum where you get 15 seconds as a lockdown one after time is up. Huh. The 1/10 chance the dud is the hidden letter though could lead to hilarity.Charlie Reams wrote:I don't think I'm really going to do this every month, there just isn't enough time in the day.Thomas Carey wrote:Soory about my impatience, but wasn't there meant to be a new variant 11 days ago?
Thank you for doing this. Does it work retrospectively? I went to an obvious example with lots of nominations, and the nominations aren't in numerical order any more, but there seem to be certain patterns that look like more than coincidence.Gavin Chipper wrote:I think it would be good if the GOTW nominations for a game were shown in the order that they nominated rather than in user number order. A bit pointless maybe but I have quite a low number and when I jump on the bandwagon I feel bad that my name appears near the front.
I've been recording the time of nomination for ages but never got around to showing it. For really old games it probably doesn't work.Gavin Chipper wrote:Thank you for doing this. Does it work retrospectively? I went to an obvious example with lots of nominations, and the nominations aren't in numerical order any more, but there seem to be certain patterns that look like more than coincidence.Gavin Chipper wrote:I think it would be good if the GOTW nominations for a game were shown in the order that they nominated rather than in user number order. A bit pointless maybe but I have quite a low number and when I jump on the bandwagon I feel bad that my name appears near the front.
Mark James wrote:Can we have conundrum stones for the other variants please?
Charlie Reams wrote:It's a nice offer but at the last count we have 648,686 data for our normal conundrums and that's still not really enough.
Perhaps set it so one gets the normal difficulty stone if they solve a conundrum in 30 seconds in the normal set but on a different variant. Like, recently got my first ever 10/10 conundrum, but it was in Goatdown before the last letter was revealed for hell-if-I-know-how-I-got-that reason. (Of course, if you'd get it afterwards, it wouldn't count, because it wasn't in the 30 seconds.)Mark James wrote:Can we have conundrum stones for the other variants please?
I've long since thought the nasty conundrums should have something like a 'bag of gravel' for spots that are plurals and 'a piece of neutronium' or something or other for too-hard-for diamond conundrums. Also because it's annoying getting great spots like that and not having a reward for it (I think dogfight doesn't award you stones either, can't remember for sure).Mark James wrote:Can we have conundrum stones for the other variants please?
Two? I just click on Refresh.Lesley Hines wrote:I know two mouse clicks and a small move seems a small price to pay, but it's just tidier.
The technology! Can computers really do that? What will they think of next? Computers that can talk to each other? It'll never catch on - never!Gavin Chipper wrote:Two? I just click on Refresh.Lesley Hines wrote:I know two mouse clicks and a small move seems a small price to pay, but it's just tidier.
The "conundrum search" feature already does this. If you click Show, at the top of the tab it shows the conundrum's hardness. "Showing 107 games with SHITSTORM (hardness: 1/10) as a conundrum"Lesley Hines wrote:Secondly, in Lexplorer if a word's a conundrum could it please display the difficulty somewhere obvious at the top, rather than having to find it as a conundrum in a game, to find out you spent 28.7 seconds on a gypsum in games without stones awarded?
I've been thinking the same, except that it could be both rather than simply before or after.Mark James wrote:On the game archive pages could the players ratings be what they were at the start of the game instead of after the game?
Don't we have that? Just don't click accept challenge.Rhys Benjamin wrote:Could we have the option to decline the duel please?
Can't....quite...stop...myself.............Mark James wrote:Don't we have that? Just don't click accept challenge.Rhys Benjamin wrote:Could we have the option to decline the duel please?