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Re: Feature requests

Posted: Sun Apr 12, 2009 2:01 pm
by Julie T
Charlie Reams wrote:
Kevin Manthorpe wrote:
Charlie Reams wrote:Not sure what you mean here, there's no patience bar on choosing which word to declare.
What I'm saying is that perhaps there should be.
This is implemented now. Five seconds seems plenty.
Can I please put in a request to have this increased to 10 seconds?
Still not a lot, so that opponents aren't champing at the bit.
If it bothers me, and I've been playing for about 6 months, I think 5 sec is probably too little thinking time for newbies.

Love the new 'non-declared' word feature! :)

Re: Feature requests

Posted: Sun Apr 12, 2009 3:16 pm
by Kirk Bevins
Julie T wrote:
If it bothers me, and I've been playing for about 6 months, I think 5 sec is probably too little thinking time for newbies.
This is just the declaration of word time, Julie, not the thinking time during the round. E.g. if you have LEOTARD for 7 and LEOTARDS for 8, you get 5 seconds of time to decide which you're going to play. I think this is plenty.

Re: Feature requests

Posted: Sun Apr 12, 2009 3:31 pm
by Michael Wallace
Kirk Bevins wrote:you get 5 seconds of time to decide which you're going to play. I think this is plenty.
Except it's really 5 seconds to realise you need to make a choice, make the choice (perhaps after reminding yourself what you've noted down), and then move the cursor to the right place and click. Put like that it's not quite so ridiculous - I don't really see how much of an advantage one gains from the additional thinking time anyway.

Re: Feature requests

Posted: Sun Apr 12, 2009 3:37 pm
by Jon O'Neill
I think 10 seconds is enough to look a word up in the dictionary, while 5 isn't.

Re: Feature requests

Posted: Sun Apr 12, 2009 3:43 pm
by Michael Wallace
Jon O'Neill wrote:I think 10 seconds is enough to look a word up in the dictionary, while 5 isn't.
Disagree - but maybe I'm just slow. I think if you're worrying about people actually cheating, you have more to worry about than an extra five seconds at the declaration stage.

Re: Feature requests

Posted: Sun Apr 12, 2009 3:46 pm
by Jon O'Neill
Michael Wallace wrote:
Jon O'Neill wrote:I think 10 seconds is enough to look a word up in the dictionary, while 5 isn't.
Disagree - but maybe I'm just slow. I think if you're worrying about people actually cheating, you have more to worry about than an extra five seconds at the declaration stage.
I agree with this. I don't know why I psoted really, I haven't played Countdown in two weeks.

Re: Feature requests

Posted: Sun Apr 12, 2009 4:55 pm
by Kirk Bevins
Michael Wallace wrote:
Except it's really 5 seconds to realise you need to make a choice, make the choice (perhaps after reminding yourself what you've noted down), and then move the cursor to the right place and click. Put like that it's not quite so ridiculous - I don't really see how much of an advantage one gains from the additional thinking time anyway.
This is ridiculous. 5 seconds is plenty to move your mouse and click. If you have a longest word you don't even need to do anything as it will default to this. How can you forget which words you have written down? You imagine on the show, "Kirk, how long is your word?" Kirk: "errr, hang on, give me 10 seconds thinking time while I decide". Ludicrous.

Re: Feature requests

Posted: Sun Apr 12, 2009 5:23 pm
by Michael Wallace
Kirk Bevins wrote:This is ridiculous. 5 seconds is plenty to move your mouse and click. If you have a longest word you don't even need to do anything as it will default to this. How can you forget which words you have written down? You imagine on the show, "Kirk, how long is your word?" Kirk: "errr, hang on, give me 10 seconds thinking time while I decide". Ludicrous.
Tbh, I think you're forgetting that not everyone has the good motor skills, vision, etc. to be able to move a mouse quickly and accurately.

Re: Feature requests

Posted: Sun Apr 12, 2009 6:22 pm
by Simon Myers
Would it help at all if the selection could be made from the keyboard? Such as pressing a number which corresponds with the entry or arrow keys + enter key combination.

I think it would be ideal if the game could be played entirely with the keyboard anyway. Good ergonomics and such.

Re: Feature requests

Posted: Sun Apr 12, 2009 6:28 pm
by Andrew Feist
Simon Myers wrote:Would it help at all if the selection could be made from the keyboard? Such as pressing a number which corresponds with the entry or arrow keys + enter key combination.

I think it would be ideal if the game could be played entirely with the keyboard anyway. Good ergonomics and such.
Last time I tried tab tab tab tab + enter worked.

Re: Feature requests

Posted: Sun Apr 12, 2009 10:07 pm
by Julie T
Michael Wallace wrote:
Kirk Bevins wrote:you get 5 seconds of time to decide which you're going to play. I think this is plenty.
Except it's really 5 seconds to realise you need to make a choice, make the choice (perhaps after reminding yourself what you've noted down), and then move the cursor to the right place and click. Put like that it's not quite so ridiculous - I don't really see how much of an advantage one gains from the additional thinking time anyway.
Exactly. My saying 'thinking time' was a bit misleading.
What Kirk really needs to remember is that not everyone is as lightning quick at apterous as he is.
10 seconds rather than 5 would still prevent timewasting, and isn't long enough to look up a word in the ODE2r, if that's what some of you are worried about.

Re: Feature requests

Posted: Sun Apr 12, 2009 10:23 pm
by Matt Morrison
I (think) I originally said 5, as I thought that was the time used for all the 'Patience Meters' ? (i.e. for each step of the numbers method declaration, conundrum declaration)

Re: Feature requests

Posted: Sun Apr 12, 2009 11:18 pm
by Kirk Bevins
Julie T wrote: 10 seconds rather than 5 would still prevent timewasting, and isn't long enough to look up a word in the ODE2r, if that's what some of you are worried about.
I can look up a word in ODE2r in 10 seconds, easily. Maybe I should be in DC...

Re: Feature requests

Posted: Mon Apr 13, 2009 12:06 am
by Charlie Reams
Talking of newby-friendliness, the numbers interface will be getting a big-style overhaul in the next few weeks, I'm well on the way to devising something much more intuitive (and forgiving.)

Re: Feature requests

Posted: Mon Apr 13, 2009 12:41 pm
by Julie T
Charlie Reams wrote:Talking of newby-friendliness, the numbers interface will be getting a big-style overhaul in the next few weeks, I'm well on the way to devising something much more intuitive (and forgiving.)
Ooh, will you be allowing players to delete an operation or number they've picked, pretty please?
I do find that I sometimes press the wrong button, either my own error, or my laptop mousepad assuming I've clicked on something that I've simply dragged the cursor over.

Re: Feature requests

Posted: Wed Apr 15, 2009 1:49 pm
by Karen Pearson
In case it hasn't been mentioned anywhere already, I'd like to say how much I like the new feature of being told whether the longer word you had but didn't risk would have been valid. Thanks Charlie.

Re: Feature requests

Posted: Wed Apr 15, 2009 3:38 pm
by Ian Dent
Fixed-time games - you have a certain amount of time, maybe 225 seconds, for all fifteen rounds, and you have to end rounds as and when you feel like it. (
This is a great idea.

Re: Feature requests

Posted: Thu Apr 30, 2009 6:17 pm
by Kirk Bevins
I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?

Re: Feature requests

Posted: Thu Apr 30, 2009 6:18 pm
by Eoin Monaghan
Kirk Bevins wrote:I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?
I agree.

Re: Feature requests

Posted: Thu Apr 30, 2009 6:21 pm
by Eoin Monaghan
Kirk Bevins wrote:I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?
I agree, and also, maybe it's just my computer, but after the letters round, a new window used to open with the dictionary corner guest and it said something like:

Des: What were your words?

Eoin: My 9 was CREATIONS

Susie: Let me just check, and YES!!! it's in, well done.

Prune: My 4 was RAIN

Susie: Well done

Shakespeare: Doth thou not spot NARCOTISE, ANORETICS or REACTIONS?

And now that's gone.

Re: Feature requests

Posted: Thu Apr 30, 2009 6:30 pm
by Andrew Feist
Eoin Monaghan wrote:
Kirk Bevins wrote:I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?
I agree, and also, maybe it's just my computer, but after the letters round, a new window used to open with the dictionary corner guest and it said something like:

Des: What were your words?

Eoin: My 9 was CREATIONS

Susie: Let me just check, and YES!!! it's in, well done.

Prune: My 4 was RAIN

Susie: Well done

Shakespeare: Doth thou not spot NARCOTISE, ANORETICS or REACTIONS?

And now that's gone.
"Fast mode" that's called; check to see if the box is marked in your account.

Re: Feature requests

Posted: Thu Apr 30, 2009 6:38 pm
by Eoin Monaghan
Andrew Feist wrote:
Eoin Monaghan wrote:
Kirk Bevins wrote:I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?
I agree, and also, maybe it's just my computer, but after the letters round, a new window used to open with the dictionary corner guest and it said something like:

Des: What were your words?

Eoin: My 9 was CREATIONS

Susie: Let me just check, and YES!!! it's in, well done.

Prune: My 4 was RAIN

Susie: Well done

Shakespeare: Doth thou not spot NARCOTISE, ANORETICS or REACTIONS?

And now that's gone.
"Fast mode" that's called; check to see if the box is marked in your account.
Ah, I see, I ticked it yesterday and didn't know what it was, thanks Andrew.

Re: Feature requests

Posted: Thu Apr 30, 2009 6:56 pm
by Charlie Reams
Kirk Bevins wrote:I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?
No. Read News.

Re: Feature requests

Posted: Thu Apr 30, 2009 7:00 pm
by Eoin Monaghan
Charlie Reams wrote:
Kirk Bevins wrote:I don't like moaning about certain features as I feel it depresses Charlie but I'm not a fan of this incremented timer. It was much easier to tell with a continuous timer when you had a fraction of a second left if you wanted to buzz in at the last minute with a conundrum guess. With this new, almost discrete, timer it's hard to judge and more than once I've been caught out wanting to press a letter at the last minute only to be told I'm out of time. Please could we have the old continuous clock back?
No. Read News.
Can't you lessen the round time limits?

Re: Feature requests

Posted: Fri May 01, 2009 8:46 am
by Rob Thomas
The news page says that the 'stepped' clock is a trade-off for improving "lots of round time issues". I feel it's one of those things where yes, a smooth clock would be better, but if less clock cycles painting the clock is what it takes to improve the nightmarish task of synchronising real-time play over the internet (ever played an online shooter and opponents suddenly quantum tunnel across the room because of lag?), then so be it, and from the thousands of hours I gather Charlie has put into this, and the brevity of his answer above, I suspect he wouldn't do it unless it was worth it!

I have found that I have got used to it for 30 second games - but it is quite tricky with 5 second games. Charlie after a quick check it seems to be operating in 1 second increments could it be changed to be e.g. 1/30 of the amount of time available and still give you the round-trip improvements?

Cheers, Rob.

p.s. The "words-I-had-but-didn't-offer" feature is top class.

Re: Feature requests

Posted: Fri May 01, 2009 11:18 am
by Charlie Reams
Rob Thomas wrote:The news page says that the 'stepped' clock is a trade-off for improving "lots of round time issues". I feel it's one of those things where yes, a smooth clock would be better, but if less clock cycles painting the clock is what it takes to improve the nightmarish task of synchronising real-time play over the internet (ever played an online shooter and opponents suddenly quantum tunnel across the room because of lag?), then so be it, and from the thousands of hours I gather Charlie has put into this, and the brevity of his answer above, I suspect he wouldn't do it unless it was worth it!

I have found that I have got used to it for 30 second games - but it is quite tricky with 5 second games. Charlie after a quick check it seems to be operating in 1 second increments could it be changed to be e.g. 1/30 of the amount of time available and still give you the round-trip improvements?

Cheers, Rob.

p.s. The "words-I-had-but-didn't-offer" feature is top class.
Aww man, more posts like this please. The problem with the clock is that, depending on the spec of the machine you're running it on, it can tolerate more or fewer updates without causing major issues, and there's no easy way for to me to determine that threshold for any given machine. I rarely had any problems with the totally smooth clock, but quite a few people apparently did. Your idea of making it 30 increments irrespective of time is a good one. At some point in the future I'll look to do something a bit prettier.

Re: Feature requests

Posted: Fri May 01, 2009 11:23 am
by Jon Corby
The news page says that the 'stepped' clock is a trade-off for improving "lots of round time issues". I feel it's one of those things where yes, a smooth clock would be better, but if less clock cycles painting the clock is what it takes to improve the nightmarish task of synchronising real-time play over the internet (ever played an online shooter and opponents suddenly quantum tunnel across the room because of lag?), then so be it, and from the thousands of hours I gather Charlie has put into this, and the brevity of his answer above, I suspect he wouldn't do it unless it was worth it!

I have found that I have got used to it for 30 second games - but it is quite tricky with 5 second games. Charlie after a quick check it seems to be operating in 1 second increments could it be changed to be e.g. 1/30 of the amount of time available and still give you the round-trip improvements?

Cheers, Rob.

p.s. The "words-I-had-but-didn't-offer" feature is top class.

Re: Feature requests

Posted: Fri May 01, 2009 11:57 am
by Charlie Reams
Jon Corby wrote:The news page says that the 'stepped' clock is a trade-off for improving "lots of round time issues". I feel it's one of those things where yes, a smooth clock would be better, but if less clock cycles painting the clock is what it takes to improve the nightmarish task of synchronising real-time play over the internet (ever played an online shooter and opponents suddenly quantum tunnel across the room because of lag?), then so be it, and from the thousands of hours I gather Charlie has put into this, and the brevity of his answer above, I suspect he wouldn't do it unless it was worth it!

I have found that I have got used to it for 30 second games - but it is quite tricky with 5 second games. Charlie after a quick check it seems to be operating in 1 second increments could it be changed to be e.g. 1/30 of the amount of time available and still give you the round-trip improvements?

Cheers, Rob.

p.s. The "words-I-had-but-didn't-offer" feature is top class.
I'm touched.

...

Okay, you can stop touching me now.

Re: Feature requests

Posted: Fri May 01, 2009 4:49 pm
by Eoin Monaghan
More on the clock - How about having the actual clock tune when the clock is going?

Re: Feature requests

Posted: Fri May 01, 2009 4:51 pm
by Kai Laddiman
Eoin Monaghan wrote:More on the clock - How about having the actual clock tune when the clock is going?
apterous.org wrote:The first thing to say is that apterous is definitely not Countdown. It is not endorsed by Countdown, Channel 4 or anyone important at all.

Re: Feature requests

Posted: Fri May 01, 2009 5:09 pm
by Eoin Monaghan
Kai Laddiman wrote:
Eoin Monaghan wrote:More on the clock - How about having the actual clock tune when the clock is going?
apterous.org wrote:The first thing to say is that apterous is definitely not Countdown. It is not endorsed by Countdown, Channel 4 or anyone important at all.
:oops:

Re: Feature requests

Posted: Fri May 01, 2009 5:35 pm
by Phil Reynolds
Eoin Monaghan wrote:
Kai Laddiman wrote:
Eoin Monaghan wrote:More on the clock - How about having the actual clock tune when the clock is going?
apterous.org wrote:The first thing to say is that apterous is definitely not Countdown. It is not endorsed by Countdown, Channel 4 or anyone important at all.
:oops:
At Charlie's request, I composed a 30-second royalty-free substitute for the clock music which everyone hated (including me). Anyone with more musical talent than me (which probably includes most, if not all, of your household pets) is welcome to have a go for themselves. Be warned though - it's not as easy as you think. Anything with a discernible tune, for instance, is too distracting.

Re: Feature requests

Posted: Fri May 01, 2009 7:50 pm
by Kai Laddiman
Would the double bass be suitable?

Re: Feature requests

Posted: Sat May 02, 2009 4:28 pm
by Neil Zussman
Phil Reynolds wrote:At Charlie's request, I composed a 30-second royalty-free substitute for the clock music which everyone hated (including me). Anyone with more musical talent than me (which probably includes most, if not all, of your household pets) is welcome to have a go for themselves. Be warned though - it's not as easy as you think. Anything with a discernible tune, for instance, is too distracting.
To be fair, it's only the really monotonous ticking that annoys me about your composition. The ending bit is (relatively) quite an interesting sound.
I agree that practically any 'listenable' sound would be far too distracting though, apart from the actual music of course. And since we can't have that, it seems sensible to have nothing at all.

Re: Feature requests

Posted: Sat May 02, 2009 4:38 pm
by Charlie Reams
Neil Zussman wrote:
Phil Reynolds wrote:At Charlie's request, I composed a 30-second royalty-free substitute for the clock music which everyone hated (including me). Anyone with more musical talent than me (which probably includes most, if not all, of your household pets) is welcome to have a go for themselves. Be warned though - it's not as easy as you think. Anything with a discernible tune, for instance, is too distracting.
To be fair, it's only the really monotonous ticking that annoys me about your composition. The ending bit is (relatively) quite an interesting sound.
I agree that practically any 'listenable' sound would be far too distracting though, apart from the actual music of course. And since we can't have that, it seems sensible to have nothing at all.
I actually didn't hate it at all, I think if you refined it a bit it'd probably be cool, and obviously I'd have the option to turn it off anyway.

Re: Feature requests

Posted: Mon May 04, 2009 10:17 pm
by Phil Reynolds
Neil Zussman wrote:To be fair, it's only the really monotonous ticking that annoys me about your composition. The ending bit is (relatively) quite an interesting sound.
:( The ticking is the one bit that I designed to sound as much as possible like the original clock jingle. Trouble is, as I suggested before, it's a MIDI file and so what it sounds like will depend entirely on what MIDI device you're playing it through, so you're probably hearing something totallly different to what I intended.
Charlie Reams wrote:I think if you refined it a bit it'd probably be cool, and obviously I'd have the option to turn it off anyway.
This is my second attempt. It's simpler in structure, has a more lightweight ticking sound in deference to Neil's artistic sensibilities, and I've saved it as MP3 audio rather than MIDI so you can hear (more or less) what I'm hearing. If this one doesn't appeal then I shall probably go the way of all misunderstood (i.e. failed) musicians and disband myself citing creative differences.

Re: Feature requests

Posted: Mon May 04, 2009 11:12 pm
by Kirk Bevins
Phil Reynolds wrote: If this one doesn't appeal then I shall probably go the way of all misunderstood (i.e. failed) musicians and disband myself citing creative differences.
I'm not a fan of this one - I was getting used to the first one though, it's quite good.

Re: Feature requests

Posted: Mon May 04, 2009 11:39 pm
by Phil Reynolds
Kirk Bevins wrote:I'm not a fan of this one - I was getting used to the first one though, it's quite good.
I think I'll go and have a little cry.

Re: Feature requests

Posted: Mon May 04, 2009 11:43 pm
by Michael Wallace
Phil Reynolds wrote:
Kirk Bevins wrote:I'm not a fan of this one - I was getting used to the first one though, it's quite good.
I think I'll go and have a little cry.
I reckon a 30 second version of 'we love countdown' would be pretty suitable.

Re: Feature requests

Posted: Mon May 04, 2009 11:49 pm
by Charlie Reams
Phil Reynolds wrote:
Kirk Bevins wrote:I'm not a fan of this one - I was getting used to the first one though, it's quite good.
I think I'll go and have a little cry.
Don't worry, Kirk says that about everything. Can you upload an MP3 of the original one so we can compare?

Re: Feature requests

Posted: Mon May 04, 2009 11:59 pm
by Phil Reynolds
Charlie Reams wrote:Can you upload an MP3 of the original one so we can compare?
Done, in all its festering overtwiddliness.

Re: Feature requests

Posted: Tue May 05, 2009 12:03 am
by Charlie Reams
Phil Reynolds wrote:
Charlie Reams wrote:Can you upload an MP3 of the original one so we can compare?
Done, in all its festering overtwiddliness.
Sounds pretty much identical to the MIDI version on my system. I did actually get most of the way to implementing this so maybe I'll finish the job.

Re: Feature requests

Posted: Tue May 05, 2009 12:12 am
by Matt Morrison
My tuppence.

First one is far superior. Thanks for doing the MP3. Like Charlie, sounded the same as I'd heard through my browser with the MIDI file, right up until the end - the anti-climatic 'twanging of an elastic band' (as you described it before) sounds much better now that I can hear it as intended. It's pretty cool. I'd dig it for conundrums, but for every round would be too much for me as I'm always listening to (proper) music or watching some episode of something whilst I'm playing. Gwork.

Re: Feature requests

Posted: Tue May 05, 2009 11:02 am
by Neil Zussman
Phil Reynolds wrote:
Neil Zussman wrote:To be fair, it's only the really monotonous ticking that annoys me about your composition. The ending bit is (relatively) quite an interesting sound.
:( The ticking is the one bit that I designed to sound as much as possible like the original clock jingle. Trouble is, as I suggested before, it's a MIDI file and so what it sounds like will depend entirely on what MIDI device you're playing it through, so you're probably hearing something totallly different to what I intended.
Sorry Phil :oops: Sounded harsher than intended. I think the problem is just that the harsh metronomic ticking of the first composition reminds me too much of music lessons at school. As someone with purely scientific/ mathematical skills ('skills' being used in the very loosest sense of the word) any kind of artistic subject brings me out in a cold sweat.
FWIW, I prefer the first one, but would prefer it more if the 'lighter' ticking sound was used. However, I don't want to cause any more trouble than I already have. :oops:

Re: Feature requests

Posted: Tue May 05, 2009 11:25 pm
by Phil Reynolds
Neil Zussman wrote:Sorry Phil :oops: Sounded harsher than intended. I think the problem is just that the harsh metronomic ticking of the first composition reminds me too much of music lessons at school. As someone with purely scientific/ mathematical skills ('skills' being used in the very loosest sense of the word) any kind of artistic subject brings me out in a cold sweat.
FWIW, I prefer the first one, but would prefer it more if the 'lighter' ticking sound was used. However, I don't want to cause any more trouble than I already have. :oops:
Haha - made you blush twice. :D You haven't caused any trouble at all, but thanks for the insight into your phobia about music teachers, which will no doubt be used against you in some random future bout of name-calling.

Anyway, here's the first version again with the less obtrusive tick and some other changes to the sounds used, plus some improved mixing and a bit of stereo separation.

Re: Feature requests

Posted: Wed May 06, 2009 1:48 am
by Charlie Reams
Phil Reynolds wrote: Anyway, here's the first version again with the less obtrusive tick and some other changes to the sounds used, plus some improved mixing and a bit of stereo separation.
That is really quite good, as in, I wouldn't be embarrassed to listen to it during an actual game. Can you send me/post the midi version?

Re: Feature requests

Posted: Wed May 06, 2009 9:07 am
by Adam Dexter
How about a "Most Improved player" for Statland... Namely because my ratings have gone up this week :P But seriously, it might be cool :)

Re: Feature requests

Posted: Wed May 06, 2009 11:00 am
by Ben Wilson
Silly little statland request- most frequent host/dc etc.? Has no bearing on anything actually related to the game but would be interesting to see nonetheless.

Also something permanent in statland regarding the item high score tables we see on the front page- maybe 'total items' or 'total holy relics' or something.

Re: Feature requests

Posted: Wed May 06, 2009 11:56 am
by Rob Thomas
Charlie Reams wrote:
Phil Reynolds wrote: Anyway, here's the first version again with the less obtrusive tick and some other changes to the sounds used, plus some improved mixing and a bit of stereo separation.
That is really quite good, as in, I wouldn't be embarrassed to listen to it during an actual game. Can you send me/post the midi version?
I like the human sounding "too too tooooo" bit near the end. Midi-tastic, in a really good way.

Re: Feature requests

Posted: Wed May 06, 2009 8:19 pm
by Neil Zussman
Phil Reynolds wrote:Anyway, here's the first version again with the less obtrusive tick and some other changes to the sounds used, plus some improved mixing and a bit of stereo separation.
Nice one! Easily the best version, cheers Phil.

Re: Feature requests

Posted: Fri May 08, 2009 11:09 pm
by Neil Zussman
Having just been on apterous for the first time in ages, I just want to congratulate Charlie on all the improvements- it's amazing! The numbers interface, the items tab, the improved chatbox, even Phil's jingle (glad I typed that right) it's all awesome, well done! 8-)
This isn't intended as a bribe to let me win our match in the goatblitz tourney, I do generally think the changes are great. But if you are open to bribes... ;)

Re: Feature requests

Posted: Fri May 08, 2009 11:30 pm
by Charlie Reams
Neil Zussman wrote:Having just been on apterous for the first time in ages, I just want to congratulate Charlie on all the improvements- it's amazing! The numbers interface, the items tab, the improved chatbox, even Phil's jingle (glad I typed that right) it's all awesome, well done! 8-)
This isn't intended as a bribe to let me win our match in the goatblitz tourney, I do generally think the changes are great. But if you are open to bribes... ;)
Sweet, thanksGet that cheque in the post.

Re: Feature requests

Posted: Sat May 09, 2009 8:33 am
by Phil Reynolds
Neil Zussman wrote:Having just been on apterous for the first time in ages, I just want to congratulate Charlie on all the improvements- it's amazing! The numbers interface, the items tab, the improved chatbox, even Phil's jingle (glad I typed that right) it's all awesome, well done!
Got all excited when I read this as the clock music hadn't been added last time I was on. So I went and had a token game against Waldorf - and didn't get the music. I get all the usual sounds, and the music is enabled in my settings - I just don't hear it in the game. What's that all about?

Re: Feature requests

Posted: Sat May 09, 2009 2:39 pm
by Charlie Reams
Phil Reynolds wrote:
Neil Zussman wrote:Having just been on apterous for the first time in ages, I just want to congratulate Charlie on all the improvements- it's amazing! The numbers interface, the items tab, the improved chatbox, even Phil's jingle (glad I typed that right) it's all awesome, well done!
Got all excited when I read this as the clock music hadn't been added last time I was on. So I went and had a token game against Waldorf - and didn't get the music. I get all the usual sounds, and the music is enabled in my settings - I just don't hear it in the game. What's that all about?
http://apterous.org/help.php?page=12#info

Re: Feature requests

Posted: Tue May 12, 2009 6:32 pm
by Daniel O'Dowd
Now that we have the awesome ninefinder contests, could you add either a default or login page option that these induce a noise or set window to on top or something when they come up? :) I like multitasking but I don't like losing to the multiheaded lexicohydra they call Chrinnis. :P

Re: Feature requests

Posted: Tue May 12, 2009 8:47 pm
by Kevin Davis
Daniel O'Dowd wrote:Now that we have the awesome ninefinder contests, could you add either a default or login page option that these induce a noise or set window to on top or something when they come up? :) I like multitasking but I don't like losing to the multiheaded lexicohydra they call Chrinnis. :P
You mean Kirchrinnis, right? :P

Would it be possible to have the full ninefinder table on a separate page?

Re: Feature requests

Posted: Tue May 12, 2009 10:50 pm
by Junaid Mubeen
Would it be possible to display a breakdown by format for recent history only, say the last 30 days, in addition to all time?

Re: Feature requests

Posted: Wed May 13, 2009 2:53 pm
by Charlie Reams
Kevin Davis wrote:Would it be possible to have the full ninefinder table on a separate page?
Done.
Junaid Mubeen wrote:Would it be possible to display a breakdown by format for recent history only, say the last 30 days, in addition to all time?
This is the default now. The all-time stats were causing too much pain for the database server. I'll consider doing some kind of archive data at some point.

Re: Feature requests

Posted: Wed May 13, 2009 8:17 pm
by Jimmy Gough
Neil Zussman wrote:Having just been on apterous for the first time in ages, I just want to congratulate Charlie on all the improvements- it's amazing! The numbers interface, the items tab, the improved chatbox, even Phil's jingle (glad I typed that right) it's all awesome, well done! 8-)
Same here. Just when you think apterous is pretty much perfect and can't get any better, it does. The whole chatbox thing is great, totally want to start apterousing again once my exams are over.

Re: Feature requests

Posted: Fri May 15, 2009 10:32 pm
by Ben Wilson
On the high scores page, it strikes me as odd that the 15-rounder format with its 15 000 games is only entitled to a top ten scores the same as, for instance, CSW Goatdown 9, which to be frank barely even needs a top 1. Perhaps some records could be scaled back while others- 15 rounders, 9 rounders and speedgoat spring immediately to mind- could be enchanced to a top 20 or 25?