Re: Feature requests
Posted: Wed Feb 10, 2010 1:14 pm
Sorry Charlie, i meant as in your first link.
A group for contestants and lovers of the Channel 4 game show 'Countdown'.
http://www.c4countdown.co.uk/
Er...if I see an S, I can press it in half a second at most. If I see an S in the middle somewhere, it would take far longer to recognise it was in the 6th position (and might hit 5 accidentally with fat fingers) and press 6 than it would just to find S. A bad idea.Ben Wilson wrote:Can we have a way of buzzing for conundrums whereby you can use the number keys to buzz, e.g. buzzing with key 1= using the letter in position one of the scramble and ao forth? The extra half a second time required to find a key on the keyboard and/or point at the letter with the mouse is so very often the difference between victory and defeat, particularly against bots like Rex & the Guardian who aren't hampered by such restrictions.
Well whoop-dee-doo for you, but I've never been able to touch-type and it's frustrating when I spot conundrums instantly but by the time I've finished typing it in it tells me 'well done you got it in 1.7 seconds' aka 'about a second slower than you would have done on-screen'. Having my fingers poised over 9 keys would make things a lot more level than having to hunt for one key out of 26.Kirk Bevins wrote:Er...if I see an S, I can press it in half a second at most. If I see an S in the middle somewhere, it would take far longer to recognise it was in the 6th position (and might hit 5 accidentally with fat fingers) and press 6 than it would just to find S. A bad idea.Ben Wilson wrote:Can we have a way of buzzing for conundrums whereby you can use the number keys to buzz, e.g. buzzing with key 1= using the letter in position one of the scramble and ao forth? The extra half a second time required to find a key on the keyboard and/or point at the letter with the mouse is so very often the difference between victory and defeat, particularly against bots like Rex & the Guardian who aren't hampered by such restrictions.
And you'd bank yourself to count what position the first letter is in and find that number and press it just as quickly? Good luck with that.Ben Wilson wrote: Well whoop-dee-doo for you, but I've never been able to touch-type and it's frustrating when I spot conundrums instantly but by the time I've finished typing it in it tells me 'well done you got it in 1.7 seconds' aka 'about a second slower than you would have done on-screen'. Having my fingers poised over 9 keys would make things a lot more level than having to hunt for one key out of 26.
It seems pretty plausible to me that someone who couldn't touchtype could employ Ben's method quicker than trying to find one of 26 letters on a keyboard. I really don't think it's that hard to identify the position of something in a list of 9, either.Kirk Bevins wrote:And you'd bank yourself to count what position the first letter is in and find that number and press it just as quickly? Good luck with that.
What about just hitting space/return? Now the letters disappear would this be very cheatable? I always spend the first second looking for the first letter too when I've seen it (although tbf i usually spend at least 29.5 seconds seeing it )Ben Wilson wrote:Can we have a way of buzzing for conundrums whereby you can use the number keys to buzz, e.g. buzzing with key 1= using the letter in position one of the scramble and ao forth? The extra half a second time required to find a key on the keyboard and/or point at the letter with the mouse is so very often the difference between victory and defeat, particularly against bots like Rex & the Guardian who aren't hampered by such restrictions.
Hmm...maybe. The one problem I see, perhaps, is to beat Rex on a game, you have to answer the conundrum quicker than about 0.7 seconds usually. Now sometimes in Goatdown when I have a chance to beat him, I wait to see the scramble and, since there is no time to solve it, I see a letter in the solution and press it quick. This is very often not quick enough. What sometimes works if if you just press say S after it's revealed and hope that a) it has an S in the scramble and b) the solution starts with S. Of course this is highly unlikely to be true as there are so many possibilities. However, with this new system, I have a 1 in 9 chance of guessing the first letter right and will improve my chances at beating Rex.Michael Wallace wrote: It seems pretty plausible to me that someone who couldn't touchtype could employ Ben's method quicker than trying to find one of 26 letters on a keyboard. I really don't think it's that hard to identify the position of something in a list of 9, either.
I, too, have often wished there were just a button you could press for the purposes of buzzing in, no matter what the first letter was. Also, there's that thing where if you both buzz in at almost the same time and your opponent gets it wrong, you're forced to start your answer as soon as they're declared wrong, with the same letter that you originally buzzed with. (So if you were thinking of the same wrong answer and it starts with a different letter than the right answer does, you're screwed.) Is it this way for a reason – i.e. "if you want to buzz at all, you'd better be prepared to take that risk"?Lesley Hines wrote:What about just hitting space/return? Now the letters disappear would this be very cheatable?
Works for me - my brain is much quicker with counting stuff like that than it is with trying to find the correct letter.Kirk Bevins wrote:And you'd bank yourself to count what position the first letter is in and find that number and press it just as quickly? Good luck with that.Ben Wilson wrote: Well whoop-dee-doo for you, but I've never been able to touch-type and it's frustrating when I spot conundrums instantly but by the time I've finished typing it in it tells me 'well done you got it in 1.7 seconds' aka 'about a second slower than you would have done on-screen'. Having my fingers poised over 9 keys would make things a lot more level than having to hunt for one key out of 26.
I agree it should scrap your answer and make you buzz in again if the other player beats you to it. Also, now that the letters disappear, a case could well be made for pressing space to buzz rather than the first letter.Miriam Nussbaum wrote:I, too, have often wished there were just a button you could press for the purposes of buzzing in, no matter what the first letter was. Also, there's that thing where if you both buzz in at almost the same time and your opponent gets it wrong, you're forced to start your answer as soon as they're declared wrong, with the same letter that you originally buzzed with. (So if you were thinking of the same wrong answer and it starts with a different letter than the right answer does, you're screwed.) Is it this way for a reason – i.e. "if you want to buzz at all, you'd better be prepared to take that risk"?Lesley Hines wrote:What about just hitting space/return? Now the letters disappear would this be very cheatable?
Well maybe not space, but a different key. (The reason I say not space is if you'd accidentally press it twice, it would say "Sorry I've misread" and lock you out.)Gavin Chipper wrote: I agree it should scrap your answer and make you buzz in again if the other player beats you to it. Also, now that the letters disappear, a case could well be made for pressing space to buzz rather than the first letter.
If the bots are inconsistent across disciplines then they get milked for ratings points.Gavin Chipper wrote:Does Rex really need to be so hard to beat on conundrums?
Maybe its time to have a human v human only rating.Charlie Reams wrote:If the bots are inconsistent across disciplines then they get milked for ratings points.Gavin Chipper wrote:Does Rex really need to be so hard to beat on conundrums?
Do you mean two ratings systems, or not counting bots for rating points at all?Marc Meakin wrote:Maybe its time to have a human v human only rating.Charlie Reams wrote:If the bots are inconsistent across disciplines then they get milked for ratings points.Gavin Chipper wrote:Does Rex really need to be so hard to beat on conundrums?
I personally think games against bots are for training and should not be included in GOTW etc. but I guess I am in a small minority.Charlie Reams wrote: Do you mean two ratings systems, or not counting bots for rating points at all?
Having both would make for such a confusing interface, and I'd get endless emails from people asking why their ratings didn't match up. I really like the fact that apterous largely treats human and bot players indistinguishably, and I'd like to maintain that as far as possible. The bots are still quite underrated, but that's more to do with the shortcomings of the ratings algorithm itself than its application.Marc Meakin wrote:I personally think games against bots are for training and should not be included in GOTW etc. but I guess I am in a small minority.Charlie Reams wrote: Do you mean two ratings systems, or not counting bots for rating points at all?
It would be intersting, though, to see how human v human only ratings would affect the leaderboard.
But sure, have both.
Fairy nuff.Charlie Reams wrote:Having both would make for such a confusing interface, and I'd get endless emails from people asking why their ratings didn't match up. I really like the fact that apterous largely treats human and bot players indistinguishably, and I'd like to maintain that as far as possible. The bots are still quite underrated, but that's more to do with the shortcomings of the ratings algorithm itself than its application.Marc Meakin wrote:I personally think games against bots are for training and should not be included in GOTW etc. but I guess I am in a small minority.Charlie Reams wrote: Do you mean two ratings systems, or not counting bots for rating points at all?
It would be intersting, though, to see how human v human only ratings would affect the leaderboard.
But sure, have both.
Well yes, but 0.7 seconds (which I think is his standard) seems a bit harsh to me. And you can still milk some of the other bots!Charlie Reams wrote:If the bots are inconsistent across disciplines then they get milked for ratings points.Gavin Chipper wrote:Does Rex really need to be so hard to beat on conundrums?
To be fair for a while he averaged 0.4, which isn't really humanly beatable.Gavin Chipper wrote:Well yes, but 0.7 seconds (which I think is his standard) seems a bit harsh to me. And you can still milk some of the other bots!Charlie Reams wrote:If the bots are inconsistent across disciplines then they get milked for ratings points.Gavin Chipper wrote:Does Rex really need to be so hard to beat on conundrums?
I've thought about this again and decided it's not that great an idea anyway. It might be OK for early buzzes, but later on in the 30 seconds, there's every chance that someone might have written the scramble down. So people will start buzzing on 29 seconds just to buy an extra 5 seconds.Kirk Bevins wrote:Well maybe not space, but a different key. (The reason I say not space is if you'd accidentally press it twice, it would say "Sorry I've misread" and lock you out.)Gavin Chipper wrote: I agree it should scrap your answer and make you buzz in again if the other player beats you to it. Also, now that the letters disappear, a case could well be made for pressing space to buzz rather than the first letter.
Cha-chingD Eadie wrote:It tells you in chat when you set a personal high score, but knowing what they are would be good. Some kind of personal high score page?
You know you can cancel your last click anyway don't you just by clicking something else? So 100+ can become 100*.craig wrote:Is there any chance of having a cancel button when trying to input a numbers solution, obviously not resetting the clock? I'm not sure whether it should cancel everything or just the last part done but I reckon it would be useful in preventing mis clicks.
I have never tried it, but did Charlie not say that the clicking still followed order of operations? (I.e., if you clicked 100+9*4, and then hit "confirm", do you get 136 or 436?)Gavin Chipper wrote:You know you can cancel your last click anyway don't you just by clicking something else? So 100+ can become 100*.craig wrote:Is there any chance of having a cancel button when trying to input a numbers solution, obviously not resetting the clock? I'm not sure whether it should cancel everything or just the last part done but I reckon it would be useful in preventing mis clicks.
This obviously won't save you if you have something like 100+(9*4) and you start with 100+. You are screwed.
Gavin Chipper wrote:
You know you can cancel your last click anyway don't you just by clicking something else? So 100+ can become 100*.
This obviously won't save you if you have something like 100+(9*4) and you start with 100+. You are screwed.
I don't think I'd do a cancel button, because Virtual Rachel computes intermediate targets for you and therefore it would just encourage more numbers fluffing. It sounds like a brackets button would solve your problems, which I've been meaning to do for a while.craig wrote:Gavin Chipper wrote:
You know you can cancel your last click anyway don't you just by clicking something else? So 100+ can become 100*.
This obviously won't save you if you have something like 100+(9*4) and you start with 100+. You are screwed.
Yeah I know about this, but like in the example Innis used, you can make it impossible for yourself and so a cancel button would be nice. I suppose the simple answer is to not mess up.
Jason, I do know of the give up button but that doesn't help me too much with getting the answer right.
I tried thinking of a way that the cancel button could be used that didn't encourage even more blag but couldn't so brackets are probably the best solution, thanks Charlie. At the end of the day, I really should just stop pressing the wrong buttons whilst inputting the solution (not that I do this all the time, it's usually just when I'm close to maxing a bullet game and panic)Charlie Reams wrote:
I don't think I'd do a cancel button, because Virtual Rachel computes intermediate targets for you and therefore it would just encourage more numbers fluffing. It sounds like a brackets button would solve your problems, which I've been meaning to do for a while.
Yeah, that's what I meant really. I didn't put enough thought into my example.Innis Carson wrote:Yep I'm pretty sure clicking 100+9*4 would be interpreted as 100+(9*4). But there still are similar situations where you can screw yourself, like clicking 100* when you want 100*(9-4).
But there used to be brackets - I thought you dumped them because it was hard to have them and make it impossible to use them as a time-stalling device.Charlie Reams wrote:I don't think I'd do a cancel button, because Virtual Rachel computes intermediate targets for you and therefore it would just encourage more numbers fluffing. It sounds like a brackets button would solve your problems, which I've been meaning to do for a while.
I think I'd just make it so that opening/closing a bracket didn't reset the patience bar.Gavin Chipper wrote:But there used to be brackets - I thought you dumped them because it was hard to have them and make it impossible to use them as a time-stalling device.Charlie Reams wrote:I don't think I'd do a cancel button, because Virtual Rachel computes intermediate targets for you and therefore it would just encourage more numbers fluffing. It sounds like a brackets button would solve your problems, which I've been meaning to do for a while.
Incorrect. An example of this was transmitted just last week. Anyway, Jason, this is apterous, not Countdown.Jason Larsen wrote:How many times have they allowed someone to change their answer after the clock had stopped? Never
Jason Larsen wrote:How many times have they allowed someone to change their answer after the clock had stopped? Never
I would say it's cheating rather like changing your word after your opponent declares, but people read out their own solutions so how would you ever know?Jason Larsen wrote:Oh, sometimes you mouth says what it doesn't mean to say!
For example, if someone said, "I declare 100" and their math was wrong when they were doing it against the clock, it is still acceptable if they correct themselves verbally out of time?
But it's far more likely that you will accidentally click the wrong button.Jason Larsen wrote:Oh, sometimes you mouth says what it doesn't mean to say!
On Apterous you have to do your numbers solution against the clock anyway and you don't get extra time to correct errors.For example, if someone said, "I declare 100" and their math was wrong when they were doing it against the clock, it is still acceptable if they correct themselves verbally out of time?
That's what Craig thought Charlie would do!Gavin Chipper wrote:But it's far more likely that you will accidentally click the wrong button.Jason Larsen wrote:Oh, sometimes you mouth says what it doesn't mean to say!
{/quote}On Apterous you have to do your numbers solution against the clock anyway and you don't get extra time to correct errors.For example, if someone said, "I declare 100" and their math was wrong when they were doing it against the clock, it is still acceptable if they correct themselves verbally out of time?
With regards to this I've been going to the gym recently as I'm a fat bastard and I need to lose some weight. Listening to music doesn't suffice so I've printed off some lists from the stats, e.g. "words never been spotted" and just stared at them. Whilst this isn't the most exciting thing in the world, it has helped me learn words and I then printed off the list of words which people forget to put an S on the end. This was a rather more tedious list but I was struggling to think of things to print off and memorise whilst running. So, in short, any word lists or word stems or classic rounds etc for me to print off and look at when exercising would be brill.JackHurst wrote:A filter on lexplorer that lets you specify an interval for the word length to fall within. Would be mostly useful for Prefix, suffix and "words using" boxes.
Another suggestion is a feature on the site that generates random selections for you to copy into word and print off for when your not around apterous. So you could chose from 10, 25, 50 or 100 selections of either letters, numbers or conundrums. It would also be sick if it generated a list of the maxes, in case you wanted to print that off too.
Is sick good?JackHurst wrote:A filter on lexplorer that lets you specify an interval for the word length to fall within. Would be mostly useful for Prefix, suffix and "words using" boxes.
Another suggestion is a feature on the site that generates random selections for you to copy into word and print off for when your not around apterous. So you could chose from 10, 25, 50 or 100 selections of either letters, numbers or conundrums. It would also be sick if it generated a list of the maxes, in case you wanted to print that off too.
You could record yourself reading the list out, save it as an mp3 and put it on your iPod (or whatever) to listen to in the gym. That might be easier to concentrate on and, as a bonus, would reduce the risk of major nerd alerts.Kirk Bevins wrote:So, in short, any word lists or word stems or classic rounds etc for me to print off and look at when exercising would be brill.
Have you seen me with technology, Alec?Alec Rivers wrote: You could record yourself reading the list out, save it as an mp3 and put it on your iPod (or whatever) to listen to in the gym. That might be easier to concentrate on and, as a bonus, would reduce the risk of major nerd alerts.
Oh yeah, good point.Kirk Bevins wrote:Have you seen me with technology, Alec?Alec Rivers wrote: You could record yourself reading the list out, save it as an mp3 and put it on your iPod (or whatever) to listen to in the gym. That might be easier to concentrate on and, as a bonus, would reduce the risk of major nerd alerts.