Kirk and I discussed this before, we couldn't work out what to do with letters which only one player used.Marc Meakin wrote:How about a variant where you make your best word (9 max) from say a 12 letter pick, but the twist is that discarded letters are then carried over to the next round, thus making play strategic.
Good idea for a variant?
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
-
- Rookie
- Posts: 95
- Joined: Sat May 30, 2009 8:10 pm
Re: Good idea for a variant?
How about a variant whereby if you think you have the max (or the max you and your opponent are likely to find), you can hit the 'end round early' button and if both players have a word of the same length/same numbers target than the player who hits the button first scores?
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
This seems to be "suggest Kirk's old ideas" dayNiall Seymour wrote:How about a variant whereby if you think you have the max (or the max you and your opponent are likely to find), you can hit the 'end round early' button and if both players have a word of the same length/same numbers target than the player who hits the button first scores?
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
As it's his birthday today, shouldn't that be '' suggest old Kirk's ideas day''Charlie Reams wrote:This seems to be "suggest Kirk's old ideas" dayNiall Seymour wrote:How about a variant whereby if you think you have the max (or the max you and your opponent are likely to find), you can hit the 'end round early' button and if both players have a word of the same length/same numbers target than the player who hits the button first scores?
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
Maybe the person with the longest word (or fastest declaration if words are of same length) should determine which letters are carried over.Charlie Reams wrote:Kirk and I discussed this before, we couldn't work out what to do with letters which only one player used.Marc Meakin wrote:How about a variant where you make your best word (9 max) from say a 12 letter pick, but the twist is that discarded letters are then carried over to the next round, thus making play strategic.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
-
- Kiloposter
- Posts: 1123
- Joined: Sat Mar 01, 2008 3:15 pm
- Location: Harlow
Re: Good idea for a variant?
How about a variant where you scored more for using awkward letters? (eg JQVXZ might count double)
Probably need to avoid Scrabble values to keep Mattel/Hasbro lawyers away
Probably need to avoid Scrabble values to keep Mattel/Hasbro lawyers away
-
- Post-apocalypse
- Posts: 13293
- Joined: Mon Jan 21, 2008 10:37 pm
Re: Good idea for a variant?
Moving away from letters (this may have come up before) but how about a numbers scoring system where you score more for using fewer numbers?
- Ben Wilson
- Legend
- Posts: 4547
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Good idea for a variant?
Can we have hyper/junior omelette at some point then please? If only for the sheer fun hyperomelette numbers would provide.Charlie Reams wrote:My main resistance to it, in terms of actually implementing it, is that I'm mostly interested by variants which encourage exploration of any otherwise-neglected part of the lexicon, like Omelette and Unlimited.
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
Probably not the right thread for this, but how about an Apterous decathlon where players compete in 10 different variants to find the best all rounder.
I suppose it could be done as a special daily (Daley?) duel, (over 10 days)maybe.
I suppose it could be done as a special daily (Daley?) duel, (over 10 days)maybe.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
-
- Post-apocalypse
- Posts: 13293
- Joined: Mon Jan 21, 2008 10:37 pm
Re: Good idea for a variant?
I think an implanted 9 system would be a good game. Not conundrums, but letters rounds where there is always a 9 available, so obviously you can declare less. Apterous would obviously have to pick the letters. Selections wouldn't be excluded on the basis of having more than one valid 9. The probability of each selection coming up would be proportional to the probability of it coming up normally.
I think this would make a good training aid for finding likely 9s (so I'll have none of this "it would be a boring variant" rubbish). I tend to think that training aid variants would be a good way forward for Apterous.
I think this would make a good training aid for finding likely 9s (so I'll have none of this "it would be a boring variant" rubbish). I tend to think that training aid variants would be a good way forward for Apterous.
-
- Enthusiast
- Posts: 290
- Joined: Fri Jul 24, 2009 9:46 pm
Re: Good idea for a variant?
I agree wholeheartedly with Gavin's suggestions (training aids in general, and that training aid in particular).
- Ben Wilson
- Legend
- Posts: 4547
- Joined: Fri Jan 11, 2008 5:05 pm
- Location: North Hykeham
Re: Good idea for a variant?
I had an idea last night for a dogfight-style game where rather than increasingly tight time limits, the number of letters you play with increases every other round. For example, you start off with 5 letters in round 1, then go up to 6 letters in round 3 and so forth until you hit 15 letters at round 21.
A letters challenge under these rules would get utterly lethal after a while and would have the advantage of having dogfight-style percentage scores and meaningful overall high scores- I honestly can't imagine many people with the possible exception of Paul Howe making it past 12 letters.
I can't quite see how numbers attacks would work under these rules- apterous brainfarts at hyper numbers enough as it is- but a 15-rounder with 11 different letters lengths, the 3 different numbers games and a random conundrum would be fun.
The only name I've come up for this so far is Hydra- the mythical beast where every time you cut one of its heads off, two more grew back in its place.
A letters challenge under these rules would get utterly lethal after a while and would have the advantage of having dogfight-style percentage scores and meaningful overall high scores- I honestly can't imagine many people with the possible exception of Paul Howe making it past 12 letters.
I can't quite see how numbers attacks would work under these rules- apterous brainfarts at hyper numbers enough as it is- but a 15-rounder with 11 different letters lengths, the 3 different numbers games and a random conundrum would be fun.
The only name I've come up for this so far is Hydra- the mythical beast where every time you cut one of its heads off, two more grew back in its place.
-
- Kiloposter
- Posts: 1462
- Joined: Mon Dec 08, 2008 7:33 pm
Re: Good idea for a variant?
How about Nasty Letters? You can have unlimited vowels and consonants and you can have Q and Y and Z more than once in a round. It would increase the amount of obscure words and would provide lots of pencils.
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
How about this variant: when you used all the numbers in numbers round, you get twice the points.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
-
- Series 62 Champion
- Posts: 775
- Joined: Fri Oct 31, 2008 2:13 pm
Re: Good idea for a variant?
Adding to Dmitry's idea, I've thought of a variation for letters. You could have 9 letters, and you can use one of the letters unlimitedly. You 2x, 3x, 4x etc your score the number of times you use it. However, if you use the E 3 times eg STEEPER and your opponent uses it twice eg PEDERAST, your opponent would score 16 (8x2) even though your word would score 21.
It would be called Multiplier.
It would be called Multiplier.
Re: Good idea for a variant?
I like that idea.Marc Meakin wrote:How about a variant where you make your best word (9 max) from say a 12 letter pick, but the twist is that discarded letters are then carried over to the next round, thus making play strategic.
I also think the idea about a variant where you only pick consonants is a good one.
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
No. I think this is better: if your word length is equal to the length of the longest possible word in the dictionary, you get twice the points for that word (a rule which is REALLY used on http://www.wedigtv.com. I played it there many times). I call it The Undefeatable Dictionary.Oliver Garner wrote:Adding to Dmitry's idea, I've thought of a variation for letters. You could have 9 letters, and you can use one of the letters unlimitedly. You 2x, 3x, 4x etc your score the number of times you use it. However, if you use the E 3 times eg STEEPER and your opponent uses it twice eg PEDERAST, your opponent would score 16 (8x2) even though your word would score 21.
It would be called Multiplier.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
-
- Series 62 Champion
- Posts: 775
- Joined: Fri Oct 31, 2008 2:13 pm
Re: Good idea for a variant?
Kirk would get over 200 points every game!Dmitry Goretsky wrote: No. I think this is better: if your word length is equal to the length of the longest possible word in the dictionary, you get twice the points for that word (a rule which is REALLY used on http://www.wedigtv.com. I played it there many times). I call it The Undefeatable Dictionary.
-
- Enthusiast
- Posts: 290
- Joined: Fri Jul 24, 2009 9:46 pm
Re: Good idea for a variant?
That's nothing — I just got 47,000. >__>Oliver Garner wrote:Kirk would get over 200 points every game!Dmitry Goretsky wrote: No. I think this is better: if your word length is equal to the length of the longest possible word in the dictionary, you get twice the points for that word (a rule which is REALLY used on http://www.wedigtv.com. I played it there many times). I call it The Undefeatable Dictionary.
Probably the less said about wedigtv, the better.
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
Mi highscore is about 30,000 and my average score is about 20,000Hugh Binnie wrote:That's nothing — I just got 47,000. >__>Oliver Garner wrote:Kirk would get over 200 points every game!Dmitry Goretsky wrote: No. I think this is better: if your word length is equal to the length of the longest possible word in the dictionary, you get twice the points for that word (a rule which is REALLY used on http://www.wedigtv.com. I played it there many times). I call it The Undefeatable Dictionary.
Probably the less said about wedigtv, the better.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Good idea for a variant?
Totally. I forgot how absolutely dire this is. I could've played about two fifteen rounders in the time it took me to play one 'game' on there.Hugh Binnie wrote:Probably the less said about wedigtv, the better.
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
Wedigtv is TOTALLY IMPRESSIVE!Michael Wallace wrote:Totally. I forgot how absolutely dire this is. I could've played about two fifteen rounders in the time it took me to play one 'game' on there.Hugh Binnie wrote:Probably the less said about wedigtv, the better.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Good idea for a variant?
I suggest you visit http://www.apterous.org and then be prepared to use the 'edit' feature on here.Dmitry Goretsky wrote: Wedigtv is TOTALLY IMPRESSIVE!
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Good idea for a variant?
1) Almost certainly been suggested before, but how about a variant where you get points depending on how hard the conundrum is? (i.e. 10 for a level 10, 1 for a level 1, etc.)
2) A Top Dog conundrum type affair - you start on a level 1 conundrum (or some higher level if you're better), get it right you go up to a level 2 conundrum, get it wrong you take a strike. Once you're on a level 3, say, if you get it right you go up to level 4, if you get it wrong you go down to level 2. You 'win' if you manage N conundrums correct at level L (maybe in a row, but that might be too hard), where L is the peak conundrum level Mr Dog thinks you're suitable for, and N is calculated too. Maybe not different enough to existing variants, but I quite like the idea of working your way up to your 'target' level where you then have to get a certain number right, plus it's a good one for those of us who are shit at conundrums (i.e. me). I'm not sure I've explained this particularly coherently, though.
2) A Top Dog conundrum type affair - you start on a level 1 conundrum (or some higher level if you're better), get it right you go up to a level 2 conundrum, get it wrong you take a strike. Once you're on a level 3, say, if you get it right you go up to level 4, if you get it wrong you go down to level 2. You 'win' if you manage N conundrums correct at level L (maybe in a row, but that might be too hard), where L is the peak conundrum level Mr Dog thinks you're suitable for, and N is calculated too. Maybe not different enough to existing variants, but I quite like the idea of working your way up to your 'target' level where you then have to get a certain number right, plus it's a good one for those of us who are shit at conundrums (i.e. me). I'm not sure I've explained this particularly coherently, though.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
Why must you push your disgusting homophiliac agenda on the rest of us? I'm 12 years old and what is this? Some of us are just trying to raise a family LIKE GOD INTENDED and you want my darling son Archibald to be taught how to put on a conundrum IN SCHOOL. "Just on a banana?" you say. That's just the beginning! If you tolerate this then your children will be next. Homeopathy is a choice, and a sickening one at that. Ban the burka. ENGERLAND! ENGERLAND! ENGERLAND!Michael Wallace wrote:1) Almost certainly been suggested before, but how about a variant where you get points depending on how hard the "conundrum" is?
Good idea.Michael Wallace wrote:A Top Dog conundrum type affair - you start on a level 1 conundrum (or some higher level if you're better), get it right you go up to a level 2 conundrum, get it wrong you take a strike
- Matt Morrison
- Post-apocalypse
- Posts: 7822
- Joined: Wed Oct 22, 2008 2:27 pm
- Location: London
- Contact:
Re: Good idea for a variant?
I like the idea of different points for different difficulty rounds... which has given me this idea (also maybe idea'd by someone else before).
Reminded me of gameshows where you can choose a difficulty for a question.
Would be cool if you could choose difficulties for apterous rounds.
Letters would be easy - you choose a max between 5 and 9, apterous picks a round where the letters will yield that length of maximum.
Conundrums - you choose a difficulty between 1 and 10.
Not sure about numbers.
Would potentially produce some awesome tactical battles. Not entirely sure about scoring or limitations, for example the elite players would fancy themselves to know most 9s so would keep picking rounds with 9s in, so maybe you can only pick one 9 round each per game? Actually, just making a 9 worth 9 points rather than 18 would help a lot too. Maybe even enforced flat scoring for the letters rounds could work a treat. Hmm. Conundrums presumably 1-10 points for hardness like Michael suggested.
Positive feedback, etc.?
Reminded me of gameshows where you can choose a difficulty for a question.
Would be cool if you could choose difficulties for apterous rounds.
Letters would be easy - you choose a max between 5 and 9, apterous picks a round where the letters will yield that length of maximum.
Conundrums - you choose a difficulty between 1 and 10.
Not sure about numbers.
Would potentially produce some awesome tactical battles. Not entirely sure about scoring or limitations, for example the elite players would fancy themselves to know most 9s so would keep picking rounds with 9s in, so maybe you can only pick one 9 round each per game? Actually, just making a 9 worth 9 points rather than 18 would help a lot too. Maybe even enforced flat scoring for the letters rounds could work a treat. Hmm. Conundrums presumably 1-10 points for hardness like Michael suggested.
Positive feedback, etc.?
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Good idea for a variant?
Interesting....and when you click "6" to say you want a round where the max is 6, your opponent doesn't know you've clicked 6 and is still able to risk 7s whereas you know that the dodgy 7 is clearly invalid. Good tactical game. Not sure if it will work as, like you suggest, I'd always click 8 or 9 probably.Matt Morrison wrote:
Letters would be easy - you choose a max between 5 and 9, apterous picks a round where the letters will yield that length of maximum.
Conundrums - you choose a difficulty between 1 and 10.
Not sure about numbers.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
Furthermore, what if: you get to pick the difficulty of the round and, if you max it, you retain control for the next round. This adds a further tactical element, akin to the "question or nominate" aspect of 15-to-1.
- Matt Morrison
- Post-apocalypse
- Posts: 7822
- Joined: Wed Oct 22, 2008 2:27 pm
- Location: London
- Contact:
Re: Good idea for a variant?
Yeah this is sounding really rather good. Obviously "enforced max" rounds auto-picked by apterous have been mentioned many times before, and I don't know how much extra work that is for you Charlie but I'm loving that you are responding positively! It's so TV friendly we could one day even see an apterous gameshow.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Good idea for a variant?
By 'retain control' do you mean both players still score 8 points but you retain control over length of word to play? I'm not sure I'm a fan of this as if you're playing one of the top lads the control won't be passed around much and then going first is a huge advantage. I prefer alternating controls.Charlie Reams wrote:Furthermore, what if: you get to pick the difficulty of the round and, if you max it, you retain control for the next round. This adds a further tactical element, akin to the "question or nominate" aspect of 15-to-1.
-
- Postmaster General
- Posts: 3661
- Joined: Sun Oct 25, 2009 6:18 pm
Re: Good idea for a variant?
Yeah you would still score same points but you would always be the one who knew what max was available. You could play a conundrum in the first round to see who gains control.Kirk Bevins wrote:By 'retain control' do you mean both players still score 8 points but you retain control over length of word to play? I'm not sure I'm a fan of this as if you're playing one of the top lads the control won't be passed around much and then going first is a huge advantage. I prefer alternating controls.Charlie Reams wrote:Furthermore, what if: you get to pick the difficulty of the round and, if you max it, you retain control for the next round. This adds a further tactical element, akin to the "question or nominate" aspect of 15-to-1.
- Kirk Bevins
- God
- Posts: 4923
- Joined: Mon Jan 21, 2008 5:18 pm
- Location: York, UK
Re: Good idea for a variant?
So not only is it much easier that you get to pick the tactics every round, you also know what the max available is and your opponent doesn't. Sounds unreasonably biased to me.Ryan Taylor wrote: Yeah you would still score same points but you would always be the one who knew what max was available.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
Having control isn't a huge advantage really, it just allows you to dictate the pace of the game. Anyway, since the top players are likely to be pushing each other to try to gain an advantage, they'd generally be requesting the most difficult rounds, so control would change more often than in a standard 15 rounder.Kirk Bevins wrote:I'm not sure I'm a fan of this as if you're playing one of the top lads the control won't be passed around much and then going first is a huge advantage.
- Matt Morrison
- Post-apocalypse
- Posts: 7822
- Joined: Wed Oct 22, 2008 2:27 pm
- Location: London
- Contact:
Re: Good idea for a variant?
Would it definitely need to be a case of only the picker knows the max though?
It would be tactically more complex that way, but if the max was announced on the letters round window then on the other hand that would counter at least part of Kirk's assertion that it biases the player in control too much.
It would be tactically more complex that way, but if the max was announced on the letters round window then on the other hand that would counter at least part of Kirk's assertion that it biases the player in control too much.
-
- Postmaster General
- Posts: 3661
- Joined: Sun Oct 25, 2009 6:18 pm
Re: Good idea for a variant?
Like Kirk said though, it would eliminate people going for a risky 7 if the max was declared as a 6. So one player not knowing the max should be a part of it.Matt Morrison wrote:Would it definitely need to be a case of only the picker knows the max though?
It would be tactically more complex that way, but if the max was announced on the letters round window then on the other hand that would counter at least part of Kirk's assertion that it biases the player in control too much.
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
Last edited by Marc Meakin on Tue Jun 29, 2010 1:02 pm, edited 1 time in total.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
- Matt Morrison
- Post-apocalypse
- Posts: 7822
- Joined: Wed Oct 22, 2008 2:27 pm
- Location: London
- Contact:
Re: Good idea for a variant?
Ssshhh Meakin, we're discussing something important.
-
- Postmaster General
- Posts: 3661
- Joined: Sun Oct 25, 2009 6:18 pm
Re: Good idea for a variant?
I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
IAWKKirk Bevins wrote:So not only is it much easier that you get to pick the tactics every round, you also know what the max available is and your opponent doesn't. Sounds unreasonably biased to me.Ryan Taylor wrote: Yeah you would still score same points but you would always be the one who knew what max was available.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Good idea for a variant?
It's such a good idea it's suggested in the first reply in the feature request thread (and has been repeatedly suggested by other people (myself included) ever since).Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
Re: Good idea for a variant?
Me too. I don't think Charlie's smart enough to program it though (clever reverse psychology)Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
Or maybe have unlimited time, but points would be deducted for going over a set time.Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
Say, 10 points off for every 5 seconds over a minute.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
-
- Postmaster General
- Posts: 3661
- Joined: Sun Oct 25, 2009 6:18 pm
Re: Good idea for a variant?
No I like the idea of a set time so you get all giddy when you have like 10 seconds left and about 6 rounds to go. How would the conundrum work?Marc Meakin wrote:Or maybe have unlimited time, but points would be deducted for going over a set time.Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
Say, 10 points off for every 5 seconds over a minute.
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
Oh yeah, http://www.c4countdown.co.uk/viewtopic. ... 86&start=0Michael Wallace wrote:It's such a good idea it's suggested in the first reply in the feature request thread (and has been repeatedly suggested by other people (myself included) ever since).Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
Good idea Jono.
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
-
- Postmaster General
- Posts: 3661
- Joined: Sun Oct 25, 2009 6:18 pm
Re: Good idea for a variant?
Bloody hell Meakin. You have disappointed me again nowMichael Wallace wrote:It's such a good idea it's suggested in the first reply in the feature request thread (and has been repeatedly suggested by other people (myself included) ever since).Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
-
- Post-apocalypse
- Posts: 6321
- Joined: Wed May 20, 2009 3:37 pm
Re: Good idea for a variant?
I thought that it sounded too good to be original
GR MSL GNDT MSS NGVWL SRND NNLYC NNCT
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
Honestly, this. I tried once and it proved very difficult to reconcile with the existing code. One day, though.Jon Corby wrote:Me too. I don't think Charlie's smart enough to program it though (clever reverse psychology)Ryan Taylor wrote:I actually like this idea. Minute would probably be too short, or at least it would make it challeneging. You should be able to set the length.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
Re: Good idea for a variant?
Yeah, I think I remembered you saying before about that, which is why I wrote what I did. I have to say I am frequently taken aback by the new stuff which you do introduce and the timescales involved. Do you put much effort into refactoring existing code, or is it gradually getting more unwieldy?Charlie Reams wrote:Honestly, this. I tried once and it proved very difficult to reconcile with the existing code. One day, though.Jon Corby wrote:Me too. I don't think Charlie's smart enough to program it though (clever reverse psychology)
Re: Good idea for a variant?
is there a variant where you get points for going outside and not being a loser?
i think that's got wings
i think that's got wings
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
Yeah, a lot of time is spent refactoring, generalising, stream-lining and so on. I have a somewhat autistic obsession with doing things The Right Way, and I often hold out on implementing features if I can't see The Right Way to do it. This is helped by the fact that I'm the only developer (sorry Jono), so there's no one else to get confused if I suddenly rewrite big portions of the code.Jon Corby wrote: I have to say I am frequently taken aback by the new stuff which you do introduce and the timescales involved. Do you put much effort into refactoring existing code, or is it gradually getting more unwieldy?
The only subsystem which is a real hornet's nest is conundrum generation, because that involves generating five different types of conundrum of variable length in variable languages and alphabets, variable constraints on allowable solutions and scrambles, six different scramble generation modules, multi-threaded caching, difficulty constraints, frequency balancing and so on and so on. Mostly it's fine and given the large feature set there's not really any other way to do it, but if something goes wrong, debugging can be deeply frustrating.
Oh yeah, the way there's no vowels in Hebrew is a hack as well (it just hides the button), but that would be a major undertaking to fix for no material gain, so probably something for a day when I have nothing else to do.
Re: Good idea for a variant?
Yeah, I don't like working in teams either. Not a good thing to say in interviews. Java (well, OO in general) is indeed a thing of beauty when it's done properly. It's certainly worth putting the effort in if it's a constantly evolving project. Well done though.Charlie Reams wrote:Yeah, a lot of time is spent refactoring, generalising, stream-lining and so on. I have a somewhat autistic obsession with doing things The Right Way, and I often hold out on implementing features if I can't see The Right Way to do it. This is helped by the fact that I'm the only developer (sorry Jono), so there's no one else to get confused if I suddenly rewrite big portions of the code.Jon Corby wrote: I have to say I am frequently taken aback by the new stuff which you do introduce and the timescales involved. Do you put much effort into refactoring existing code, or is it gradually getting more unwieldy?
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
1 tegen 100, for example.Matt Morrison wrote:Reminded me of gameshows where you can choose a difficulty for a question.
For numbers you could use THIS: you can pick a max "off a target" (one-off, for example).Matt Morrison wrote:Not sure about numbers.
You double the points for equalling the max word length (in letters rounds) and reaching the best "off a target" (one-off, in this example).Matt Morrison wrote:Not entirely sure about scoring or limitations.
Yep, that's it.Matt Morrison wrote:Conundrums presumably 1-10 points for hardness like Michael suggested.
Last edited by Dmitry Goretsky on Fri Jul 02, 2010 7:25 pm, edited 2 times in total.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
No, 30 sec*number of rounds.Marc Meakin wrote:You could have a variant whereby each player has a maximum of 1 minute on their clock (or maybe even 30 seconds)
to complete ALL the rounds. When your clock runs out you cannot score in any more rounds.
It would be flat scoring.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Re: Good idea for a variant?
You're very masterful. It's quite a turn-on.Dmitry Goretsky wrote:No, 30 sec*number of rounds.
- Charlie Reams
- Site Admin
- Posts: 9494
- Joined: Fri Jan 11, 2008 2:33 pm
- Location: Cambridge
- Contact:
Re: Good idea for a variant?
You'd be masterful too if you were probably a genius.Jon Corby wrote:You're very masterful. It's quite a turn-on.Dmitry Goretsky wrote:No, 30 sec*number of rounds.
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
Do you remember that I'm a probability GENIUS?!Charlie Reams wrote:You'd be masterful too if you were probably a genius.Jon Corby wrote:You're very masterful. It's quite a turn-on.Dmitry Goretsky wrote:No, 30 sec*number of rounds.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
- Michael Wallace
- Racoonteur
- Posts: 5458
- Joined: Mon Jan 21, 2008 5:01 am
- Location: London
Re: Good idea for a variant?
Possibly.Dmitry Goretsky wrote:Do you remember that I'm a probability GENIUS?!
-
- Post-apocalypse
- Posts: 13293
- Joined: Mon Jan 21, 2008 10:37 pm
Re: Good idea for a variant?
Going off at a tangent, this reminds me of a variant I suggested a while back where your score in each round depends on where a word is ranked in order of length. So you get the top score if you get the longest word. But if there are two the same length you could get the score you would for getting the 1.5th best word (based on some formula - maybe just reciprocal of rank, or maybe something that gives nicer numbers). So the highest available scores would be for darrenic games rather than games with lots of nines.Matt Morrison wrote:I like the idea of different points for different difficulty rounds
- Dmitry Goretsky
- Acolyte
- Posts: 156
- Joined: Thu Jun 24, 2010 1:45 pm
Re: Good idea for a variant?
How about binary variant? All numbers below are in the binary numeral system, except the numbers in brackets which are in decimal system.
Regular Binary
There are 16 small numbers: 2 each of 1-1000 (1-8) and 4 large: 100000 (32), 1000000 (64), 1100000 (96) and 10000000 (128), one each. The target range between 10000000 (128) and 10000000000 (1024).
Hyperbinary
There are also two large numbers: 11000000 (192) and 100000000 (256). The target range between 10000000000 (1024) and 10000000000000 (8192).
Regular Binary
There are 16 small numbers: 2 each of 1-1000 (1-8) and 4 large: 100000 (32), 1000000 (64), 1100000 (96) and 10000000 (128), one each. The target range between 10000000 (128) and 10000000000 (1024).
Hyperbinary
There are also two large numbers: 11000000 (192) and 100000000 (256). The target range between 10000000000 (1024) and 10000000000000 (8192).
Last edited by Dmitry Goretsky on Sat Jul 03, 2010 4:34 pm, edited 1 time in total.
I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
Truly yours,
Dmitry Goretsky <0668964628@mail.ru>
- JimBentley
- Fanatic
- Posts: 2820
- Joined: Fri Jan 11, 2008 6:39 pm
- Contact:
Re: Good idea for a variant?
10000 is 16. I don't think you'd be very good at this format, Dmitry. Possibly you need a more probability-focused format.Dmitry Goretsky wrote:There are 16 small numbers: 2 each of 1-10000 (1-8)