Countdown 'What If' trial game played 03/05/09
Posted: Sun May 03, 2009 10:29 pm
This is a variant I've been toying with for a while now, a 'Countdownification' of an existing Scrabble variant called 'If Only', where you are allowed to change one tile per rack in order to boost your score higher. In Countdown, you're allowed to alter one of the letters of each selection, and in numbers, allowed to swap out any number for a small one (i.e. a 1-10). You don't have to tell your opponent which letter/number you're swapping, you just declare your word as normal with the swapped letter in place. Kai and Innis were around on msn to try out a game and the results were... intriguing.
Countdown recap for Sunday 3rd May 2009.
C1: Kai Laddiman
C2: Innis Carson.
DC: Me and me
CV: Still me
OT: Other words or solutions.
R01: R H O J U E N C N
R02: P A P I S E T I L
R03: D O I L R X S A A
R04: 50, 100, 25, 75, 9, 7. Target: 562
R05: G R A I T C E A F
R06: E R T U L O T D A
R07: E T S O A M I V S
R08: 50, 25, 4, 7, 3, 10. Target: 338
R09: S N U G S H E R (conundrum)
And now a brief interlude before our main feature:
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
Enjoy the show.
Round 1: R H O J U E N C N
C1: CONJURED (8)
C2: LUNCHEON (8)
OT: TRUNCHEON (9)
Score: 8–8 (max 18)
Round 2: P A P I S E T I L
C1: FLAPPIEST (9).
C2: SILICATE (8)
DC: TAILPIPES (9)
Score: 26–8 (max 36)
Round 3: D O I L R X S A A
C1: RAILROAD (8) (d'oh!)
C2: ARIDISOL (8)
DC: RAILROADS! (9)
Score: 34–16 (max 54)
Round 4: 50, 100, 25, 75, 9, 7. Target: 562
C1: 562. (10)
C2: 562. (10)
Score: 44–26 (max 64)
Round 5: G R A I T C E A F
C1: AGRESTIC (8)
C2: CREATING (8)
DC: CAFETERIA (d'oh!), CARTILAGE, FABRICATE (9)
Score: 52–34 (max 82)
Round 6: E R T U L O T D A
C1: TOLERATED (9)
C2: OUTSTARED (9)
Score: 70–52 (max 100)
Round 7: E T S O A M I V S
C1: MOTIVATES (9)
C2: SOAPIEST (8)
Score: 88–52 (max 118)
Round 8: 50, 25, 4, 7, 3, 10. Target: 338
C1: 338. (10)
C2: 338. (10)
Score: 98-62 (max 128)
Round 9: S N U G S H E R
C1 buzzes on 6 seconds to say ROUGHNESS which is correct.
Score: 108-62 (max 138)
So, a metametamax game on the first try suggests the variant needs a little work. Gevin scoring was pretty much instantly agreed upon by everyone, and in numbers, it was decided that 1 or 2 large would be so rampagingly easy that selections are limited to 0/6 or 4/2 only.
Why am I bringing this to everyone's attention? Well, it'll be played at CoNot as an exhbition game, for starters.
Any comments/suggestions would be much appreciated.
Countdown recap for Sunday 3rd May 2009.
C1: Kai Laddiman
C2: Innis Carson.
DC: Me and me
CV: Still me
OT: Other words or solutions.
R01: R H O J U E N C N
R02: P A P I S E T I L
R03: D O I L R X S A A
R04: 50, 100, 25, 75, 9, 7. Target: 562
R05: G R A I T C E A F
R06: E R T U L O T D A
R07: E T S O A M I V S
R08: 50, 25, 4, 7, 3, 10. Target: 338
R09: S N U G S H E R (conundrum)
And now a brief interlude before our main feature:
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
Enjoy the show.
Round 1: R H O J U E N C N
C1: CONJURED (8)
C2: LUNCHEON (8)
OT: TRUNCHEON (9)
Score: 8–8 (max 18)
Round 2: P A P I S E T I L
C1: FLAPPIEST (9).
C2: SILICATE (8)
DC: TAILPIPES (9)
Score: 26–8 (max 36)
Round 3: D O I L R X S A A
C1: RAILROAD (8) (d'oh!)
C2: ARIDISOL (8)
DC: RAILROADS! (9)
Score: 34–16 (max 54)
Round 4: 50, 100, 25, 75, 9, 7. Target: 562
C1: 562. (10)
C2: 562. (10)
Score: 44–26 (max 64)
Round 5: G R A I T C E A F
C1: AGRESTIC (8)
C2: CREATING (8)
DC: CAFETERIA (d'oh!), CARTILAGE, FABRICATE (9)
Score: 52–34 (max 82)
Round 6: E R T U L O T D A
C1: TOLERATED (9)
C2: OUTSTARED (9)
Score: 70–52 (max 100)
Round 7: E T S O A M I V S
C1: MOTIVATES (9)
C2: SOAPIEST (8)
Score: 88–52 (max 118)
Round 8: 50, 25, 4, 7, 3, 10. Target: 338
C1: 338. (10)
C2: 338. (10)
Score: 98-62 (max 128)
Round 9: S N U G S H E R
C1 buzzes on 6 seconds to say ROUGHNESS which is correct.
Score: 108-62 (max 138)
So, a metametamax game on the first try suggests the variant needs a little work. Gevin scoring was pretty much instantly agreed upon by everyone, and in numbers, it was decided that 1 or 2 large would be so rampagingly easy that selections are limited to 0/6 or 4/2 only.
Why am I bringing this to everyone's attention? Well, it'll be played at CoNot as an exhbition game, for starters.
Any comments/suggestions would be much appreciated.