Feature requests

Official forum of apterous.org, the website which allows you to play against other people over the Internet.
Locked
Eoin Monaghan
Kiloposter
Posts: 1462
Joined: Mon Dec 08, 2008 7:33 pm

Re: Feature requests

Post by Eoin Monaghan »

Basically just Nastynums?
User avatar
Michael Wallace
Racoonteur
Posts: 5458
Joined: Mon Jan 21, 2008 5:01 am
Location: London

Re: Feature requests

Post by Michael Wallace »

Eoin Monaghan wrote:Basically just Nastynums?
Yeah, except you spend most of the 30s counting zeroes.
Eoin Monaghan
Kiloposter
Posts: 1462
Joined: Mon Dec 08, 2008 7:33 pm

Re: Feature requests

Post by Eoin Monaghan »

BoringNastyNums?
User avatar
Dmitry Goretsky
Acolyte
Posts: 156
Joined: Thu Jun 24, 2010 1:45 pm

Re: Feature requests

Post by Dmitry Goretsky »

Michael Wallace wrote:
Eoin Monaghan wrote:Basically just Nastynums?
Yeah, except you spend most of the 30s counting zeroes.
No, just like regular, but binary
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.

Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Hugh Binnie
Enthusiast
Posts: 290
Joined: Fri Jul 24, 2009 9:46 pm

Re: Feature requests

Post by Hugh Binnie »

I wouldn't mind seeing some more junior star charts.
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

Hugh Binnie wrote:I wouldn't mind seeing some more junior star charts.
Dirty paedo.

Image
User avatar
Ben Wilson
Legend
Posts: 4547
Joined: Fri Jan 11, 2008 5:05 pm
Location: North Hykeham

Re: Feature requests

Post by Ben Wilson »

When you're playing a game and the DC dialogue box is a little slow to appear, can it be tweaked so that it pops under active rounds rather than coming straight to the top? Just lost a conundrum on the duel to this.
Matthew Tassier
Acolyte
Posts: 212
Joined: Fri Sep 25, 2009 11:37 am

Re: Feature requests

Post by Matthew Tassier »

When playing a blind letters game, I think it would be good if the words you type in didn't appear in the notes box. You can't very easily carry on the round "blind" if you've got most of the letters staring at you from the words you've previously spotted.
User avatar
Kai Laddiman
Fanatic
Posts: 2314
Joined: Wed Oct 15, 2008 3:37 pm
Location: My bedroom

Re: Feature requests

Post by Kai Laddiman »

Matthew Tassier wrote:When playing a blind letters game, I think it would be good if the words you type in didn't appear in the notes box. You can't very easily carry on the round "blind" if you've got most of the letters staring at you from the words you've previously spotted.
Nice idea. I second it.
16/10/2007 - Episode 4460
Dinos Sfyris 76 - 78 Dorian Lidell
Proof that even idiots can get well and truly mainwheeled.
Hugh Binnie
Enthusiast
Posts: 290
Joined: Fri Jul 24, 2009 9:46 pm

Re: Feature requests

Post by Hugh Binnie »

Also wrt blind, are the letters meant to pop back up at the end of the round?
User avatar
Ben Wilson
Legend
Posts: 4547
Joined: Fri Jan 11, 2008 5:05 pm
Location: North Hykeham

Re: Feature requests

Post by Ben Wilson »

Couple of things whilst pb/record hunting last night-

Can we have a 'forfeit remaining rounds' button for when you're playing Prune (or, indeed, any other useless bot) and the record attempt is fubared? Especially with the new 'only 3 games against bots at a time' rule.

On the subject of prune, can he be tweaked so that he always picks alternating consonants and vowels, especially in aegilops? It's really annoying when you're on a great roll and Prune's picking yields an easily avoidable 14-letter optimum or something stupid like that.
User avatar
Jon Corby
Moral Hero
Posts: 8021
Joined: Mon Jan 21, 2008 8:36 am

Re: Feature requests

Post by Jon Corby »

Ben Wilson wrote:Couple of things whilst pb/record hunting last night-

Can we have a 'forfeit remaining rounds' button for when you're playing Prune (or, indeed, any other useless bot) and the record attempt is fubared? Especially with the new 'only 3 games against bots at a time' rule.
Isn't that the whole point of the rule though?
Matthew Tassier
Acolyte
Posts: 212
Joined: Fri Sep 25, 2009 11:37 am

Re: Feature requests

Post by Matthew Tassier »

Ben Wilson wrote:
Can we have a 'forfeit remaining rounds' button for when you're playing Prune (or, indeed, any other useless bot) and the record attempt is fubared? Especially with the new 'only 3 games against bots at a time' rule.
Or maybe a 'Play round again' button if you haven't scored as many points as you would have liked to?
:)
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

Jon Corby wrote:
Ben Wilson wrote:Couple of things whilst pb/record hunting last night-

Can we have a 'forfeit remaining rounds' button for when you're playing Prune (or, indeed, any other useless bot) and the record attempt is fubared? Especially with the new 'only 3 games against bots at a time' rule.
Isn't that the whole point of the rule though?
Yeah this. The other idea is good though.
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

Charlie - see this: http://www.apterous.org/viewgame.php?game=269723

I'd like to petition for Omelette numbers games to be scored the same way as letters rounds - with Stepdown scoring. It seems to make no sense that I would lose 3 points for being one away.
I don't know how feasible it is, and obviously it'll mess up comparisons between future and past games, but best to stamp out the oddity now surely? That game would have been a +2 point high score.
Presumably applies to Aegilops numbers scoring too.
User avatar
Ben Wilson
Legend
Posts: 4547
Joined: Fri Jan 11, 2008 5:05 pm
Location: North Hykeham

Re: Feature requests

Post by Ben Wilson »

Jon Corby wrote:
Ben Wilson wrote:Couple of things whilst pb/record hunting last night-

Can we have a 'forfeit remaining rounds' button for when you're playing Prune (or, indeed, any other useless bot) and the record attempt is fubared? Especially with the new 'only 3 games against bots at a time' rule.
Isn't that the whole point of the rule though?
Not quite- rather than abandoning the game and starting a new one my 'button' would automatically enter zero scores for the human player for the rest of the game- e.g. a numbers attack against prune that stands at 17-0 after 3 rounds would be completed and recorded as 17-0. I used to do this anyway even before the new rule came in and imho it'd just be a time-saver for those more concerned with pbs than averages (like yours truly).
User avatar
Jon Corby
Moral Hero
Posts: 8021
Joined: Mon Jan 21, 2008 8:36 am

Re: Feature requests

Post by Jon Corby »

Ben Wilson wrote:
Jon Corby wrote:
Ben Wilson wrote:Couple of things whilst pb/record hunting last night-

Can we have a 'forfeit remaining rounds' button for when you're playing Prune (or, indeed, any other useless bot) and the record attempt is fubared? Especially with the new 'only 3 games against bots at a time' rule.
Isn't that the whole point of the rule though?
Not quite- rather than abandoning the game and starting a new one my 'button' would automatically enter zero scores for the human player for the rest of the game- e.g. a numbers attack against prune that stands at 17-0 after 3 rounds would be completed and recorded as 17-0. I used to do this anyway even before the new rule came in and imho it'd just be a time-saver for those more concerned with pbs than averages (like yours truly).
Yes.

Isn't that the whole point of the rule though?
User avatar
Ben Wilson
Legend
Posts: 4547
Joined: Fri Jan 11, 2008 5:05 pm
Location: North Hykeham

Re: Feature requests

Post by Ben Wilson »

Jon Corby wrote:
Ben Wilson wrote:Not quite- rather than abandoning the game and starting a new one my 'button' would automatically enter zero scores for the human player for the rest of the game- e.g. a numbers attack against prune that stands at 17-0 after 3 rounds would be completed and recorded as 17-0. I used to do this anyway even before the new rule came in and imho it'd just be a time-saver for those more concerned with pbs than averages (like yours truly).
Yes.

Isn't that the whole point of the rule though?
If it is then it hasn't really done its job as there's nothing stopping me from abandoning games in the manner described above by blanking every round until the game ends, I'm just asking for a quicker way of doing that.
User avatar
Michael Wallace
Racoonteur
Posts: 5458
Joined: Mon Jan 21, 2008 5:01 am
Location: London

Re: Feature requests

Post by Michael Wallace »

My thoughts:

There are two types of player who would want to be able to abort games, going for a high score (which you could call a 'global' objective), and going for a max (a 'personal' objective). I totally agree that when you could start as many games as you wanted this potentially messes up the high scores because you could just start and restart until you get two 9s in the opening rounds (or whatever).

On the other hand, I'm not really convinced this is a problem if you're trying to max a game yourself. I remember when I was trying to get a NA max and it wasn't much fun proceeding with a game once you'd missed a round (although I always tried to finish them since I wanted my stats to be accurate).

I think my point is that a max game is only really a personal achievement, and getting one isn't to the detriment of other players, whereas a high score means you've knocked someone else off the top. If you think it's 'cheating' if you've maxed a game after endless restarts, then that's your view, but does it really matter?

One 'solution' might be to make it that there is a bot you can play specifically for max game attempts, where the game ends the moment you've missed a round. Such games wouldn't appear on high score tables, count towards your stats, etc. etc., but could be acknowledged on the stats page for that variant (or you could just get an item for it).

Anyone see what I mean? Opinions?
Gavin Chipper
Post-apocalypse
Posts: 13302
Joined: Mon Jan 21, 2008 10:37 pm

Re: Feature requests

Post by Gavin Chipper »

When I used to do bullet numbers attacks, I used to quit if I missed a target. Well, I think if I'd survived about 7 or 8 I normally just carried on to the end anyway but less than that and I quit and started again. At the time I did feel it was probably a little tragic and I can see why people might want to stop that sort of practice, but I can also see why some people might want to allow it. So that's your answer.
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

IF $word_validity = 0 {
hideModule (lexplorer, pencilwork);
}
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

Matt Morrison wrote:IF $word_validity = 0 {
hideModule (lexplorer, pencilwork);
}
Interesting idea but the word might've been pencilled anyway if 1) the word used to be valid and was pencilled before it was removed 2) someone pencilled it in a different language.
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

Charlie Reams wrote:
Matt Morrison wrote:IF $word_validity = 0 {
hideModule (lexplorer, pencilwork);
}
Interesting idea but the word might've been pencilled anyway if 1) the word used to be valid and was pencilled before it was removed 2) someone pencilled it in a different language.
Damn. I did think of 1) but 2) completely passed me by. You were generous when you said "interesting idea" - scrap it, was just trying to tidy up!
User avatar
JimBentley
Fanatic
Posts: 2820
Joined: Fri Jan 11, 2008 6:39 pm
Contact:

Re: Feature requests

Post by JimBentley »

I go for PBs sometimes in the strange formats, but if I fuck up an early round (which happens often) I always, always play the game out and always have. Even if I continue to be shit in it. It's character-building, or something.
User avatar
Ben Wilson
Legend
Posts: 4547
Joined: Fri Jan 11, 2008 5:05 pm
Location: North Hykeham

Re: Feature requests

Post by Ben Wilson »

Gavin Chipper wrote:When I used to do bullet numbers attacks, I used to quit if I missed a target. Well, I think if I'd survived about 7 or 8 I normally just carried on to the end anyway but less than that and I quit and started again. At the time I did feel it was probably a little tragic and I can see why people might want to stop that sort of practice, but I can also see why some people might want to allow it. So that's your answer.
I've had a think about this and it strikes me that most of the time this 'cba to continue' attitude will apply to numbers attacks over everything else. in 15-rounders and letters attacks there are always opportunities for something special later on, say a flake, a pencil or just a generally good spot. I don't think I've ever deliberately gashed a conundrum attack- largely as it'd take so long it'd be futile anyway, and conundrums are simple and fun- and you now get items for them too.

The solution is simple- numbers games items! :) Maybe a hand displaying an amount of fingers equal to the number of large numbers chosen (with a polydactyl hand for 6-large hyper sadists), or some kinda of wtp-esque difficulty rating like the conundrums?
User avatar
Kai Laddiman
Fanatic
Posts: 2314
Joined: Wed Oct 15, 2008 3:37 pm
Location: My bedroom

Re: Feature requests

Post by Kai Laddiman »

In the conundrum section on Lexplorer, could it say who was playing the game? So instead of:

Code: Select all

Scramble     Solver    Answer
MORAZLIER    No-one   MORALIZER
Have:

Code: Select all

Scramble                  Solver                           Answer
MORAZLIER                 No-one                          MORALIZER
                 Debbi Flack vs Kai Laddiman
16/10/2007 - Episode 4460
Dinos Sfyris 76 - 78 Dorian Lidell
Proof that even idiots can get well and truly mainwheeled.
Hugh Binnie
Enthusiast
Posts: 290
Joined: Fri Jul 24, 2009 9:46 pm

Re: Feature requests

Post by Hugh Binnie »

In Superstats, could the nines offered page include touchdown too?
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

Hugh Binnie wrote:In Superstats, could the nines offered page include touchdown too?
I think it already does, but the change was fairly recent so you might need to wait for the pages to update.
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

How about an extra column on game recaps, nice and thin, just for conundrum difficulty - but only on CAs, not just for the 1 conundrum per 15 rounder.
For CAs though woudl introduce an at-a-glance understanding of the overall hardness - hell you could even introduce 'average conundrum difficulty' onto CA recap pages.
User avatar
Michael Wallace
Racoonteur
Posts: 5458
Joined: Mon Jan 21, 2008 5:01 am
Location: London

Re: Feature requests

Post by Michael Wallace »

Matt Morrison wrote:For CAs though woudl introduce an at-a-glance understanding of the overall hardness
Pervert.

On the subject of conundrums, I know the whole "you get 225s for all 15 rounds" thing is really hard to implement, but how about a CA speed mode - surely it's not too hard to just add up all the buzz times at the end? (I know lag and shit, but it's a thought.)
Hugh Binnie
Enthusiast
Posts: 290
Joined: Fri Jul 24, 2009 9:46 pm

Re: Feature requests

Post by Hugh Binnie »

Charlie Reams wrote:
Hugh Binnie wrote:In Superstats, could the nines offered page include touchdown too?
I think it already does, but the change was fairly recent so you might need to wait for the pages to update.
Ah, excellent. Right you are. :D
Eoin Monaghan
Kiloposter
Posts: 1462
Joined: Mon Dec 08, 2008 7:33 pm

Re: Feature requests

Post by Eoin Monaghan »

Irish lexicon.
Gavin Chipper
Post-apocalypse
Posts: 13302
Joined: Mon Jan 21, 2008 10:37 pm

Re: Feature requests

Post by Gavin Chipper »

Eoin Monaghan wrote:Irish lexicon.
To be sure, to be sure.

Right, what's next?
Liam Tiernan
Devotee
Posts: 799
Joined: Thu Jun 04, 2009 5:12 pm
Location: Kildare, Rep. of Ireland

Re: Feature requests

Post by Liam Tiernan »

Gavin Chipper wrote:
Eoin Monaghan wrote:Irish lexicon.
To be sure, to be sure.

Right, what's next?
"Reduplication is an alleged trait of Hiberno-English strongly associated with stage-Irish and Hollywood films. It is virtually never used in reality."

Amadán.
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

Eoin Monaghan wrote:Irish lexicon.
Would happily, if you can find one.
Matt Bayfield
Devotee
Posts: 539
Joined: Thu May 14, 2009 8:39 am
Location: Seated at a computer

Re: Feature requests

Post by Matt Bayfield »

Not that I'm competitive about Inventory Items or anything, but I would like to be able to click an Inventory item and be taken to the list of the top 25 (say) players who have the greatest number of that particular item. This page now exists for pencils/bronze pencils combined (i.e. the fabulous Pencilvania). And it would sort of be an extension of the "Who's got most of this item?" top 10 list which used to be on the apterous homepage.

Alternatively, the same data could be available from a single statland page listing every possible inventory item, rather than being hyperlinked from inventory item icons in users' profiles.

I don't know whether all these extra statland-style pages would slow apterous down, in terms of needing daily updates, etc. And of course, presence of such pages may eliminate some of the mystique of knowing what inventory items are awarded for... but since the items are visible to all anyway, I'm not sure that's a big deal?
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

Thanks so much for sorting out Omelette (et al) numbers Charlie, really does mean a lot to me. Will have a crack at recording a new 15 high score later, and it'll be in tribute to you if I do x
JackHurst
Series 63 Champion
Posts: 2012
Joined: Tue Jan 20, 2009 8:40 pm

Re: Feature requests

Post by JackHurst »

Can we have a page on statland that is most time played per day/month/week, and it lists the most time a player have played in a 24 hour/7 day/4 week period. The interesting thing about this is that it could feature the same player on the leaderboard multiple times.
User avatar
Ian Volante
Postmaster General
Posts: 3967
Joined: Wed Sep 03, 2008 8:15 pm
Location: Edinburgh
Contact:

Re: Feature requests

Post by Ian Volante »

If a word (like my surname) is valid in numerous languages, does it have multiple pencils associated with it? Appears to be only one in Lexplorer.

EDIT: Seems to be the case. Shame! Suppose we'd get severely flooded otherwise.
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

Ian Volante wrote:If a word (like my surname) is valid in numerous languages, does it have multiple pencils associated with it? Appears to be only one in Lexplorer.

EDIT: Seems to be the case. Shame! Suppose we'd get severely flooded otherwise.
And for the reference, Bayfield done a learn on me the other day - it will be bronze or regular purely based on the type of game being played when it is pencilled. Which makes sense.
JackHurst
Series 63 Champion
Posts: 2012
Joined: Tue Jan 20, 2009 8:40 pm

Re: Feature requests

Post by JackHurst »

Could this page somehow display up to further than third place for formats where max games are plenty.
Matt Bayfield
Devotee
Posts: 539
Joined: Thu May 14, 2009 8:39 am
Location: Seated at a computer

Re: Feature requests

Post by Matt Bayfield »

Funny that Ian should talk about his surname being valid in certain languages on apterous... as only a few days ago, I maxed a round in French play with VOLANTE. Disappointingly (for me), Anglo Italian had already beaten me to the pencil!
Matt Bayfield
Devotee
Posts: 539
Joined: Thu May 14, 2009 8:39 am
Location: Seated at a computer

Re: Feature requests

Post by Matt Bayfield »

It's been a while since the Duel was re-vamped... and whilst I admired that attempt to theme the days of the week... I (and I think a few others) are getting a bit bored of the Duels where the vast majority of the players score equally (or almost equally), and even one small mistake can sometimes cost you 50 places in that day's results. The chief "culprits" here are:
  • The 3- or 4-round Duels, usually with long time limits. These are often maxed by well over 10 players, and even when they're not maxed, many many players end up on exactly the same score.
    The ridiculously hard "maxes only" Duels, usually Speed, where out of 20 or so rounds, most players only manage to score in perhaps one or two rounds. For example, Speed Hyper Touch Maxes Only. A far better indication of players' talents in these hard formats would be to remove the "maxes only" scoring. "Maxes only" scoring should be reserved for formats where players are much more likely to max rounds.
I'd be keen to see those formats of Duels replaced by something different. Don't know whether anyone else agrees?
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

Matt Bayfield wrote:It's been a while since the Duel was re-vamped... and whilst I admired that attempt to theme the days of the week... I (and I think a few others) are getting a bit bored of the Duels where the vast majority of the players score equally (or almost equally), and even one small mistake can sometimes cost you 50 places in that day's results. The chief "culprits" here are:
  • The 3- or 4-round Duels, usually with long time limits. These are often maxed by well over 10 players, and even when they're not maxed, many many players end up on exactly the same score.
    The ridiculously hard "maxes only" Duels, usually Speed, where out of 20 or so rounds, most players only manage to score in perhaps one or two rounds. For example, Speed Hyper Touch Maxes Only. A far better indication of players' talents in these hard formats would be to remove the "maxes only" scoring. "Maxes only" scoring should be reserved for formats where players are much more likely to max rounds.
I'd be keen to see those formats of Duels replaced by something different. Don't know whether anyone else agrees?
Funny you should mention that, I just finished scheduling a bunch of novelties for the next week. If there's a wide desire for a more permanent revamp then I'll certainly consider it.
JackHurst
Series 63 Champion
Posts: 2012
Joined: Tue Jan 20, 2009 8:40 pm

Re: Feature requests

Post by JackHurst »

I'm not much of a hard core Duellist, but I think I completely see where Matt's Coming from, I think the two types matt has mentioned could be removed or maybe made less severe.
User avatar
Ian Volante
Postmaster General
Posts: 3967
Joined: Wed Sep 03, 2008 8:15 pm
Location: Edinburgh
Contact:

Re: Feature requests

Post by Ian Volante »

JackHurst wrote:I'm not much of a hard core Duellist, but I think I completely see where Matt's Coming from, I think the two types matt has mentioned could be removed or maybe made less severe.
I'm all for more variety on the duels, it feels like it's a little stale at the moment, but the upcoming novelties should help. I suppose people just don't like them when they're too weird. I say bollocks those people :)
meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
User avatar
Michael Wallace
Racoonteur
Posts: 5458
Joined: Mon Jan 21, 2008 5:01 am
Location: London

Re: Feature requests

Post by Michael Wallace »

To throw my thoughts into the ring. I don't really care about a duel being a good "indication of players' talents", I care about them being fun. I quite like the really short (in terms of rounds) duels because you know that you really should be maxing them, which makes me approach them quite differently to a 17 round speed game. I find the very difficult maxes only variants a bit dull, mostly because if you're a bit shit (like me) you start to think it's a bit of a waste of time, but I can accept that because I'm shit at that type of game. If you had, say, a speed aegilops NA I'd really enjoy it (even if I didn't do that well), so I can appreciate that there will be people who enjoy a speed hyper touch maxes only variant.

In short, I don't really care, but I want more numbers in the duel :twisted:
Marc Meakin
Post-apocalypse
Posts: 6338
Joined: Wed May 20, 2009 3:37 pm

Re: Feature requests

Post by Marc Meakin »

If a prisoners dilemma (or scattagories )version could be incorporated, that would be good, if unlikely to set up (sound of throwing gauntlet).
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
Matthew Tassier
Acolyte
Posts: 212
Joined: Fri Sep 25, 2009 11:37 am

Re: Feature requests

Post by Matthew Tassier »

Personally I love the variety in the duels and think the mix works pretty well at the moment. The daft 3-4 round 90 second ones are quite a different challenge that give everyone a chance of coming top for a change, although I wouldn't miss them much. However I enjoy the challenge of the speed hyper max only type as you can be really proud of each point you score. I think it would be good if there was an occasional foreign language duel, and some all-numbers ( :) ) and some all-conundrums ( :( ) ones.
Ryan Taylor
Postmaster General
Posts: 3661
Joined: Sun Oct 25, 2009 6:18 pm

Re: Feature requests

Post by Ryan Taylor »

Matthew Tassier wrote:I think it would be good if there was an occasional foreign language duel
I'm against this, if any foreign languages came up I simple wouldn't bother clicking play. I'm sure their must be other ignorant sods like me who have never bothered to learn a language or languages.
User avatar
Ben Hunter
Kiloposter
Posts: 1770
Joined: Wed Oct 15, 2008 2:54 pm
Location: S Yorks

Re: Feature requests

Post by Ben Hunter »

Ryan Taylor wrote:
Matthew Tassier wrote:I think it would be good if there was an occasional foreign language duel
I'm against this, if any foreign languages came up I simple wouldn't bother clicking play. I'm sure their must be other ignorant sods like me who have never bothered to learn a language or languages.
I'm for it. There's the potential to become reasonably good at foreign language Countdown without learning the language. It's just like unlimited, there are a load of new words you have to learn to get good at it, and there are still (afaik) unlimited duels...
Ryan Taylor
Postmaster General
Posts: 3661
Joined: Sun Oct 25, 2009 6:18 pm

Re: Feature requests

Post by Ryan Taylor »

Ben Hunter wrote:
Ryan Taylor wrote:
Matthew Tassier wrote:I think it would be good if there was an occasional foreign language duel
I'm against this, if any foreign languages came up I simple wouldn't bother clicking play. I'm sure their must be other ignorant sods like me who have never bothered to learn a language or languages.
I'm for it. There's the potential to become reasonably good at foreign language Countdown without learning the language. It's just like unlimited, there are a load of new words you have to learn to get good at it, and there are still (afaik) unlimited duels...
I'm also against unlimited duels and numbers and conundrums and blind ones too. Oh, and Gevin scoring.
User avatar
Adam Gillard
Kiloposter
Posts: 1762
Joined: Thu Feb 11, 2010 8:42 pm
Location: About 45 minutes south-east of Thibodaux, Louisiana

Re: Feature requests

Post by Adam Gillard »

JackHurst wrote:Can we have a page on statland that is most time played per day/month/week, and it lists the most time a player have played in a 24 hour/7 day/4 week period. The interesting thing about this is that it could feature the same player on the leaderboard multiple times.
Please don't make that page. It's bad enough seeing myself on the total time played page. I'm pretty sure I'd top all of those categories.
Mike Brown: "Round 12: T N R S A E I G U

C1: SIGNATURE (18) ["9; not written down"]
C2: SEATING (7)
Score: 108–16 (max 113)

Another niner for Adam and yet another century. Well done, that man."
JackHurst
Series 63 Champion
Posts: 2012
Joined: Tue Jan 20, 2009 8:40 pm

Re: Feature requests

Post by JackHurst »

Can the words using box be tweaked so that we can make it only add consonants or vowels to the selection we put into Lexplorer.

To be honest, I don't see many users making use of this, but I would, and I know how much you love doing stuff for me, Charlie. :P


Oh yeah, and can u plz change my shitty avatar to something better.
User avatar
Matt Morrison
Post-apocalypse
Posts: 7822
Joined: Wed Oct 22, 2008 2:27 pm
Location: London
Contact:

Re: Feature requests

Post by Matt Morrison »

On the subject of duels, Christ I've never been so fucking scared by the first round ever before.
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

Matt Morrison wrote:On the subject of duels, Christ I've never been so fucking scared by the first round ever before.
Just wait til tomorrow :lol:
JackHurst
Series 63 Champion
Posts: 2012
Joined: Tue Jan 20, 2009 8:40 pm

Re: Feature requests

Post by JackHurst »

As somebody who doesnt take the duels seriously, I could easily see why someone who takes it seriously would get very pissed off by todays duel as its basically more of a contest of who can touch type the best more than anything else, and I dont think thats what the duel should be about.
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

JackHurst wrote:As somebody who doesnt take the duels seriously, I could easily see why someone who takes it seriously would get very pissed off by todays duel as its basically more of a contest of who can touch type the best more than anything else, and I dont think thats what the duel should be about.
So your feature request is that you'd like to start taking the duel more seriously?
User avatar
JimBentley
Fanatic
Posts: 2820
Joined: Fri Jan 11, 2008 6:39 pm
Contact:

Re: Feature requests

Post by JimBentley »

Charlie Reams wrote:
Matt Morrison wrote:On the subject of duels, Christ I've never been so fucking scared by the first round ever before.
Just wait til tomorrow :lol:
I'm loving these mad Duels - have just seen what today's is and whilst I know I'll do shit at it, I'm looking forward to the insanity of actually playing it (and am intrigued as to what the fuck tomorrow's is going to be like)!

On a completely unrelated note (no really, I know I always write that and then continue talking about something that's obviously related, but not this time) how about a records page for Top Dog? I know Innis has survived about 70 odd rounds of conundrums and Craig's done really long runs of numbers, but I wonder what the records actually are?
User avatar
Charlie Reams
Site Admin
Posts: 9494
Joined: Fri Jan 11, 2008 2:33 pm
Location: Cambridge
Contact:

Re: Feature requests

Post by Charlie Reams »

JimBentley wrote: On a completely unrelated note (no really, I know I always write that and then continue talking about something that's obviously related, but not this time) how about a records page for Top Dog? I know Innis has survived about 70 odd rounds of conundrums and Craig's done really long runs of numbers, but I wonder what the records actually are?
I kinda deliberately didn't do that, because I wanted Top Dog games to be quick and disposable. But things didn't really turn out that way, so maybe I'll add some records pages after all.
Locked