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Would Countdown improve if......

Posted: Thu Jul 16, 2020 2:08 pm
by Marc Meakin
Sorry if me mentioned before but would Countdown improve if length of words were not declared after the clock stops.
How many times has one player said 9 only for the other player to also spot the nine

Re: Would Countdown improve if......

Posted: Thu Jul 16, 2020 2:48 pm
by Sam Cappleman-Lynes
No, it would be a great loss to the game. There's a huge tactical element, particularly late-game, in deciding whether to match, attempt to beat, or undercut your opponent when declaring second.

Re: Would Countdown improve if......

Posted: Fri Jul 17, 2020 8:41 pm
by Graeme Cole
As well as the reasons Sam mentions, the length-declaration stage serves another purpose: it's the contestants' only opportunity to declare they haven't written their word down. Even if you were unconvinced that the tactical advantage of declaring second improved the game, you couldn't get rid of the declaration stage without also changing the rules in some other way to cope with not-written-down words.

However, Countdown didn't require you to write anything down until about the 1990s(?) - if you had the same word as your opponent it was simply taken on trust, so it appears that wasn't why the length-declaration stage was invented. If you go further back to Des Chiffres et des Lettres before Countdown started, they didn't have to deal with matching declarations because the rule then was that in a tied round only the picker scored. The picker would declare their length first, and the other player would only declare if they had a longer word, otherwise they'd reply "pas mieux" (not better) and we'd never find out their word or length. See DCedL's first episode from 1972 and a later episode from well into the 1980s after Countdown had been running for a few years.

If length-declaration was introduced for the tactical reasons, that was some well-placed ingenuity. Suppose the format didn't exist and you were inventing it today - having come up with a game where the contestants had to find the longest word they could from a selection of letters, the subtle tactics introduced by having both contestants declare their lengths first rather than just offering their words wouldn't necessarily occur to you. Perhaps it occurred to Armand Jammot, though.

Since episode 1, Countdown has always given both players the points if the round is tied. This seems to have been a decision made quite late in Countdown's development. The Calendar Countdown pilot and actual Calendar Countdown, for example, copied the French rule, crediting only the picker when a round was tied.

Between Calendar Countdown and Countdown, they must have changed this and decided to award points to both players in a tied round, but the mechanics of asking for the length and then the word still remained. At this point, was length-declaration no more than a useless fossil of the show's French ancestor? Perhaps they wanted to save time by not asking for a beaten word? It would seem strange to make a system which would regularly have to ask each contestant two questions in the name of saving time, though.

The early producers of Countdown could have removed the length-declaration stage at any time if they wanted to, until the not-written-down rule came in. This seems to lead to the inescapable conclusion that they recognised that it subtly changed the tactics of the game and deliberately kept it for that reason.

Re: Would Countdown improve if......

Posted: Fri Jul 17, 2020 9:29 pm
by Gavin Chipper
Nice post.

Re: Would Countdown improve if......

Posted: Sun Jul 19, 2020 12:55 pm
by David Williams
Remember this guy? Won €69,832 by winning 116 consecutive games on the Spanish version, which given the random effect of those rules is nothing short of astonishing.

Re: Would Countdown improve if......

Posted: Sun Jul 19, 2020 3:22 pm
by Gavin Chipper
I remember him posting on here.

By the way, to provide a contrary view - one of the advantages of Countdown over various other games (including Scrabble) is that it's the same for both players - same letters, same numbers, same conundrum. However, the declaration process breaks that symmetry. Yes, they get to declare first the same number of times, but only occasionally does it matter - there's not always a risky longer word that you might go for. So it can favour one player over the other.

So is this extra tactical element worth breaking the symmetry and making it arguably less fair for?