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Apterous Down?

Posted: Thu Aug 27, 2009 7:04 pm
by Niall Seymour
I can get onto the site fine, but can't get into the game room.

Is this the same for everyone?

Re: Apterous Down?

Posted: Thu Aug 27, 2009 7:11 pm
by Innis Carson
Yep, definitely seems to be down for everyone at the moment.

Re: Apterous Down?

Posted: Thu Aug 27, 2009 7:39 pm
by Ian Volante
Charlieeeeeeeeeeeeeeeeeeeeeeeeeee!

Re: Apterous Down?

Posted: Thu Aug 27, 2009 8:26 pm
by Nick Boldock
Oh no, this is bad, this is very very bad.

Re: Apterous Down?

Posted: Fri Aug 28, 2009 12:22 pm
by Philip Jarvis
Crikey!!

Looking at Chat Archive, it's been down since about 8.00pm last night and is still down.

Where's Charlie? Is he on holiday? If so, when does he come back?

Could we be without Apterous for the next 2 weeks??

Re: Apterous Down?

Posted: Fri Aug 28, 2009 12:24 pm
by Michael Wallace
Philip Jarvis wrote:Where's Charlie? Is he on holiday? If so, when does he come back?
He's run off to Italy with all the apterous donations.

Re: Apterous Down?

Posted: Fri Aug 28, 2009 12:25 pm
by Niall Seymour
Philip Jarvis wrote:Crikey!!

Looking at Chat Archive, it's been down since about 8.00pm last night and is still down.

Where's Charlie? Is he on holiday? If so, when does he come back?

Could we be without Apterous for the next 2 weeks??
He's in Italy until the end of September I believe.

Re: Apterous Down?

Posted: Fri Aug 28, 2009 12:26 pm
by Michael Wallace
Niall Seymour wrote:He's in Italy until the end of September I believe.
Close, it's actually until start of September - I'm not sure he could get away with being on holiday for over a month...

Re: Apterous Down?

Posted: Fri Aug 28, 2009 12:40 pm
by Philip Jarvis
We'll just have to hope he can fix it remotely .......... whilst drinking a nice Chianti.

Re: Apterous Down?

Posted: Fri Aug 28, 2009 5:53 pm
by Darren Carter
Has anyone emailed Charlie yet? I'm sure he said to email him if there are any problems but don't want to do it if several others have.

Re: Apterous Down?

Posted: Fri Aug 28, 2009 8:35 pm
by Nick Boldock
Darren Carter wrote:Has anyone emailed Charlie yet? I'm sure he said to email him if there are any problems but don't want to do it if several others have.
He did indeed say that but I'm not doing it as I'm relatively new here.

YOU should do it!

This is really bad.

Really really bad.

Re: Apterous Down?

Posted: Fri Aug 28, 2009 9:12 pm
by Martin Howes
YOU should do it!

This is really bad.

Really really bad.[/quote]
Hey, it's a game.
it'll be back soon, no doubt

Re: Apterous Down?

Posted: Sat Aug 29, 2009 5:17 pm
by Nick Boldock
Yeah, I was kind of sticking tongue in cheek actually...

Hey, it's a sense of humour.

Re: Apterous Down?

Posted: Sat Aug 29, 2009 5:30 pm
by Kirk Bevins
I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me. Unbelievable - I bet all of you assumed he'd be inundated so left it. This same principle occurs in competitions when people don't enter because they assume loads of other people enter and so they think your chance of winning is virtually 0 when in fact it is much higher as the number of entries is quite low.

Anyway he replied saying it was fine for him when he checked this morning so I replied saying the site is OK, just clicking play is a problem.

Re: Apterous Down?

Posted: Sat Aug 29, 2009 6:13 pm
by stefan
Tried this morning, but didn't have time to wait.....just tried now and can log on but can't play, window pops up but never actually get anywhere.

:cry:

Re: Apterous Down?

Posted: Sat Aug 29, 2009 6:30 pm
by sarah white
Sigh.....

Just back from my holiday, daughters at their daddies....and my plans for a serious catch up session are kaput! :-(

Ah well, there is always the five episodes I have not seen this week to console myself with! Hello to all, by the way! Hope everyone is fine and dandy. xxx

Re: Apterous Down?

Posted: Sat Aug 29, 2009 7:12 pm
by David O'Donnell
Kirk Bevins wrote:I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me. Unbelievable - I bet all of you assumed he'd be inundated so left it. This same principle occurs in competitions when people don't enter because they assume loads of other people enter and so they think your chance of winning is virtually 0 when in fact it is much higher as the number of entries is quite low.

Anyway he replied saying it was fine for him when he checked this morning so I replied saying the site is OK, just clicking play is a problem.
So in summary then ... blah blah blah.

Re: Apterous Down?

Posted: Sat Aug 29, 2009 9:26 pm
by Andy Wilson
Kirk Bevins wrote:I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me.
That's actually pretty funny!

Re: Apterous Down?

Posted: Sun Aug 30, 2009 8:17 am
by stefan
stefan wrote:Tried this morning, but didn't have time to wait.....just tried now and can log on but can't play, window pops up but never actually get anywhere.

:cry:
Trying again as i type, still not getting anywhere :cry:

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:10 am
by Charlie Reams
I've had a prod around today and really I have no clue why it isn't working. It's unlikely to be working again before I get back to my own PC on 2 September, although it might work intermittently.

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:16 am
by Kirk Bevins
Oooh I just managed to get into the room and it said "Lisa Thompson has left the room" "Charlie Reams has left the room" but there were no other players in the room, not even bots. I left the room without trying to play classic games or type in the chat room stupidly.

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:17 am
by Charlie Reams
Kirk Bevins wrote:Oooh I just managed to get into the room and it said "Lisa Thompson has left the room" "Charlie Reams has left the room" but there were no other players in the room, not even bots. I left the room without trying to play classic games or type in the chat room stupidly.
It works while I stay logged in to the server running the program as myself, but as soon as I leave it to run by itself, it just dies silently. Most mysterious.

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:25 am
by Kirk Bevins
Charlie Reams wrote: It works while I stay logged in to the server running the program as myself, but as soon as I leave it to run by itself, it just dies silently. Most mysterious.
Hmm. I just got on and played half the duel and then clearly you left the server and it died. The error in the error tracker was:
ClientGame1 [CXPLAY]: net.BlockingLayerInterruptedException: java.io.IOException: Stream ended (poison object extracted)

I suppose you knew why already though.

Then it said:

KeepaliveThread [Disconnected from server]: java.net.SocketException: Software caused connection abort: socket write error

The bots disappeared and I couldn't type in chat, nor play against classic games.

Hope this helps crack the case a little although it probably won't.

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:27 am
by Kirk Bevins
If it helps:

ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@17aa961
RX net.MessageToClient$GamesInProgressUpdate@17aa961
XX net.MessageToClient$GamesInProgressUpdate@17aa961
Exec delta: +[163450542387122899: net.GameSummary@645fd]
Exec delta: +[-6124224127376419053: net.GameSummary@1dd1752]
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@260d8d
RX net.MessageToClient$GamesInProgressUpdate@260d8d
XX net.MessageToClient$GamesInProgressUpdate@260d8d
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@43ad4a
RX net.MessageToClient$GamesInProgressUpdate@43ad4a
XX net.MessageToClient$GamesInProgressUpdate@43ad4a
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@ddcd98
RX net.MessageToClient$GamesInProgressUpdate@ddcd98
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@1e4bece
XX net.MessageToClient$GamesInProgressUpdate@ddcd98
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@aaf063
RX net.MessageToClient$GamesInProgressUpdate@aaf063
XX net.MessageToClient$GamesInProgressUpdate@aaf063
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@8bf3ec
RX net.MessageToClient$GamesInProgressUpdate@8bf3ec
XX net.MessageToClient$GamesInProgressUpdate@8bf3ec
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@3b3757
RX net.MessageToClient$GamesInProgressUpdate@3b3757
XX net.MessageToClient$GamesInProgressUpdate@3b3757
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@b78915
RX net.MessageToClient$GamesInProgressUpdate@b78915
XX net.MessageToClient$GamesInProgressUpdate@b78915
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@188c838
RX net.MessageToClient$GamesInProgressUpdate@188c838
XX net.MessageToClient$GamesInProgressUpdate@188c838
ClientReceiveThread >> GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
RX GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
XX GameEvent{key=1,o=net.BlockingNetworkLayer$Poison@1fd10fa}
ClientReceiveThread >> ChallengeReply{key=1}
RX ChallengeReply{key=1}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@cf935a
RX net.MessageToClient$GamesInProgressUpdate@cf935a
{ClientReceiveThread}
java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:89)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:141)
XX ChallengeReply{key=1}
XX net.MessageToClient$GamesInProgressUpdate@cf935a
CX Synch stage 1 (writing)...
ClientGame1 << GameEvent{key=1,pos=1,o=87621}
CX Synch stage 2 (reading)...
{ClientGame1} CXPLAY
net.BlockingLayerInterruptedException: java.io.IOException: Stream ended (poison object extracted)
at net.BlockingNetworkLayer.readObject(BlockingNetworkLayer.java:42)
at net.BlockingNetworkLayer.readInt(BlockingNetworkLayer.java:34)
at net.client.ClientGame.synch(ClientGame.java:139)
at net.client.ClientGame.play(ClientGame.java:80)
at applet.frontend.MainPanel$1.run(MainPanel.java:98)
ClientGame1 << GameEvent{key=1,pos=1,o=net.BlockingNetworkLayer$Poison@1930611}
AsyncDespatcher << net.MessageToServer$Say@5ebac9
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@f3c5c4
CX sent keepalive
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@13c1b69
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@857066
{KeepaliveThread} Disconnected from server
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient$KeepaliveThread.run(CXInfoClient.java:180)
AsyncDespatcher << net.MessageToServer$PlayClassicGame@14a616
{AsyncDespatcher} Async message despatch error
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:302)
at net.client.CXInfoClient.access$1(CXInfoClient.java:299)
at net.client.CXInfoClient$AsyncDespatcher.run(CXInfoClient.java:55)
thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@da9067
{thread applet-applet.frontend.MainApplet} CX could not say goodbye
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at net.DirectNetworkLayer$Counter.write(DirectNetworkLayer.java:36)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:302)
at net.client.CXInfoClient.close(CXInfoClient.java:351)
at applet.frontend.MainPanel.close(MainPanel.java:64)
at applet.frontend.MainApplet.destroy(MainApplet.java:130)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Layer closed
That was the bad thing: java.lang.InterruptedException

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:29 am
by JimBentley
I got ClientReceiveThread []: java.io.EOFException
ClientGame2 [CXPLAY]: java.net.SocketException: Software caused connection abort: socket write error
KeepAliveThread [Disconnected from server]: java.net.SocketException: Software caused connection abort: socket write error

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:36 am
by Charlie Reams
I've prodded it a bit more. It might work now. Or maybe not.

Re: Apterous Down?

Posted: Sun Aug 30, 2009 11:56 am
by David O'Donnell
That "maybe" a given.

Re: Apterous Down?

Posted: Sun Aug 30, 2009 12:47 pm
by Julie T
Andy Wilson wrote:
Kirk Bevins wrote:I can't believe it. I decided to email Charlie about this and he replied that nobody had told him about it except me.
That's actually pretty funny!
Maybe we didn't want to disturb Charlie on his holiday, but I'm rather pleased that Kirk did!

I've just played a 'bot game and the Daily Duel, but not many people about to play ATM.
Maybe I'll try again this evening after my swim with my children.

Thanks for fixing it, Charlie, hope you're still having a great time! :D 8-)

Re: Apterous Down?

Posted: Sun Sep 06, 2009 3:53 pm
by Oliver Garner
Has gone down again with the last game played at 3:42.

Re: Apterous Down?

Posted: Sun Sep 06, 2009 4:00 pm
by Derek Hazell
Can someone please get the joke about Apterous being the opposite of your wife out of the way?

Re: Apterous Down?

Posted: Sun Sep 06, 2009 4:00 pm
by Stuart Arnot
I've just emailed Charlie about it.

Edit: About Apterous being down, nothing about anyone's wife.

Re: Apterous Down?

Posted: Tue Sep 08, 2009 10:30 am
by Oliver Garner

Re: Apterous Down?

Posted: Sun Oct 18, 2009 9:50 am
by Oliver Garner
Oliver Garner wrote:This
This Again

Re: Apterous Down?

Posted: Sun Oct 18, 2009 11:47 am
by Ben Wilson
I have lit the bat-signal for Charlie (literally :)).

Re: Apterous Down?

Posted: Sun Oct 18, 2009 11:55 am
by Ian Volante
I'm imagining the image of a large beetle projected into the sky is scaring the good people of Cambridge as we speak.

Re: Apterous Down?

Posted: Sun Oct 18, 2009 12:14 pm
by Charlie Reams
Ben Wilson wrote:I have lit the bat-signal for Charlie (literally :)).
Surprisingly I actually figured out what this text (which was just a picture of the bat symbol) meant and came online to fix it. Good work. It appears to be a fairly exotic deadlock bug. Server will return shortly.

Re: Apterous Down?

Posted: Tue Oct 20, 2009 4:26 pm
by Ian Volante
Having problems again at this end. Will poke Charlie now.

Re: Apterous Down?

Posted: Tue Oct 20, 2009 4:34 pm
by Matt Morrison
Ian Volante wrote:Having problems again at this end. Will poke Charlie now.
I'm going to read this as you are having problems with your end, and you are going to poke Charlie with your end. Things are a lot more fun this way.

Re: Apterous Down?

Posted: Tue Oct 20, 2009 4:44 pm
by Ian Volante
Matt Morrison wrote:
Ian Volante wrote:Having problems again at this end. Will poke Charlie now.
I'm going to read this as you are having problems with your end, and you are going to poke Charlie with your end. Things are a lot more fun this way.
Only if he fixes the applet...

Have pmed Charlie now, mainly because I'm too lazy to send an e-mail.

Re: Apterous Down?

Posted: Sat Nov 21, 2009 5:56 pm
by Liam Tiernan
Have been attempting to log in to Apterous for the last half-hour without success. Is it down or is it just me?

Re: Apterous Down?

Posted: Sat Nov 21, 2009 6:04 pm
by Charlie Reams
Liam Tiernan wrote:Have been attempting to log in to Apterous for the last half-hour without success. Is it down or is it just me?
Some answer as always

Re: Apterous Down?

Posted: Sat Nov 21, 2009 7:37 pm
by James Doohan
Liam Tiernan wrote:Have been attempting to log in to Apterous for the last half-hour without success. Is it down or is it just me?
Having the same problem Liam if thats any consolation?

Just got logged in there now Liam, so hopefully back to normal :)

Re: Apterous Down?

Posted: Mon Nov 23, 2009 10:43 pm
by Lesley Hines
There've been no games played for well over an hour and when I was in earlier it was going at the speed of treacle. Is anyone else having the same trouble?
Edit: Scrap all of that - I'm in :D

Re: Apterous Down?

Posted: Tue Nov 24, 2009 3:01 pm
by Marc Meakin
Was about to play plum at omelette and it broke.

Re: Apterous Down?

Posted: Tue Nov 24, 2009 3:05 pm
by Alec Rivers
Marc Meakin wrote:Was about to play plum at omelette and it broke.
Not surprised, with that culinary disaster! lol

Re: Apterous Down?

Posted: Sat Nov 28, 2009 11:21 am
by Ian Volante
Alec Rivers wrote:
Marc Meakin wrote:Was about to play plum at omelette and it broke.
Not surprised, with that culinary disaster! lol
Has anyone reported the site being down as yet?

Re: Apterous Down?

Posted: Sat Nov 28, 2009 11:26 am
by Andy Wilson
I just threw Charlie a pm's all.

Re: Apterous Down?

Posted: Sat Nov 28, 2009 11:41 am
by Howard Somerset
Ian Volante wrote:
Alec Rivers wrote:
Marc Meakin wrote:Was about to play plum at omelette and it broke.
Not surprised, with that culinary disaster! lol
Has anyone reported the site being down as yet?
I've texted Charlie.

Re: Apterous Down?

Posted: Sat Nov 28, 2009 12:45 pm
by Charlie Reams
It seems me being on holiday is a surefire guarantee that something obscure will go wrong. This time the server code got deadlocked *and* the "no one is playing, this is odd, I better reset" failsafe also broke simultaneously. Brilliant.

Re: Apterous Down?

Posted: Sat Nov 28, 2009 10:10 pm
by Ross Allatt
Just a mini-grump from me on today's duel where I got thrown out after one of the rounds having completed it. When I got back in I've scored a big fat zero with no word being recorded. I only put one in, so it wasn't like there would have been a choice to make.

Re: Apterous Down?

Posted: Sun Nov 29, 2009 11:21 am
by Andy Wilson
Has it happened again?

Re: Apterous Down?

Posted: Sun Nov 29, 2009 11:54 am
by Liam Tiernan
Andy Wilson wrote:Has it happened again?
http://www.apterous.org/browsegames.php
Yep. Charlie's on holiday though. Could be down for some time.

Re: Apterous Down?

Posted: Sun Nov 29, 2009 1:23 pm
by Andy Wilson
Liam Tiernan wrote: Yep. Charlie's on holiday though.
What a cheek!

Re: Apterous Down?

Posted: Sun Nov 29, 2009 9:25 pm
by Howard Somerset
Looks as if it's down again.

In line with Charlie's official guide, I'll text him in 2 mins, once the half-hour's up.

Re: Apterous Down?

Posted: Sun Nov 29, 2009 9:41 pm
by Howard Somerset
Well, the text to Charlie seens to have worked within minutes. Good system, Charlie. :)

Re: Apterous Down?

Posted: Sun Nov 29, 2009 10:09 pm
by Kirk Bevins
Howard Somerset wrote:Well, the text to Charlie seens to have worked within minutes. Good system, Charlie. :)
I also texted him.

Re: Apterous Down?

Posted: Sun Nov 29, 2009 10:24 pm
by Ian Volante
Seems to be crawling at the moment, and it's also telling me my opponent is off line when she clearly isn't...

Re: Apterous Down?

Posted: Tue Jan 19, 2010 1:57 pm
by James Doohan
Anyone else unable to log in today?

Re: Apterous Down?

Posted: Tue Jan 19, 2010 1:58 pm
by Kirk Bevins
james doohan wrote:Anyone else unable to log in today?
Just check todays games and you'll see it's been down for quite a while. It should be back up in about 10 minutes.

Re: Apterous Down?

Posted: Sun Jan 24, 2010 10:00 pm
by Joe Miller
I'm not getting a Java error now

but I cant get the applet to kick in no matter how long I wait