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Re: Bug reports

Posted: Mon Jan 25, 2010 4:11 pm
by Julie T
Julie T wrote:I've been having problems with rounds not coming up. Just get 'waiting for opponent'. Appears to happen most with 'The Guardian' and mostly with conundrum rounds. I tried going out and in again a few times, no luck. I played a whole game with Waldorf while it was frozen. Main prob is that I can't do another star chart game till it ends.

Still won't go onto the next round, though I'm managing to play other games. If I leave it alone, will it disappear in a couple of days so I'll be able to carry on with the star chart?

Re: Bug reports

Posted: Mon Jan 25, 2010 4:29 pm
by Charlie Reams
Julie T wrote:
Julie T wrote:I've been having problems with rounds not coming up. Just get 'waiting for opponent'. Appears to happen most with 'The Guardian' and mostly with conundrum rounds. I tried going out and in again a few times, no luck. I played a whole game with Waldorf while it was frozen. Main prob is that I can't do another star chart game till it ends.

Still won't go onto the next round, though I'm managing to play other games. If I leave it alone, will it disappear in a couple of days so I'll be able to carry on with the star chart?
Ask me next time I'm online at the same time as you and I'll try to work out WTF.

Re: Bug reports

Posted: Mon Jan 25, 2010 4:35 pm
by Matthew Tassier
I've been having trouble with hyper conundrums, similarly to Julie's problem above. Whether in the last round of a Hyper15 or a single hyper conundrum both players are getting "waiting for opponent" but nothing appears. I was playing Norm and he said a similar thing happened when he recently played hyper against The Guardian.

Re: Bug reports

Posted: Mon Jan 25, 2010 6:07 pm
by Julie T
Charlie Reams wrote:
Julie T wrote:
Julie T wrote:I've been having problems with rounds not coming up. Just get 'waiting for opponent'. Appears to happen most with 'The Guardian' and mostly with conundrum rounds. I tried going out and in again a few times, no luck. I played a whole game with Waldorf while it was frozen. Main prob is that I can't do another star chart game till it ends.

Still won't go onto the next round, though I'm managing to play other games. If I leave it alone, will it disappear in a couple of days so I'll be able to carry on with the star chart?
Ask me next time I'm online at the same time as you and I'll try to work out WTF.
Thanks, Charlie. :)

Re: Bug reports

Posted: Mon Jan 25, 2010 8:08 pm
by D Eadie
When i press either play or play(small), i get the yellow exclamation mark in the bottom left of screen, and the error is this....

Webpage error details

User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; GTB6.3; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.5.30729; InfoPath.2; .NET CLR 3.0.30729)
Timestamp: Mon, 25 Jan 2010 20:04:26 UTC


Message: Invalid argument.
Line: 2
Char: 2
Code: 0
URI: http://www.apterous.org/apterous.js


Will try removing java and reinstalling.

Re: Bug reports

Posted: Mon Jan 25, 2010 9:23 pm
by Charlie Reams
Sounds like you need to update your browser, Damian, it sounds like you're running a version of Internet Explorer from about 1921. But if you can't, a forced refresh (Ctrl+F5) will probably solve your problem.

Re: Bug reports

Posted: Mon Jan 25, 2010 9:34 pm
by D Eadie
I'm using IE 8. Have managed to get in temporarily, then the Java circle comes up after hitting play and it just keeps on loading, but the progress bar makes no progress, if that makes sense. You've ruined my life.

Re: Bug reports

Posted: Mon Jan 25, 2010 9:55 pm
by Ian Volante
D Eadie wrote:I'm using IE 8. Have managed to get in temporarily, then the Java circle comes up after hitting play and it just keeps on loading, but the progress bar makes no progress, if that makes sense. You've ruined my life.
That's what happened to me on two separate computers over Christmas. I never worked out why.

Re: Bug reports

Posted: Mon Jan 25, 2010 9:59 pm
by Charlie Reams
D Eadie wrote:I'm using IE 8. Have managed to get in temporarily, then the Java circle comes up after hitting play and it just keeps on loading, but the progress bar makes no progress, if that makes sense. You've ruined my life.
Interesting, they seem to have removed some stuff from IE8. I've fixed the bug but it still seems to be impossible to log in at the moment, which is probably because the site is (for some reason) running amazingly slowly.

Re: Bug reports

Posted: Mon Jan 25, 2010 10:07 pm
by Ian Volante
Charlie Reams wrote:
D Eadie wrote:I'm using IE 8. Have managed to get in temporarily, then the Java circle comes up after hitting play and it just keeps on loading, but the progress bar makes no progress, if that makes sense. You've ruined my life.
Interesting, they seem to have removed some stuff from IE8. I've fixed the bug but it still seems to be impossible to log in at the moment, which is probably because the site is (for some reason) running amazingly slowly.
I've found pages on the website quite slow to load for a while now. Not really enough to whinge about most times though, but very noticeable.

Re: Bug reports

Posted: Wed Jan 27, 2010 10:54 pm
by Kirk Bevins
This is the second time this has happened and I think both times it's happened when my opponent has started round 14 then quit (both times because they said it had crashed their end). After seeing them leave the room, I quit the game. They come back in and I played round 14 again. This time I got the target, 214, and typed in the notes box, as usual:

50x4+7+8-(9-8)

I then pressed end round early expecting a win. However, Innis then ended round early after and it immediately gave me no points, coming up as 214 x in the game review. If I had mistyped my sum (which I didn't) it would usually give me the option to click the buttons....this never happened. It just said "sorry, you're wrong". This has happened twice now. Game is here.

Interestingly, in this review, it shows as -- whereas when I played it showed as 214 x.

Here was the console:

Exception in thread "AWT-EventQueue-1" java.lang.IllegalArgumentException: Invalid remove
at javax.swing.JTextArea.replaceRange(Unknown Source)
at com.sun.deploy.util.ConsoleWindow$25.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


And if it helps at all -- the box that pops up and shows you your method didn't pop up. Also, Innis said on his in-game review thing, it just showed as --- whereas on mine it definitely showed as 214 x.

Re: Bug reports

Posted: Thu Jan 28, 2010 5:41 am
by Kirk Bevins
Dunno if this is a bug but the "never been spotted" lists claim to update every day but hasn't been updated for some while...for instance SAUGERS and ARGUSES have both been spotted, yet remain on the list.

Re: Bug reports

Posted: Thu Jan 28, 2010 3:00 pm
by Simon Myers
Kirk Bevins wrote:Dunno if this is a bug but the "never been spotted" lists claim to update every day but hasn't been updated for some while...for instance SAUGERS and ARGUSES have both been spotted, yet remain on the list.
I think a few of the statland pages aren't quite working as they should, including most rounds played, which has been "coming soon" for at least 2 days now, and some of the pages are at best misleading, like the top players page at the bottom says the last update was about 2 days ago, but the top of the page says a new version will be around in about 1 minute. Thankfully these things aren't top priority.

Re: Bug reports

Posted: Thu Jan 28, 2010 4:26 pm
by Charlie Reams
Simon Myers wrote:
Kirk Bevins wrote:Dunno if this is a bug but the "never been spotted" lists claim to update every day but hasn't been updated for some while...for instance SAUGERS and ARGUSES have both been spotted, yet remain on the list.
I think a few of the statland pages aren't quite working as they should, including most rounds played, which has been "coming soon" for at least 2 days now
More like 6 months ;) I deleted the code after I wrote it and have never bothered to recreate it.

Re: Bug reports

Posted: Thu Jan 28, 2010 4:51 pm
by Julie T
Charlie Reams wrote:
Julie T wrote:
Julie T wrote:I've been having problems with rounds not coming up. Just get 'waiting for opponent'. Appears to happen most with 'The Guardian' and mostly with conundrum rounds. I tried going out and in again a few times, no luck. I played a whole game with Waldorf while it was frozen. Main prob is that I can't do another star chart game till it ends.

Still won't go onto the next round, though I'm managing to play other games. If I leave it alone, will it disappear in a couple of days so I'll be able to carry on with the star chart?
Ask me next time I'm online at the same time as you and I'll try to work out WTF.


Didn't manage to catch up with you, but the problem seems to have been resolved, and I finished the game today at last. :)

I'm now 5th in the list of most stars achieved:

http://apterous.org/starchart_leaders.php

I spend far too much time on apterous! :mrgreen:

Re: Bug reports

Posted: Thu Jan 28, 2010 11:03 pm
by Dinos Sfyris
ZOMG I've been banned :o

Re: Bug reports

Posted: Thu Jan 28, 2010 11:50 pm
by Dinos Sfyris
Phew. Ban lifted :)

Re: Bug reports

Posted: Fri Jan 29, 2010 12:37 pm
by Matt Morrison
I'm fairly sure this hasn't been mentioned, apologies if it has. Some (but not all) Bash Room messages are appearing in the chat logs.

2010-01-29 12:20:28 Kieran Child: who aren't a mainstream funk band?
2010-01-29 12:20:43 Matt Morrison entered the room!
2010-01-29 12:20:53 Matt Morrison entered the room! [me entering the bash room]
2010-01-29 12:20:57 Kieran Child: red NOT chillie peppers
2010-01-29 12:21:01 Matt Morrison got it first. You have 10.2 seconds left.
2010-01-29 12:21:01 Everyone got it! Matt Morrison was the fastest on 19.3 seconds and gets 2 bonus points. The answers to REGANT were ARGENT, GARNET.
2010-01-29 12:21:06 Matt Morrison got it first. You have 25.2 seconds left.
2010-01-29 12:21:06 Everyone got it! Matt Morrison was the fastest on 4.3 seconds and gets 2 bonus points. The answers to EAMGLNS were MANGELS, MANGLES.
[these were bash room teasers]
2010-01-29 12:21:09 Alex Johnston: i cant believe im laughing

[...]

2010-01-29 12:22:06 Time's up and no one got it! The answer to AEACVSDN was ADVANCES.
2010-01-29 12:22:31 Liam Tiernan is playing Apterous Waldorf in a Unlimited Letters Attack.
2010-01-29 12:22:37 Time's up and no one got it! The answer to GSAWGEW was GEWGAWS. [these were also bash room teasers - so results appear in the chat logs, but the 'your new teaser is' messages do not]

Re: Bug reports

Posted: Thu Feb 04, 2010 1:57 pm
by Chris Davies
http://www.apterous.org/viewgame.php?ga ... 1#r2670201

I got an ambulance for round 6 - could it have something to do with the fact that there was a numbers round in between the two nines?

Re: Bug reports

Posted: Thu Feb 04, 2010 2:30 pm
by Gavin Chipper
What do you get ambulances for?

Re: Bug reports

Posted: Thu Feb 04, 2010 2:31 pm
by Marc Meakin
Gavin Chipper wrote:What do you get ambulances for?
3 consecutive 9's

Re: Bug reports

Posted: Thu Feb 04, 2010 2:37 pm
by Julie T
Over the last couple of weeks, I've have a few games where, in at least one round, the clock has jumped forward, not giving me a chance to enter anything.
I was playing the Guardian today and it happened, but it has occurred with human opponents too.

Re: Bug reports

Posted: Thu Feb 04, 2010 2:41 pm
by Marc Meakin
Julie T wrote:Over the last couple of weeks, I've have a few games where, in at least one round, the clock has jumped forward, not giving me a chance to enter anything.
I was playing the Guardian today and it happened, but it has occurred with human opponents too.
That also happened in my game against Joyce Phillips today.

Re: Bug reports

Posted: Thu Feb 04, 2010 4:10 pm
by Kirk Bevins
Gavin Chipper wrote:What do you get ambulances for?
999 Gavin. Come on, I thought you were supposed to be intelligent.

Re: Bug reports

Posted: Thu Feb 04, 2010 6:47 pm
by Gavin Chipper
Kirk Bevins wrote:
Gavin Chipper wrote:What do you get ambulances for?
999 Gavin. Come on, I thought you were supposed to be intelligent.
:o

Re: Bug reports

Posted: Thu Feb 04, 2010 7:04 pm
by Julie T
Gavin Chipper wrote:
Kirk Bevins wrote:
Gavin Chipper wrote:What do you get ambulances for?
999 Gavin. Come on, I thought you were supposed to be intelligent.
:o
I thought that was a bit mean too! Especially as I also had to ask what it was. ;)
Would probably have sussed it if I'd seen a game where one had been legitimately gained.

Re: Bug reports

Posted: Thu Feb 04, 2010 8:45 pm
by J.Levison
Not sure if it is a bug but i have just beaten Chris Colledge 110-27 but wasnt awarded a benjamin in my items, not a big deal but i dont get too many 100+ scores so was just wondering if benjamins have stopped being given out

Re: Bug reports

Posted: Thu Feb 04, 2010 10:45 pm
by Gavin Chipper
J.Levison wrote:Not sure if it is a bug but i have just beaten Chris Colledge 110-27 but wasnt awarded a benjamin in my items, not a big deal but i dont get too many 100+ scores so was just wondering if benjamins have stopped being given out
I think Charlie ran out but some more are being shipped in shortly.

Re: Bug reports

Posted: Fri Feb 05, 2010 12:20 am
by Kirk Bevins
After you've played a game the ratings thing isn't quite right, e.g. I was on 2009 before I played the game and it said:

"You gained 1 rating point, taking you to 2009."

Re: Bug reports

Posted: Fri Feb 05, 2010 12:50 am
by Charlie Reams
Kirk Bevins wrote:After you've played a game the ratings thing isn't quite right, e.g. I was on 2009 before I played the game and it said:

"You gained 1 rating point, taking you to 2009."
It rounds your rating and the number of points you received, so probably you were on 2008.6 and you gained 0.7, or whatever. There's not any easy solution to this really.

Re: Bug reports

Posted: Fri Feb 05, 2010 1:23 am
by Kirk Bevins
Charlie Reams wrote: It rounds your rating and the number of points you received, so probably you were on 2008.6 and you gained 0.7, or whatever. There's not any easy solution to this really.
Ah. OK, thanks.

Re: Bug reports

Posted: Fri Feb 05, 2010 8:49 am
by Jon Corby
Charlie Reams wrote:
Kirk Bevins wrote:After you've played a game the ratings thing isn't quite right, e.g. I was on 2009 before I played the game and it said:

"You gained 1 rating point, taking you to 2009."
It rounds your rating and the number of points you received, so probably you were on 2008.6 and you gained 0.7, or whatever. There's not any easy solution to this really.
int i = round(oldRating,0) -- as it appears before
*perform calculation on rating*
int j = round(newRating,0) -- as it appears after

string msg = "You gained " + (j - i) + " points, taking you to " + j

Salted.

Re: Bug reports

Posted: Fri Feb 05, 2010 10:47 am
by Charlie Reams
Jon Corby wrote:
Charlie Reams wrote:
Kirk Bevins wrote:After you've played a game the ratings thing isn't quite right, e.g. I was on 2009 before I played the game and it said:

"You gained 1 rating point, taking you to 2009."
It rounds your rating and the number of points you received, so probably you were on 2008.6 and you gained 0.7, or whatever. There's not any easy solution to this really.
int i = round(oldRating,0) -- as it appears before
*perform calculation on rating*
int j = round(newRating,0) -- as it appears after

string msg = "You gained " + (j - i) + " points, taking you to " + j

Salted.
So it will sometimes say you gained 0 points when you didn't, which would garner an equal number of complaints (ie no one cares).

Re: Bug reports

Posted: Fri Feb 05, 2010 11:18 am
by Ian Volante
[quote="Charlie ReamsSo it will sometimes say you gained 0 points when you didn't, which would garner an equal number of complaints (ie no one cares).[/quote]

"Your rating increased/decreased by x points to y" OR if new(y) - old(y) = 0 then "your rating did not change and remains at y"?

But aye, not a great thing to worry about.

Re: Bug reports

Posted: Fri Feb 05, 2010 12:46 pm
by Charlie Reams
h
Ian Volante wrote:[quote="Charlie ReamsSo it will sometimes say you gained 0 points when you didn't, which would garner an equal number of complaints (ie no one cares).
"Your rating increased/decreased by x points to y" OR if new(y) - old(y) = 0 then "your rating did not change and remains at y"?

But aye, not a great thing to worry about.[/quote]
Haha, thanks, I would never have thought to use an if statement. The problem is that your rating did change (albeit not visibly). I don't know whether people would find that confusing. Short of showing more decimal places (does anyone want that?) I can't really see what else to do.

Re: Bug reports

Posted: Fri Feb 05, 2010 2:47 pm
by Jon Corby
Charlie Reams wrote:So it will sometimes say you gained 0 points when you didn't, which would garner an equal number of complaints (ie no one cares).
I did wonder if I needed to put the conditional code in around the message, but I thought it would be fairly obvious. Nonetheless, it also seems a fairly "obvious" "problem" to fix anyway. Not that I'm dissing your ability in any way as apterous is a phenomenal achievement, I guess it just struck me as odd that you'd say there's "no easy solution" when it seems trivially simple.

Re: Bug reports

Posted: Fri Feb 05, 2010 2:49 pm
by Jon Corby
Charlie Reams wrote:Short of showing more decimal places (does anyone want that?) I can't really see what else to do.
Only use the rounded before & after ratings when processing the (potential) message? Unless you're suggesting there's some value in telling people that their rating has increased, but by an amount that isn't visible? :?

Re: Bug reports

Posted: Fri Feb 05, 2010 3:22 pm
by Charlie Reams
Jon Corby wrote:Unless you're suggesting there's some value in telling people that their rating has increased, but by an amount that isn't visible? :?
I think there is. Or at least, it's confusing to tell someone their rating didn't change when it did. I can see people being puzzled by winning and finding their rating didn't change at all, especially when they beat the same person again and this time they do gain a point. I guess it's a trivial point but I think the very existence of this bug report indicates that some people pay far too much attention!

Incidentally what I'd really like to do is replace the rating system completely with something like Glicko, but I can see people being really baffled and annoyed if they won and their rating went down, even if that is actually fair on the basis of the evidence available. To some extent it's a question of whether you want the rating system to be a maximally accurate reflection of ability, or more of a reward system for improving players. I've traditionally imagined it as the latter.

Re: Bug reports

Posted: Fri Feb 05, 2010 4:16 pm
by Gavin Chipper
Another thing you could presumably do if you wanted to complicate things is to have a rating that is made up using some formula from unseen separate ratings in the different disciplines (letters, numbers, conundrum). And when you play someone it changes your three ratings accordingly and then just tells you the lump sum.

Re: Bug reports

Posted: Sun Feb 07, 2010 2:43 pm
by Matt Bayfield
Not a serious bug/problem/issue (so apologies for making your heart sink, Charlie, by posting it in this thread) but just to let you know...

...apterous seems to think that for statistical purposes (but not during gameplay), 8-letter words with an umlauted vowel, are 9 letters long. This manifests itself in a couple of ways I've noticed: some 8-letter words are included in my list of "spotted nines". Also n-letter umlauted words are also listed amongst the (n+1)-letter words in other word lists e.g. pencils gained in Superstats.

Re: Bug reports

Posted: Sun Feb 07, 2010 3:19 pm
by Charlie Reams
Matt Bayfield wrote:Not a serious bug/problem/issue (so apologies for making your heart sink, Charlie, by posting it in this thread) but just to let you know...

...apterous seems to think that for statistical purposes (but not during gameplay), 8-letter words with an umlauted vowel, are 9 letters long. This manifests itself in a couple of ways I've noticed: some 8-letter words are included in my list of "spotted nines". Also n-letter umlauted words are also listed amongst the (n+1)-letter words in other word lists e.g. pencils gained in Superstats.
Well spotted, I caught some but not all of these. Let me know as you spot them and I'll fix them.

Re: Bug reports

Posted: Sun Feb 07, 2010 5:07 pm
by Jimmy Gough
1000 replies. Someone buy Charlie a chocolate cake.

Re: Bug reports

Posted: Sun Feb 07, 2010 10:24 pm
by Gavin Chipper
Jimmy Gough wrote:1000 replies. Someone buy Charlie a chocolate cake.
Fot writing a program with 1000 bugs in? :o

Re: Bug reports

Posted: Sun Feb 07, 2010 11:04 pm
by Charlie Reams
Gavin Chipper wrote:
Jimmy Gough wrote:1000 replies. Someone buy Charlie a chocolate cake.
Fot writing a program with 1000 bugs in? :o
1001 now, you bastard.

Edit: 1002. Shit.

Re: Bug reports

Posted: Sun Feb 07, 2010 11:05 pm
by Ian Volante
Minor one: On superstats, my games played stats are as follows:

Code: Select all

Games played
Total games	2281
Normal games	429
Duel entries	1834
Classic games	18
I suspect this is in the wrong order.

Re: Bug reports

Posted: Tue Feb 09, 2010 6:17 pm
by Gavin Chipper
Charlie Reams wrote:Incidentally what I'd really like to do is replace the rating system completely with something like Glicko, but I can see people being really baffled and annoyed if they won and their rating went down, even if that is actually fair on the basis of the evidence available. To some extent it's a question of whether you want the rating system to be a maximally accurate reflection of ability, or more of a reward system for improving players. I've traditionally imagined it as the latter.
I think either type of system would make sense, as long as the "odds" are set correctly. Like with a normal bet, you only win if your horse (or whatever) wins, even if it's 1000/1 and you miss out by 0.001 seconds, and you would still win if it was 1/1000 and won by only 0.001 seconds.

Re: Bug reports

Posted: Wed Feb 10, 2010 12:33 am
by Andrew Feist
Got the following in my game against Hugh B when he buzzed late in on the conundrum (on my system it said at 30.2 seconds, not sure if that's relevant):
ClientGame606 [CXPLAY]: java.io.IOException: net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
If you want the whole conundrum round:

Code: Select all

CX Conundrum round started...
CX getting shuffle...
ClientReceiveThread >> GameEvent{key=606,o=apterous.game.ConundrumPuzzle@1b5080a}
RX GameEvent{key=606,o=apterous.game.ConundrumPuzzle@1b5080a}
XX GameEvent{key=606,o=apterous.game.ConundrumPuzzle@1b5080a}
CX Got shuffle, passing to player...
TPP 5
1
CX initializing plexer...
CX awaiting message
Awoken!
Awoken!
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@19e1b2f
CX sent keepalive
Awoken!
PROCESSINGP
PROCESSINGP
[P]Awoken!
CX want buzz
ClientGame606 << GameEvent{key=606,pos=0,o=net.ConundrumEvent$BuzzRequest@13abf3d}
CX awaiting message
PROCESSINGR
PROCESSINGR
[R]PROCESSINGP
PROCESSINGE
PROCESSINGE
[E]PROCESSINGR
PROCESSINGE
PROCESSINGA
PROCESSINGA
[A]PROCESSINGA
PROCESSINGC
PROCESSINGC
[C]PROCESSINGC
PROCESSINGH
PROCESSINGH
[H]PROCESSINGH
PROCESSINGE
PROCESSINGE
[E]PROCESSINGT
PROCESSINGT
[T]PROCESSINGE
PROCESSINGT
PROCESSINGY
PROCESSINGY
[Y]PROCESSINGY
ClientReceiveThread >> GameEvent{key=606,o=[Buzz for P=0]}
RX GameEvent{key=606,o=[Buzz for P=0]}
XX GameEvent{key=606,o=[Buzz for P=0]}
Awoken!
CX buzz: [Buzz for P=0]
CFRAME: informBuzz 0
PROCESSING

Awoken!
CX got answer from iface, sending
ClientGame606 << GameEvent{key=606,pos=0,o=net.ConundrumEvent$Answer@11cf7d7}
CX awaiting guess response
ClientReceiveThread >> GameEvent{key=606,o=net.ConundrumEvent$IncorrectContinue@60e7d2}
RX GameEvent{key=606,o=net.ConundrumEvent$IncorrectContinue@60e7d2}
XX GameEvent{key=606,o=net.ConundrumEvent$IncorrectContinue@60e7d2}
Awoken!
CX got guess response: net.ConundrumEvent$IncorrectContinue@60e7d2
CFRAME: informDeclaration P0 guessed PREACHETY on 28484 ms: Incorrect
CX awaiting message
Awoken!
CX local timeout
ClientGame606 << GameEvent{key=606,pos=0,o=net.ConundrumEvent$Timeout@5be0a8}
CX awaiting message
Round ended on 34484 ms
ClientReceiveThread >> GameEvent{key=606,o=[Buzz for P=1]}
RX GameEvent{key=606,o=[Buzz for P=1]}
XX GameEvent{key=606,o=[Buzz for P=1]}
ClientReceiveThread >> GameEvent{key=606,o=net.BlockingNetworkLayer$Poison@1bb55d3}
Awoken!
RX GameEvent{key=606,o=net.BlockingNetworkLayer$Poison@1bb55d3}
CX buzz: [Buzz for P=1]
CFRAME: informBuzz 1
CX awaiting guess response
XX GameEvent{key=606,o=net.BlockingNetworkLayer$Poison@1bb55d3}
Awoken!
{ClientGame606} CXPLAY
	java.io.IOException: net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@a5adc
RX net.MessageToClient$GamesInProgressUpdate@a5adc
XX net.MessageToClient$GamesInProgressUpdate@a5adc
Exec delta: -[-3615776118584002338: null]
Exec delta: +[8302823426877805364: net.GameSummary@1d34eac]
Exec delta: +[1765884252087596265: net.GameSummary@1d20651]
Exec delta: +[-2032683324756537496: net.GameSummary@19cee52]
Exec delta: +[-1896797439444404556: net.GameSummary@1e27046]
Exec delta: +[6986507177007795070: net.GameSummary@1391a2c]
	at util.Channelplexer.take(Channelplexer.java:111)
	at net.client.ClientRoundConundrum.play(ClientRoundConundrum.java:100)
	at net.client.ClientGame.play(ClientGame.java:82)
	at applet.frontend.MainPanel$1.run(MainPanel.java:129)
ClientReceiveThread >> net.MessageToClient$ChallengesSet@beaa01
RX net.MessageToClient$ChallengesSet@beaa01
XX net.MessageToClient$ChallengesSet@beaa01
**OFFLINE
**OFFLINE

Re: Bug reports

Posted: Wed Feb 10, 2010 6:30 pm
by Ian Volante
This game posted on Apterous as being a PB for Frank, but it wasn't a PB for either of us.

Re: Bug reports

Posted: Wed Feb 10, 2010 6:33 pm
by Charlie Reams
Ian Volante wrote:This game posted on Apterous as being a PB for Frank, but it wasn't a PB for either of us.
What makes you say it wasn't a PB for Frank?

Re: Bug reports

Posted: Wed Feb 10, 2010 6:48 pm
by Ian Volante
Charlie Reams wrote:
Ian Volante wrote:This game posted on Apterous as being a PB for Frank, but it wasn't a PB for either of us.
What makes you say it wasn't a PB for Frank?
Ask Frank, there's a big discussion going on as to what's happened to the perfect game he got against Innis!

Re: Bug reports

Posted: Wed Feb 10, 2010 7:01 pm
by Charlie Reams
Ian Volante wrote:Ask Frank, there's a big discussion going on as to what's happened to the perfect game he got against Innis!
It's not in the database *shrug* I'd like to see some evidence that Andrew, err I mean Frank, hasn't just misremembered before I bother to check this out any further.

Re: Bug reports

Posted: Wed Feb 10, 2010 7:31 pm
by JimBentley
Charlie Reams wrote:
Ian Volante wrote:Ask Frank, there's a big discussion going on as to what's happened to the perfect game he got against Innis!
It's not in the database *shrug* I'd like to see some evidence that Andrew, err I mean Frank, hasn't just misremembered before I bother to check this out any further.
Nah, apterous is right to say it's a new record for Frank as the higher score he had against Innis was in a game that went to a tiebreak conundrum, so it's classed as "Custom".

Re: Bug reports

Posted: Wed Feb 10, 2010 10:41 pm
by Ian Volante
JimBentley wrote:
Charlie Reams wrote:
Ian Volante wrote:Ask Frank, there's a big discussion going on as to what's happened to the perfect game he got against Innis!
It's not in the database *shrug* I'd like to see some evidence that Andrew, err I mean Frank, hasn't just misremembered before I bother to check this out any further.
Nah, apterous is right to say it's a new record for Frank as the higher score he had against Innis was in a game that went to a tiebreak conundrum, so it's classed as "Custom".
Ah, good stuff, that clears it nicely.

Re: Bug reports

Posted: Thu Feb 11, 2010 2:19 am
by Andrew Feist
The blurb
Time's up and 2 people got a point; Andrew Feist was the fastest on 10.8 seconds and gets 2 bonus points. The answer to IANCEHMD was MACHINED.
should probably be changed to reflect the new-and-improved number of bonus points.

Re: Bug reports

Posted: Thu Feb 11, 2010 12:27 pm
by Edwin Mead
The predictive text in 'User Search' doesn't work. The following error can be found after some text is entered in the box:

Line: 282
Char: 2
Error: 'onErrorFunc' is undefined
Code: 0
URL: http://www.apterous.org/

Re: Bug reports

Posted: Fri Feb 12, 2010 9:40 pm
by Ben Wilson
http://apterous.org/viewformat.php?format=138#perfects Um :?

(Not like I'm going to get on there any time soon, but still)

Re: Bug reports

Posted: Sat Feb 13, 2010 12:26 am
by Kirk Bevins
Not really a bug report, more of a funny quirk:

Kirk Bevins got it first. You have -0.1 seconds left.

Time's up and Kirk Bevins was the only person to get it; he solved it in 60.1 seconds and receives 16 bonus points.The answer to IUEAHRSS was SHAURIES.

Ace!

Re: Bug reports

Posted: Sat Feb 13, 2010 12:43 am
by Julie T
Marc Meakin wrote:
Julie T wrote:Over the last couple of weeks, I've have a few games where, in at least one round, the clock has jumped forward, not giving me a chance to enter anything.
I was playing the Guardian today and it happened, but it has occurred with human opponents too.
That also happened in my game against Joyce Phillips today.
It's still happening. Caused me to offer nowt in one of the rounds of the duel today. :(

Re: Bug reports

Posted: Sat Feb 13, 2010 7:56 pm
by Kirk Bevins
If this is a classic game, why does it not say Steve Wood [C]? Also on "Today's games" it doesn't appear to be a classic game either.

Re: Bug reports

Posted: Sat Feb 13, 2010 10:17 pm
by Hugh Binnie
I have two classic games that I can't continue because my opponent "is offline". Only one of them has an Apterous account, as far as I can tell. (The two are Aaron Webber and Stuart Coxshall.)