Page 27 of 33

Re: Feature requests

Posted: Thu Dec 02, 2010 4:12 pm
by Ben Wilson
As a bit of an extension to the 'most multitalented' and 'most multilingual' pages, can we have 'most [blank] by number of maxes' for the relevant 15 rounders?

Re: Feature requests

Posted: Thu Dec 02, 2010 4:53 pm
by Charlie Reams
Ben Wilson wrote: 'most [blank] by number of maxes' for the relevant 15 rounders?
I'm trying to work out what word you deleted here. Shit?

Re: Feature requests

Posted: Thu Dec 02, 2010 5:04 pm
by Liam Tiernan
Charlie Reams wrote:
Liam Tiernan wrote:If, for example I want to play Jojo, but he's already in a game it would be rude to issue a challenge.
Hmm, would it? I do this all the time.
I remember being politely reprimanded for doing this when I first started playing Apterous, so I just assumed it was an unwritten rule.

Re: Feature requests

Posted: Sat Dec 04, 2010 11:28 am
by Rhys Benjamin
Charlie Reams wrote:
Graeme Cole wrote: An "offer draw" feature might work, though, whereby a tied game can be curtailed by mutual agreement. I can see that being useful in the more esoteric variants when, as in this case, two players get stuck in a never-ending stream of tie-break conundrums.
That's actually a nice idea.
Anywhere near this!?

Re: Feature requests

Posted: Sat Dec 04, 2010 12:49 pm
by Gavin Chipper
I know this might sounds stupid, but when I click on "end round early", because the button is at the bottom of the box, I sometimes miss and lose the box from view and have to get it back again. So I was thinking maybe a bit of a border underneath it.

Also I think I've mentioned this before, but if you do maxes only in a numbers game, and you declare exactly it won't bother waiting for your solution if it deems the game to be impossible. This would make it useless on hyper.

Re: Feature requests

Posted: Sun Dec 05, 2010 7:23 pm
by Nick Boldock
Love the new per user ratings table. Excellent. 8-)

Re: Feature requests

Posted: Tue Dec 07, 2010 7:34 pm
by Ben Wilson
Given Prune now imitates the player's numbers pick, can it be arranged so that the players gets first pick in all numbers attack-style games against him/it?

Re: Feature requests

Posted: Thu Dec 09, 2010 5:02 pm
by Ian Volante
A chat limit/time-out in the chat window to restrict spamming.

Re: Feature requests

Posted: Thu Dec 09, 2010 10:19 pm
by Charlie Reams
Ian Volante wrote:A chat limit/time-out in the chat window to restrict spamming.
Seems like Mute would cover this adequately.

Re: Feature requests

Posted: Fri Dec 10, 2010 11:38 am
by Ian Volante
Charlie Reams wrote:
Ian Volante wrote:A chat limit/time-out in the chat window to restrict spamming.
Seems like Mute would cover this adequately.
Aye, was just a special case yesterday of someone repeatedly doing it under different names, I was getting worn out by the three or four clicks in ten minutes or so that this entailed.

Re: Feature requests

Posted: Sat Dec 11, 2010 4:10 am
by Mark James
There's a distinct lack of items received during rounds 5, 10 and 14 in standard variant. How about a special omelette item for using all six numbers when a simpler solution was possible? It could lead to some fun easy numbers game mess ups from item hunters. And liven up the kinds of numbers rounds where you have, say, a 6 and 100 and the solution is 600.

Re: Feature requests

Posted: Sat Dec 11, 2010 9:56 am
by Graeme Cole
Mark James wrote:There's a distinct lack of items received during rounds 5, 10 and 14 in standard variant. How about a special omelette item for using all six numbers when a simpler solution was possible? It could lead to some fun easy numbers game mess ups from item hunters. And liven up the kinds of numbers rounds where you have, say, a 6 and 100 and the solution is 600.
Isn't it more likely that you'll end up getting the item by accident than on purpose?

What about:

A showboat: for maxing the round using more than one operation when only one operation was required.
A sigma: for solving a numbers game as exactly as possible using only addition.
A pie: the same, but for using only multiplication.
Maybe you could have something like an "omelette pie" for multiplying all six numbers together for the solution.

Sky-high solutions:
An oxygen mask: for having a number >= 1000 appear as an intermediate result in your working (unless immediately preceded by a multiplication and immediately followed by a division, because that'd be too easy :-)).
A spacesuit: the same, but for having a number >= 10000.

Re: Feature requests

Posted: Sat Dec 11, 2010 5:52 pm
by Ben Hunter
Graeme Cole wrote:What about:

A showboat: for maxing the round using more than one operation when only one operation was required.
A sigma: for solving a numbers game as exactly as possible using only addition.
A pie: the same, but for using only multiplication.
Maybe you could have something like an "omelette pie" for multiplying all six numbers together for the solution.

Sky-high solutions:
An oxygen mask: for having a number >= 1000 appear as an intermediate result in your working (unless immediately preceded by a multiplication and immediately followed by a division, because that'd be too easy :-)).
A spacesuit: the same, but for having a number >= 10000.
These are great ideas.

Re: Feature requests

Posted: Sat Dec 11, 2010 5:58 pm
by Gavin Chipper
Ben Hunter wrote:
Graeme Cole wrote:What about:

A showboat: for maxing the round using more than one operation when only one operation was required.
A sigma: for solving a numbers game as exactly as possible using only addition.
A pie: the same, but for using only multiplication.
Maybe you could have something like an "omelette pie" for multiplying all six numbers together for the solution.

Sky-high solutions:
An oxygen mask: for having a number >= 1000 appear as an intermediate result in your working (unless immediately preceded by a multiplication and immediately followed by a division, because that'd be too easy :-)).
A spacesuit: the same, but for having a number >= 10000.
These are great ideas.
Particularly the oxygen mask and spacesuit.

Edit - also I was thinking another exception to the oxygen mask could be if you add then immediately take away. For example, you need 996 from 995, 9 and 8. By doing 995+9-8 you reach 1004, but it could be done 995+(9-8).

Edit 2 - But also if, for example, you multiply by 75 and divide by 50, this could be seen as legitimate because you can't do 75/50 first.

Edit 3 - would it make sense to hand out the oxygen mask and spacesuit only for maxes? Otherwise people might mess about with silly solutions that give a worse answer just to get one.

Re: Feature requests

Posted: Sun Dec 12, 2010 12:08 am
by Andrew Feist
Probably too in-jokey but: Change "end round early" to say "take a drink of water" (esp. on numbers games).

Re: Feature requests

Posted: Sun Dec 12, 2010 1:46 am
by Gavin Chipper
Now that conundrums are graded for hardness, would it be a good idea to throw in all the remaining 9-letter words (that don't have anagrams or have some other reason for exclusion) for completeness? I'm assuming it hasn't already been done. I presume it wouldn't matter if there are more of a certain hardness because it can all be weighted accordingly.

Also, I still think the duel scoring should be based on the proportion of people you beat rather than absolute number.

Re: Feature requests

Posted: Sun Dec 12, 2010 12:24 pm
by Ben Wilson
Gavin Chipper wrote:Now that conundrums are graded for hardness, would it be a good idea to throw in all the remaining 9-letter words (that don't have anagrams or have some other reason for exclusion) for completeness? I'm assuming it hasn't already been done. I presume it wouldn't matter if there are more of a certain hardness because it can all be weighted accordingly.
Isn't this also known as 'Nasty'? Though I agree some sort of item award wouldn't go amiss for spotting a nasty-only conundrum. 'Piece of neutronium' perhaps.

Re: Feature requests

Posted: Sun Dec 12, 2010 2:39 pm
by Gavin Chipper
Ben Wilson wrote:
Gavin Chipper wrote:Now that conundrums are graded for hardness, would it be a good idea to throw in all the remaining 9-letter words (that don't have anagrams or have some other reason for exclusion) for completeness? I'm assuming it hasn't already been done. I presume it wouldn't matter if there are more of a certain hardness because it can all be weighted accordingly.
Isn't this also known as 'Nasty'? Though I agree some sort of item award wouldn't go amiss for spotting a nasty-only conundrum. 'Piece of neutronium' perhaps.
Is that what happens in the nasty variant then? OK.

Re: Feature requests

Posted: Mon Dec 13, 2010 11:56 am
by Jon Corby
Andrew Feist wrote:Probably too in-jokey but: Change "end round early" to say "take a drink of water" (esp. on numbers games).
Hahaha, that made me laugh, that's a really nice idea.

Re: Feature requests

Posted: Mon Dec 13, 2010 12:12 pm
by Matt Morrison
Gavin Chipper wrote:
Ben Wilson wrote:
Gavin Chipper wrote:Now that conundrums are graded for hardness, would it be a good idea to throw in all the remaining 9-letter words (that don't have anagrams or have some other reason for exclusion) for completeness? I'm assuming it hasn't already been done. I presume it wouldn't matter if there are more of a certain hardness because it can all be weighted accordingly.
Isn't this also known as 'Nasty'? Though I agree some sort of item award wouldn't go amiss for spotting a nasty-only conundrum. 'Piece of neutronium' perhaps.
Is that what happens in the nasty variant then? OK.
Not quite. Nasty includes ALL 9-letter words, including plurals. You're asking for just the normally-valid-for-conundrum 9s, of which all the new ones that haven't been considered suitable as conundrums previously would be graded 10, yes?

Re: Feature requests

Posted: Mon Dec 13, 2010 6:46 pm
by Gavin Chipper
Matt Morrison wrote:Not quite. Nasty includes ALL 9-letter words, including plurals. You're asking for just the normally-valid-for-conundrum 9s, of which all the new ones that haven't been considered suitable as conundrums previously would be graded 10, yes?
Yes. But I suppose given that they're all included in nasty anyway (as well as plurals) it's not as important because people can still come across them. But yes I still think that it would be good to have all the possible valid ones in the normal variant. We discussed the other day on Apterous about how it decides the hardness for a conundrum and I can't remember exactly how you specified it, but presumably if there are more of a particular hardness (say 10) then probabilities could be weighted so that a 10 is no more likely to come up than a 9 (if it wasn't going to before). (I don't know if it does anything like this now.)

Re: Feature requests

Posted: Mon Dec 13, 2010 8:42 pm
by Charlie Reams
Gavin Chipper wrote:
Matt Morrison wrote:Not quite. Nasty includes ALL 9-letter words, including plurals. You're asking for just the normally-valid-for-conundrum 9s, of which all the new ones that haven't been considered suitable as conundrums previously would be graded 10, yes?
Yes. But I suppose given that they're all included in nasty anyway (as well as plurals) it's not as important because people can still come across them. But yes I still think that it would be good to have all the possible valid ones in the normal variant. We discussed the other day on Apterous about how it decides the hardness for a conundrum and I can't remember exactly how you specified it, but presumably if there are more of a particular hardness (say 10) then probabilities could be weighted so that a 10 is no more likely to come up than a 9 (if it wasn't going to before). (I don't know if it does anything like this now.)
It would still affect a lot of other stuff, like Ascension and the Duel.

Re: Feature requests

Posted: Mon Dec 13, 2010 8:50 pm
by Matt Morrison
Charlie Reams wrote:
Gavin Chipper wrote:
Matt Morrison wrote:Not quite. Nasty includes ALL 9-letter words, including plurals. You're asking for just the normally-valid-for-conundrum 9s, of which all the new ones that haven't been considered suitable as conundrums previously would be graded 10, yes?
Yes. But I suppose given that they're all included in nasty anyway (as well as plurals) it's not as important because people can still come across them. But yes I still think that it would be good to have all the possible valid ones in the normal variant. We discussed the other day on Apterous about how it decides the hardness for a conundrum and I can't remember exactly how you specified it, but presumably if there are more of a particular hardness (say 10) then probabilities could be weighted so that a 10 is no more likely to come up than a 9 (if it wasn't going to before). (I don't know if it does anything like this now.)
It would still affect a lot of other stuff, like Ascension and the Duel.
Playing Devil's Advocate a bit here (is that the right term?) as I don't care too much but to take Ascension - that will never finish. There are people who will never finish it, me included. Surely then that doesn't mean the conundrum base can never change because Ascension would be affected? Won't ODE3 ones go in?

Re: Feature requests

Posted: Mon Dec 13, 2010 9:33 pm
by Charlie Reams
Matt Morrison wrote: Playing Devil's Advocate a bit here (is that the right term?) as I don't care too much but to take Ascension - that will never finish. There are people who will never finish it, me included. Surely then that doesn't mean the conundrum base can never change because Ascension would be affected? Won't ODE3 ones go in?
There's a difference between adding 50 new ODE3 words and almost 9000 very obscure words, which would make Ascension nearly twice as long and (even more) boring since you have virtually no chance on nearly half of the answers.

Re: Feature requests

Posted: Mon Dec 13, 2010 9:57 pm
by Matt Morrison
Charlie Reams wrote:
Matt Morrison wrote: Playing Devil's Advocate a bit here (is that the right term?) as I don't care too much but to take Ascension - that will never finish. There are people who will never finish it, me included. Surely then that doesn't mean the conundrum base can never change because Ascension would be affected? Won't ODE3 ones go in?
There's a difference between adding 50 new ODE3 words and almost 9000 very obscure words, which would make Ascension nearly twice as long and (even more) boring since you have virtually no chance on nearly half of the answers.
Totally agreed. So what happens to Ascension when you add the 50 from ODE3? Does it just get 50 longer automatically? What about people who have already completed the fucker?

Re: Feature requests

Posted: Mon Dec 13, 2010 9:58 pm
by Michael Wallace
Matt Morrison wrote:So what happens to Ascension when you add the 50 from ODE3? Does it just get 50 longer automatically? What about people who have already completed the fucker?
They have to do it all again - serves them right for trying to get a head start when they knew ODE3 was coming.

Re: Feature requests

Posted: Mon Dec 13, 2010 10:01 pm
by Charlie Reams
Matt Morrison wrote:
Charlie Reams wrote:
Matt Morrison wrote: Playing Devil's Advocate a bit here (is that the right term?) as I don't care too much but to take Ascension - that will never finish. There are people who will never finish it, me included. Surely then that doesn't mean the conundrum base can never change because Ascension would be affected? Won't ODE3 ones go in?
There's a difference between adding 50 new ODE3 words and almost 9000 very obscure words, which would make Ascension nearly twice as long and (even more) boring since you have virtually no chance on nearly half of the answers.
Totally agreed. So what happens to Ascension when you add the 50 from ODE3? Does it just get 50 longer automatically? What about people who have already completed the fucker?
Yep. Old ascensions won't be changed, but in-progress ones will get longer.

Re: Feature requests

Posted: Mon Dec 13, 2010 11:12 pm
by Gavin Chipper
How important is the Ascension in the scale of things?

Re: Feature requests

Posted: Mon Dec 13, 2010 11:20 pm
by Matt Morrison
Gavin Chipper wrote:How important is the Ascension in the scale of things?
My mum also loves saying "the" in front of things that don't have "the" in the title, it's both annoying and cute.

Re: Feature requests

Posted: Mon Dec 13, 2010 11:27 pm
by Ryan Taylor
Matt Morrison wrote:
Gavin Chipper wrote:How important is the Ascension in the scale of things?
My mum also loves saying "the" in front of things that don't have "the" in the title, it's both annoying and cute.
Like Handel's Messiah?

Re: Feature requests

Posted: Mon Dec 13, 2010 11:37 pm
by Matt Morrison
Ryan Taylor wrote:
Matt Morrison wrote:
Gavin Chipper wrote:How important is the Ascension in the scale of things?
My mum also loves saying "the" in front of things that don't have "the" in the title, it's both annoying and cute.
Like Handel's Messiah?
It became a bit of an in-joke after she kept referring to Edge magazine as The Edge.

Image Image

Re: Feature requests

Posted: Mon Dec 13, 2010 11:42 pm
by Charlie Reams
Gavin Chipper wrote:How important is the Ascension in the scale of things?
A bit important. More important than a bunch of conundrums that no one wants to do, anyway.

I wouldn't be averse to a "somewhat nasty" variant which did what you want.

Re: Feature requests

Posted: Tue Dec 14, 2010 12:41 am
by Liam Tiernan
Gavin Chipper wrote:How important is the Ascension in the scale of things?
Third, after Easter and Christmas.

Re: Feature requests

Posted: Tue Dec 14, 2010 3:55 pm
by Kai Laddiman
Charlie Reams wrote:
Gavin Chipper wrote:How important is the Ascension in the scale of things?
A bit important. More important than a bunch of conundrums that no one wants to do, anyway.

I wouldn't be averse to a "somewhat nasty" variant which did what you want.
Wouldn't it just ruin the conundrums of the televised apterous Series finals? I'm sure Damo made a point about it a while back.

Re: Feature requests

Posted: Tue Dec 14, 2010 4:00 pm
by Charlie Reams
Kai Laddiman wrote: Wouldn't it just ruin the conundrums of the televised apterous Series finals? I'm sure Damo made a point about it a while back.
The objective of apterous is to help people get better, not to prop up a television show which relies on surveillance of its best contestants to make their tasks more difficult. And anyway, we've seen with ECLAMPSIA and more recent examples that people can get sub-1 second conundrums whether they've seen a word before or not.

Re: Feature requests

Posted: Tue Dec 14, 2010 7:43 pm
by Gavin Chipper
Charlie Reams wrote:
Gavin Chipper wrote:How important is the Ascension in the scale of things?
A bit important. More important than a bunch of conundrums that no one wants to do, anyway.

I wouldn't be averse to a "somewhat nasty" variant which did what you want.
OK. For even more completeness, perhaps it could include words that have an anagram, as long as the scramble is that anagram (since this can happen on the show).

Re: Feature requests

Posted: Tue Dec 14, 2010 9:50 pm
by Charlie Reams
Gavin Chipper wrote:
Charlie Reams wrote:
Gavin Chipper wrote:How important is the Ascension in the scale of things?
A bit important. More important than a bunch of conundrums that no one wants to do, anyway.

I wouldn't be averse to a "somewhat nasty" variant which did what you want.
OK. For even more completeness, perhaps it could include words that have an anagram, as long as the scramble is that anagram (since this can happen on the show).
Yep, I've been meaning to do that for a while anyway. I did a trial run with the Duel and it generated a fewer than expected number of complaints.

Re: Feature requests

Posted: Tue Dec 14, 2010 9:54 pm
by Jordan F
I don't know if this has been brought up already, and I apologize if it has been, but in the scoresheets for Goatdown, is it possible to show what the needed letter was for Metamax, or what word would be the metamax word?

Re: Feature requests

Posted: Tue Dec 14, 2010 9:56 pm
by Kai Laddiman
Jordan F wrote:I don't know if this has been brought up already, and I apologize if it has been, but in the scoresheets for Goatdown, is it possible to show what the needed letter was for Metamax, or what word would be the metamax word?
Yeh, I've thought about that too before. If you click on the number it links to the stemmer, but that only works for 9-letter metamaxes. It's a good idea.

Re: Feature requests

Posted: Tue Dec 14, 2010 11:15 pm
by Charlie Reams
Jordan F wrote:I don't know if this has been brought up already, and I apologize if it has been, but in the scoresheets for Goatdown, is it possible to show what the needed letter was for Metamax, or what word would be the metamax word?
It would be nice. When Goatdown was first implemented we had a shortage of database space and I didn't want to store all the metamaxes, but I think these days it would be feasible.

Re: Feature requests

Posted: Wed Dec 15, 2010 12:12 am
by Adam Gillard
The Hall of Spoons needs decorating. I sent a nomination to the e-mail address listed there a couple of months ago. I appreciate there may be more pressing matters to deal with, but you did say this:

"29th August. Welcome to our new game mode: Ascension. Ever wanted to play every single conundrum? Me neither, but now you can anyway. It's under the "More stuff..." tab. And who knows, there might even be a Spoon for the first person to the top."

I acknowledge the use of the word "might" there, but if you don't give a Spoon of Awesome to Giles I'll just assume that it's because he's not Kirk and therefore not important or awesome enough in your eyes (ooh, controversial).

Re: Feature requests

Posted: Wed Dec 15, 2010 9:58 am
by Miriam Nussbaum
Charlie Reams wrote:
Jordan F wrote:I don't know if this has been brought up already, and I apologize if it has been, but in the scoresheets for Goatdown, is it possible to show what the needed letter was for Metamax, or what word would be the metamax word?
It would be nice. When Goatdown was first implemented we had a shortage of database space and I didn't want to store all the metamaxes, but I think these days it would be feasible.
Or even a list of letters that would have given words of the metamax length (since the one letter they give as the metamax is always the most obscure, right? It would be nice to be told if there was a really easy metamax).
Ben Wilson wrote:Can you reactive the spindlomatic? It's been ages since we've had any new DC guests and some of the dialogue is getting pretty old.
I agree. I actually submitted one several months ago, having found a link in an old thread, but that thread was so old that it's probably been longer than that since the page was checked.

Re: Feature requests

Posted: Wed Dec 15, 2010 11:54 pm
by Lesley Hines
I was thinking in Statland it would be nice if $login appeared in the lists, the way they do for the Duel? That way even if you're not in the top x for the page you can still see how you compare.

Just my little thought :)

Re: Feature requests

Posted: Thu Dec 16, 2010 6:19 pm
by Ben Wilson

Re: Feature requests

Posted: Thu Dec 16, 2010 8:44 pm
by Andrew Feist
Ben Wilson wrote:Maybe time for a new bot?
When the word "Nugget" showed up consistently capitalized, I thought we _had_ a new bot.

Re: Feature requests

Posted: Thu Dec 16, 2010 8:48 pm
by Charlie Reams
Lesley Hines wrote:I was thinking in Statland it would be nice if $login appeared in the lists, the way they do for the Duel? That way even if you're not in the top x for the page you can still see how you compare.

Just my little thought :)
It's a nice idea, has been discussed somewhere above (think it was the beginning of November) although I haven't really gotten anywhere with it.
Lesley Hines wrote:Maybe time for a new bot?
Hmm, maybe.

Re: Feature requests

Posted: Thu Dec 16, 2010 8:58 pm
by Jon Corby
Charlie Reams wrote:
Lesley Hines wrote:Maybe time for a new bot?
Hmm, maybe.
Lesley Hines didn't write this.

Re: Feature requests

Posted: Thu Dec 16, 2010 9:01 pm
by Charlie Reams
Lesley Hines wrote:
Lesley Hines wrote:
Lesley Hines wrote:Maybe time for a new bot?
Hmm, maybe.
Lesley Hines didn't write this.
Shush Lesley.

Re: Feature requests

Posted: Thu Dec 16, 2010 9:16 pm
by Nick Boldock
Charlie Reams wrote:
Lesley Hines wrote:I was thinking in Statland it would be nice if $login appeared in the lists, the way they do for the Duel? That way even if you're not in the top x for the page you can still see how you compare.

Just my little thought :)
It's a nice idea, has been discussed somewhere above (think it was the beginning of November) although I haven't really gotten anywhere with it.
Lesley Hines wrote:Maybe time for a new bot?
Hmm, maybe.
It was me that asked for that and it is still #1 on my list of Things I Really Want Both In Real Life And Online.

Re: Feature requests

Posted: Thu Dec 16, 2010 9:17 pm
by Nick Boldock
Charlie Reams wrote:
Lesley Hines wrote:
Lesley Hines wrote:

Lesley Hines didn't write this.
Shush Lesley.
:D

Re: Feature requests

Posted: Thu Dec 16, 2010 9:25 pm
by Charlie Reams
Nick Boldock wrote: It was me that asked for that and it is still #1 on my list of Things I Really Want Both In Real Life And Online.
Well, when you put it like that...

Re: Feature requests

Posted: Fri Dec 17, 2010 1:05 am
by Lesley Hines
Charlie Reams wrote:
Lesley Hines wrote:
Lesley Hines wrote:

Lesley Hines didn't write this.
Shush Lesley.
Awesome :D I did you know. Off to don my other alter ego.

Re: Feature requests

Posted: Sat Dec 18, 2010 12:43 am
by Nick Boldock
Charlie Reams wrote:
Nick Boldock wrote: It was me that asked for that and it is still #1 on my list of Things I Really Want Both In Real Life And Online.
Well, when you put it like that...
Ooh! Ooh! Now I'm almost excited!

Re: Feature requests

Posted: Sun Dec 19, 2010 12:36 pm
by JimBentley
Adam Gillard wrote:The Hall of Spoons needs decorating.
Charlie on apterous wrote:News: There might well be a Spoon for the next person to beat Apterous Sponge in a 15-rounder (in English).
Paul Howe 103 - 93 Apterous Sponge - I think this was after Charlie's challenge, but if not

Jim Bentley 109 - 87 Apterous Sponge - hey, it's a 15-rounder and it's in English, although possibly not quite in the spirit of the challenge.

Re: Feature requests

Posted: Mon Dec 20, 2010 10:05 am
by James Hall
Any chance of Junior conundrums having difficulty ratings (as their standard counterparts do)?

I'd also play a Junior ascension if there was one but I may be the only person who would...

Re: Feature requests

Posted: Mon Dec 20, 2010 10:19 am
by Charlie Reams
James Hall wrote:Any chance of Junior conundrums having difficulty ratings (as their standard counterparts do)?
Unfortunately we don't have anywhere near enough data.

Re: Feature requests

Posted: Mon Dec 20, 2010 1:29 pm
by Nick Boldock
James Hall wrote:Any chance of Junior conundrums having difficulty ratings (as their standard counterparts do)?

I'd also play a Junior ascension if there was one but I may be the only person who would...
I'd play a Junior Ascension for what it's worth.

Re: Feature requests

Posted: Mon Dec 20, 2010 2:52 pm
by Joseph Krol
Charlie Reams wrote:
James Hall wrote:Any chance of Junior conundrums having difficulty ratings (as their standard counterparts do)?
Unfortunately we don't have anywhere near enough data.
I'll play lots of Junior Conundrum attacks if you want to collect some more data.

Re: Feature requests

Posted: Mon Dec 20, 2010 3:56 pm
by Charlie Reams
Joseph Krol wrote:I'll play lots of Junior Conundrum attacks if you want to collect some more data.
It's a nice offer but at the last count we have 648,686 data for our normal conundrums and that's still not really enough.

Re: Feature requests

Posted: Mon Dec 20, 2010 4:49 pm
by Joseph Krol
Charlie Reams wrote:
Joseph Krol wrote:I'll play lots of Junior Conundrum attacks if you want to collect some more data.
It's a nice offer but at the last count we have 648,686 data for our normal conundrums and that's still not really enough.
Just calculated that it would take me 173 days and 14hrs (ish) to get through a million conundrums(assuming 15sec per conundrum).