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Re: Bug reports

Posted: Sat Feb 13, 2010 10:47 pm
by Ben Wilson
# Apterous Velvet celebrated his 2900th win! 8 hours ago.

I'm pretty sure you asked me to make Velvet a woman (no, not in THAT way...).

Re: Bug reports

Posted: Sun Feb 14, 2010 3:35 am
by Andrew Feist
The round in question is here.

What happened: I type in lanolin quickly before I notice the lack of a second L. I then type in ANION, and towards the end of time I put in FOLIAR. Being pretty sure I made that last word up, I declare ANION. In the wrapup, Mr. T tells me about FLORIN and FRAZIL, but the game screen also has FOLIAR listed as a max.

So I guess FOLIAR was left off the wrapup because it was on my list, although (since it wasn't longest) it wasn't mentioned by DC as "you could have gone for, unlucky". (I didn't save a screenshot because I didn't know it would be important until after, but I don't believe it to be one of the ones where only two words get mentioned.)

Re: Bug reports

Posted: Sun Feb 14, 2010 11:38 am
by Charlie Reams
Hugh Binnie wrote:I have two classic games that I can't continue because my opponent "is offline". Only one of them has an Apterous account, as far as I can tell. (The two are Aaron Webber and Stuart Coxshall.)
This is a long-standing bug, you can work around it by starting a new Classic Game featuring the right player (either the same one or any other episode in which they appeared), which forces them to come online.

Re: Bug reports

Posted: Mon Feb 15, 2010 12:51 am
by Adam Gillard
This isn't a big problem, but every time I open the Apterous homepage or click on a link to any page within the site, the message "Quick Pester: Would you like to be notified by email (youremail@address) when someone comments on a game in which you participated?" reappears. I have clicked it away many times but it just keeps cropping up again every time I navigate to a new section of the website.

Re: Bug reports

Posted: Mon Feb 15, 2010 6:33 pm
by Matt Bayfield
Charlie Reams wrote:
Matt Bayfield wrote:Not a serious bug/problem/issue (so apologies for making your heart sink, Charlie, by posting it in this thread) but just to let you know...

...apterous seems to think that for statistical purposes (but not during gameplay), 8-letter words with an umlauted vowel, are 9 letters long. This manifests itself in a couple of ways I've noticed: some 8-letter words are included in my list of "spotted nines". Also n-letter umlauted words are also listed amongst the (n+1)-letter words in other word lists e.g. pencils gained in Superstats.
Well spotted, I caught some but not all of these. Let me know as you spot them and I'll fix them.
My 8-letter word from round one of this game from yesterday, now appears in my list of nines.

And several previous 8-letter words still seem to be in my "nines" list. As I said before, not a big issue, but on the basis of "let me know as you spot them"...

If it happens again in future, I can PM these to you if you'd rather I don't creep the number of posts up in this "Bug Reports" thread.

Re: Bug reports

Posted: Mon Feb 15, 2010 6:48 pm
by Charlie Reams
Matt Bayfield wrote: If it happens again in future, I can PM these to you if you'd rather I don't creep the number of posts up in this "Bug Reports" thread.
Yeah sorry, still can't fix that page. If you spot other broken pages, please post them in here (the public humiliation is good motivation to make the fixes).

Re: Bug reports

Posted: Thu Feb 18, 2010 12:15 pm
by Kirk Bevins
I logged on to do the duel. I pressed start but the duel window never popped up. I thought maybe there's lag so I posted in aptochat "test". It came up straight away but still no round 1 of the duel. So I closed apterous and logged back on. Much to my annoyance it said round 1 had finished (I'd never even seen it) and got 0 points. I tried again by clicking start and this time, I think it popped up and then closed automatically. I gave up and shut apterous. Here's the logs:

at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:81)
at net.client.ClientBlockingNetworkLayer.writeObject(ClientBlockingNetworkLayer.java:21)
at net.BlockingNetworkLayer.close(BlockingNetworkLayer.java:58)
at net.BlockingNetworkLayer.tryToClose(BlockingNetworkLayer.java:63)
at applet.frontend.MainPanel$1.run(MainPanel.java:138)
ClientReceiveThread >> GameEvent{key=75,o=net.BlockingNetworkLayer$Poison@a70acd}
RX GameEvent{key=75,o=net.BlockingNetworkLayer$Poison@a70acd}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@b63dfe
RX net.MessageToClient$GamesInProgressUpdate@b63dfe
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@a01711
RX net.MessageToClient$GamesInProgressUpdate@a01711
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Opening object ostream...
SRC: Opening object istream...
SRC: Done opening streams.
Thread-44 << net.MessageToServer$IdentifySelf@1703457
ClientReceiveThread >> net.MessageToClient$LoggedIn@b19f4e
RX net.MessageToClient$LoggedIn@b19f4e
XX net.MessageToClient$LoggedIn@b19f4e
Logged in as Kirk Bevins[#3]
Prefs: null
ClientReceiveThread >> net.MessageToClient$ChallengesSet@ba372f
RX net.MessageToClient$ChallengesSet@ba372f
XX net.MessageToClient$ChallengesSet@ba372f
**READY
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@129ae9b
RX net.MessageToClient$GamesInProgressUpdate@129ae9b
XX net.MessageToClient$GamesInProgressUpdate@129ae9b
Exec delta: +[-2538886314820913895: net.GameSummary@133b5db]
Exec delta: +[-3646283208306912069: net.GameSummary@d88b7b]
Exec delta: +[-4094924267320964948: net.GameSummary@ad7532]
Exec delta: +[-8920330364841616558: net.GameSummary@1e926fd]
Exec delta: +[3223023542303564356: net.GameSummary@1fed1f3]
Exec delta: +[3188144631230746592: net.GameSummary@89dee2]
Exec delta: +[5178815287020006916: net.GameSummary@187f4d7]
Thread-44 << net.MessageToServer$RequestGamesInProgress@1c0f654
AsyncDespatcher << net.MessageToServer$ClassicGameSearch@ee159e
ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@1392356
RX net.MessageToClient$ClassicSearchResult@1392356
XX net.MessageToClient$ClassicSearchResult@1392356
AsyncDespatcher << net.MessageToServer$RequestPlayerHTML@1b15e2
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@167a209
RX net.MessageToClient$GamesInProgressUpdate@167a209
XX net.MessageToClient$GamesInProgressUpdate@167a209
Exec delta: +[-2538886314820913895: net.GameSummary@bf00ab]
Exec delta: +[-3646283208306912069: net.GameSummary@1c4ed65]
Exec delta: +[-4094924267320964948: net.GameSummary@1bdbf51]
Exec delta: +[-8920330364841616558: net.GameSummary@5b7025]
Exec delta: +[3223023542303564356: net.GameSummary@11fa5f0]
Exec delta: +[3188144631230746592: net.GameSummary@c751fd]
Exec delta: +[5178815287020006916: net.GameSummary@1d7e380]
ClientReceiveThread >> net.MessageToClient$PlayerHTML@b7b6ef
RX net.MessageToClient$PlayerHTML@b7b6ef
XX net.MessageToClient$PlayerHTML@b7b6ef
html for SUMMARY: <h2><a href="exuser?u=3">Kirk Bevins</a></h2><img src="http://www.apterous.org/img/user/BEVINS.jpg" alt="Kirk Bevins"/><table class="summary"><tr> <td class="t">Rating in normal rules/OED <td>2004. </td> </tr><tr><td class="t">Record in normal rules/OED</td> <td>2886 wins in 3231 games.</td><tr><td class="t">Preferred variant</td> <td>Normal rules/OED.</td><tr><td class="t">All-class record</td><td>3731 wins in 4396 games.</td></tr><tr><td class="t">Member since</td> <td>16 July 2008. </td> </tr><tr><td class="t">User type</td><td>Full member</td></tr></table>
AsyncDespatcher << net.MessageToServer$SubscribeEvent@1acd9bf
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@52fbe5
RX net.MessageToClient$SpectatorMessage@52fbe5
XX net.MessageToClient$SpectatorMessage@52fbe5
EVINSERT:Welcome to aptochat, Kirk. There are 8 other people here.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << Accepting #0x4e
ClientReceiveThread >> ChallengeReply{key=78}
RX ChallengeReply{key=78}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@177b4d3
RX net.MessageToClient$GamesInProgressUpdate@177b4d3
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@b581
RX net.MessageToClient$SpectatorMessage@b581
XX ChallengeReply{key=78}
XX net.MessageToClient$GamesInProgressUpdate@177b4d3
Exec delta: +[3666803422628406103: net.GameSummary@e255bb]
XX net.MessageToClient$SpectatorMessage@b581
EVINSERT:<a href="user?id=3">Kirk Bevins</a> is playing today's Daily Duel.
Opening frame.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$ChallengesSet@d874b5
RX net.MessageToClient$ChallengesSet@d874b5
XX net.MessageToClient$ChallengesSet@d874b5
**READY
############# Format code 88435280300031777
Finalizer << net.MessageToServer$Goodbye@7b9969
Layer closed
ClientReceiveThread >> GameEvent{key=78,o=net.BlockingNetworkLayer$Poison@d4927f}
RX GameEvent{key=78,o=net.BlockingNetworkLayer$Poison@d4927f}
XX GameEvent{key=78,o=net.BlockingNetworkLayer$Poison@d4927f}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@18b24cb
RX net.MessageToClient$GamesInProgressUpdate@18b24cb
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1c9ca1
RX net.MessageToClient$GamesInProgressUpdate@1c9ca1
XX net.MessageToClient$GamesInProgressUpdate@18b24cb
XX net.MessageToClient$GamesInProgressUpdate@1c9ca1
Exec delta: -[3666803422628406103: null]
AsyncDespatcher << net.MessageToServer$SubscribeEvent@6f29c8
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@4d0371
RX net.MessageToClient$SpectatorMessage@4d0371
XX net.MessageToClient$SpectatorMessage@4d0371
EVINSERT:You can't subscribe to that.
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << net.MessageToServer$Say@1c6a6fd
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1a1a5f3
RX net.MessageToClient$SpectatorMessage@1a1a5f3
XX net.MessageToClient$SpectatorMessage@1a1a5f3
EVINSERT:<b><a href="user?id=3">Kirk Bevins</a>:</b> oh fffs
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@1399671
RX net.MessageToClient$SpectatorMessage@1399671
XX net.MessageToClient$SpectatorMessage@1399671
EVINSERT:<b><a href="user?id=2712">Kieran Child</a>:</b> a duck-filled fatty puss
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
AsyncDespatcher << net.MessageToServer$Say@123ac44
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@808e07
RX net.MessageToClient$SpectatorMessage@808e07
XX net.MessageToClient$SpectatorMessage@808e07
EVINSERT:<b><a href="user?id=3">Kirk Bevins</a>:</b> its made me miss round 1 of the duel
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@1bf8785
CX sent keepalive
AsyncDespatcher << net.MessageToServer$Say@1a4835a
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@18e439a
RX net.MessageToClient$SpectatorMessage@18e439a
XX net.MessageToClient$SpectatorMessage@18e439a
EVINSERT:<b><a href="user?id=3">Kirk Bevins</a>:</b> fuckign thing
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
CX Synch stage 1 (writing)...
ClientGame78 << GameEvent{key=78,pos=1,o=87621}
CX Synch stage 2 (reading)...
{ClientGame78} CXPLAY
net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
at net.BlockingNetworkLayer.readObject(BlockingNetworkLayer.java:48)
at net.BlockingNetworkLayer.readInt(BlockingNetworkLayer.java:34)
at net.client.ClientGame.synch(ClientGame.java:139)
at net.client.ClientGame.play(ClientGame.java:80)
at applet.frontend.MainPanel$1.run(MainPanel.java:129)
ClientGame78 << GameEvent{key=78,pos=1,o=net.BlockingNetworkLayer$Poison@14c2fa5}
AsyncDespatcher << net.MessageToServer$Say@cd0d2e
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@15ed7e7
RX net.MessageToClient$SpectatorMessage@15ed7e7
XX net.MessageToClient$SpectatorMessage@15ed7e7
EVINSERT:<b><a href="user?id=3">Kirk Bevins</a>:</b> now its shut it down
SpecPanel: adding text
SpecPanel: Setting caret
SpecPanel: done.
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@128ccdf
RX net.MessageToClient$SpectatorMessage@128ccdf
XX net.MessageToClient$SpectatorMessage@128ccdf
EVINSERT:<b><a href="user?id=2712">Kieran Child</a>:</b> round 1 was hard anyway kirk
SpecPanel: adding text
SpecPanel: Setting c

Re: Bug reports

Posted: Sun Feb 21, 2010 5:25 pm
by Adam Gillard
This game in The Ovapass was listed as "maximums only" in the scoring, but this didn't apply to the letters rounds for some reason (non-maximums scored as well).

http://www.apterous.org/viewgame.php?game=195246

Re: Bug reports

Posted: Mon Feb 22, 2010 3:36 pm
by Adam Gillard
Same as above; here's another game from The Ovapass where letters weren't max only:

http://www.apterous.org/viewgame.php?game=195698

Re: Bug reports

Posted: Mon Feb 22, 2010 6:08 pm
by Ian Volante
Adam Gillard wrote:Same as above; here's another game from The Ovapass where letters weren't max only:

http://www.apterous.org/viewgame.php?game=195698
This is a known bug.

Re: Bug reports

Posted: Thu Feb 25, 2010 5:10 pm
by Matt Morrison
This is really just a point of intrigue, but there's no better place to post it.

When so many people get the same result in a duel, like today's 2nd placed scores, what order do their names go in?
I'm sure it's not alphabetical, chronological, or even based on user IDs, is it just random?

And I swear, though I may have been seeing things, that I saw Player A appear before Player B once but then a couple of hours later when I did a refresh and some other people had also got the same score, Player B had gone in front of Player A.

Just intrigue, but you know what intrigue's like.

Re: Bug reports

Posted: Thu Feb 25, 2010 5:19 pm
by Kirk Bevins
Matt Morrison wrote:
And I swear, though I may have been seeing things, that I saw Player A appear before Player B once but then a couple of hours later when I did a refresh and some other people had also got the same score, Player B had gone in front of Player A.
I've seen this before with me being on top of a list of "7 pointers" for example but then later I'm bottom. Maybe the later you score the 7 you go to the top and push everyone else down one?

Re: Bug reports

Posted: Thu Feb 25, 2010 5:25 pm
by Matt Morrison
Kirk Bevins wrote:
Matt Morrison wrote:And I swear, though I may have been seeing things, that I saw Player A appear before Player B once but then a couple of hours later when I did a refresh and some other people had also got the same score, Player B had gone in front of Player A.
I've seen this before with me being on top of a list of "7 pointers" for example but then later I'm bottom. Maybe the later you score the 7 you go to the top and push everyone else down one?
Nah it's definitely not chronological (in either direction) - when I completed today's duel the first two 2nd placers were Barry Evans then me.
As of right now, it's John Gillies, Barry Evans, Bob De Caux, and then me.

Bob completed first, then Barry, then me and finally John. Most odd.

Re: Bug reports

Posted: Thu Feb 25, 2010 5:28 pm
by Charlie Reams
Matt Morrison wrote:This is really just a point of intrigue, but there's no better place to post it.

When so many people get the same result in a duel, like today's 2nd placed scores, what order do their names go in?
I'm sure it's not alphabetical, chronological, or even based on user IDs, is it just random?

And I swear, though I may have been seeing things, that I saw Player A appear before Player B once but then a couple of hours later when I did a refresh and some other people had also got the same score, Player B had gone in front of Player A.

Just intrigue, but you know what intrigue's like.
It used to be arbitrary (whim of the database) but it's now by surname.

Re: Bug reports

Posted: Thu Feb 25, 2010 5:32 pm
by Matt Morrison
Charlie Reams wrote:
Matt Morrison wrote:When so many people get the same result in a duel, like today's 2nd placed scores, what order do their names go in?

Just intrigue, but you know what intrigue's like.
It used to be arbitrary (whim of the database) but it's now by surname.
Nice. Intrigue satisfied. *sits back and waits for another mention on the homepage news* ;)

Re: Bug reports

Posted: Sat Feb 27, 2010 5:22 pm
by Eoin Monaghan
On classic games, if you leave and come back, a round repeats itself, look at my classic games against David O'Donnell and Shane Roberts.

Re: Bug reports

Posted: Sun Feb 28, 2010 1:39 am
by Matt Bayfield
Not sure whether this counts as a bug, but a couple of things I've noticed whilst playing in German:

(1) in Goatdown, only A - Z buttons appear on screen for your 9th letter, meaning that you can't select the umlauted vowels Ä, Ö or Ü (although if you have some sort of German keyboard, or have converted your keyboard to German, perhaps it might be possible using a keypress). I haven't tried Goatdown in Russian or Greek, but if the same applies, then you would only be able to select a useless 9th letter (A - Z) not in the character set of the language you're playing in.

(2) Lexplorer doesn't seem to allow us to look up of occurrences of umlauted words, as it doesn't seem to recognise the umlauted character. For example, type in SPÜLENDER in Lexplorer, and it fails to identify this spot (my first successful umlauted 9, btw, which doesn't show up in my list of 9s since apterous thinks it's a 10-letter word for statistical purposes).

Neither of these is of great consequence, but I'm mentioning them in case there are easy fixes.

Re: Bug reports

Posted: Tue Mar 02, 2010 10:42 pm
by Charlie Reams
Matt Bayfield wrote:Not sure whether this counts as a bug, but a couple of things I've noticed whilst playing in German:

(1) in Goatdown, only A - Z buttons appear on screen for your 9th letter, meaning that you can't select the umlauted vowels Ä, Ö or Ü (although if you have some sort of German keyboard, or have converted your keyboard to German, perhaps it might be possible using a keypress). I haven't tried Goatdown in Russian or Greek, but if the same applies, then you would only be able to select a useless 9th letter (A - Z) not in the character set of the language you're playing in.
Hmm, I just tested this and they are there, although they're put at the start for some reason (ie top left, before A). In the next version of the client they'll be in a more logical place.
Matt Bayfield wrote:(2) Lexplorer doesn't seem to allow us to look up of occurrences of umlauted words, as it doesn't seem to recognise the umlauted character. For example, type in SPÜLENDER in Lexplorer, and it fails to identify this spot (my first successful umlauted 9, btw, which doesn't show up in my list of 9s since apterous thinks it's a 10-letter word for statistical purposes).

Neither of these is of great consequence, but I'm mentioning them in case there are easy fixes.
Yeah I still can't fix this :( Edit: Ooh, see below.

Re: Bug reports

Posted: Tue Mar 02, 2010 11:16 pm
by Charlie Reams
Matt Bayfield wrote:Not a serious bug/problem/issue (so apologies for making your heart sink, Charlie, by posting it in this thread) but just to let you know...

...apterous seems to think that for statistical purposes (but not during gameplay), 8-letter words with an umlauted vowel, are 9 letters long. This manifests itself in a couple of ways I've noticed: some 8-letter words are included in my list of "spotted nines". Also n-letter umlauted words are also listed amongst the (n+1)-letter words in other word lists e.g. pencils gained in Superstats.
Have now fixed this and all the other umlaut-related problems I know about. Please continue to let me know of new ones.

Re: Bug reports

Posted: Thu Mar 04, 2010 7:15 pm
by JimBentley
In round 5 of this fucking car crash of a game against my most hated foe The Guardian, I didn't get the chance to enter the solution as it cut straight to 80s Carol getting a pathetic 6 away (I had ((((4x5)-1)x2x9)-3)x10 = 3390 for a Jeffreytastic zero away). I'm guessing it happened because it was maxes-only scoring, but it shouldn't be the default behaviour as the Hyper solver is beatable (presumably more so in shorter rounds - this was 15 seconds).

Re: Bug reports

Posted: Thu Mar 04, 2010 7:29 pm
by Gavin Chipper
JimBentley wrote:In round 5 of this fucking car crash of a game against my most hated foe The Guardian, I didn't get the chance to enter the solution as it cut straight to 80s Carol getting a pathetic 6 away (I had ((((4x5)-1)x2x9)-3)x10 = 3390 for a Jeffreytastic zero away). I'm guessing it happened because it was maxes-only scoring, but it shouldn't be the default behaviour as the Hyper solver is beatable (presumably more so in shorter rounds - this was 15 seconds).
I've wondered out loud about this happening before, but it clearly went unheeded!

Re: Bug reports

Posted: Sun Mar 07, 2010 3:57 am
by Andrew Feist
Maybe I'm missing the point, or somehow I'm still using a previous version, but I'm not seeing some of the "fixed" and "improved" items: no flag behind word boxes (although the words show up in bold, now); Mr Dog isn't saying anything about the clock getting shorter. (I don't seem to have run out of daily games yet, so I don't know whether that's working.)

[edit to make sense]

Re: Bug reports

Posted: Sun Mar 07, 2010 4:54 pm
by Gavin Chipper
Andrew Feist wrote:[edit to make sense]
Do it yourself! ;)

Re: Bug reports

Posted: Sun Mar 07, 2010 7:45 pm
by Liam Tiernan
After each conundrum solution is entered the game is left "hanging", without showing the solution box, sometimes not even registering the result even though it's told me I've got the right answer, like in this game http://www.apterous.org/viewgame.php?game=202282, where I had to replay a crucial I'd already answered correctly.

Re: Bug reports

Posted: Sun Mar 07, 2010 8:55 pm
by JackHurst
I have been having problems with goatnundrums, the last letter never appears:
ClientGame1302 [CXPLAY]: net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
Thats the error i get after the conundrum finishes.

Im also having problems with conundrum attacks. After the round finishes it wont let me move on to the next one, and i dont know why. Unfortunately i dont have a stream of letters for the error like i do with the other one.

Re: Bug reports

Posted: Sun Mar 07, 2010 9:22 pm
by Jason Larsen
Charlie, why has the game window been acting like a stubborn dog who doesn't want to go out for a walk?

Normally, I have patience during these types of issues, but not lately.

This has happened ever since you changed the font for Apterous and added the Top Dog feature.

Boo hiss for the lag time!

Re: Bug reports

Posted: Mon Mar 08, 2010 1:56 am
by Andrew Feist
Andrew Feist wrote:Maybe I'm missing the point, or somehow I'm still using a previous version, but I'm not seeing some of the "fixed" and "improved" items: no flag behind word boxes (although the words show up in bold, now); Mr Dog isn't saying anything about the clock getting shorter. (I don't seem to have run out of daily games yet, so I don't know whether that's working.)

[edit to make sense]
It looks like whatever you did to fix this, you forgot to do to CSW (no flag, noticeable gap in drawing things).

Also, in my (currently unfinished) game against Plum, I got the popular "final object extracted" error before and after the first numbers (this is the second log):

Code: Select all

CV=0, conts=0,0, sol=4, contlines=4,4, carolBeat = false
Numbers frame visible? false
And relax
Got round summary
Numbers frame visible? false
CX sending keepalive
KeepaliveThread << net.MessageToServer$Keepalive@10275fa
CX sent keepalive
CX Synch stage 1 (writing)...
ClientGame240 << GameEvent{key=240,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=f0 o=net.BlockingNetworkLayer$Poison@cad437}
RX GameEvent{key=f0 o=net.BlockingNetworkLayer$Poison@cad437}
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@329572
RX net.MessageToClient$GamesInProgressUpdate@329572
ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@f18d37
RX net.MessageToClient$GamesInProgressUpdate@f18d37
XX GameEvent{key=f0 o=net.BlockingNetworkLayer$Poison@cad437}
XX net.MessageToClient$GamesInProgressUpdate@329572
Exec delta: +[-3471414599001317885: net.GameSummary@6e3e5e]
Exec delta: +[309940067050371298: net.GameSummary@1c0b8a0]
XX net.MessageToClient$GamesInProgressUpdate@f18d37
Exec delta: -[-1942198974559666270: null]
{ClientGame240} CXPLAY
	net.BlockingLayerInterruptedException: net.BlockingNetworkLayer$FinalObjectExtractedException: Stream ended (final object extracted)
	at net.BlockingNetworkLayer.readObject(BlockingNetworkLayer.java:48)
	at net.BlockingNetworkLayer.readInt(BlockingNetworkLayer.java:34)
	at net.client.ClientGame.synch(ClientGame.java:161)
	at net.client.ClientGame.play(ClientGame.java:80)
	at applet.frontend.MainPanel$1.run(MainPanel.java:131)
ClientReceiveThread >> net.MessageToClient$SpectatorMessage@128594c
RX net.MessageToClient$SpectatorMessage@128594c
XX net.MessageToClient$SpectatorMessage@128594c

Re: Bug reports

Posted: Mon Mar 08, 2010 6:17 am
by Andrew Feist
While we're nitpicking:
Bradley Holland is playing Andrew Feist in a Omelette 9.

Re: Bug reports

Posted: Mon Mar 08, 2010 6:33 pm
by Liam Tiernan
Liam Tiernan wrote:After each conundrum solution is entered the game is left "hanging", without showing the solution box, sometimes not even registering the result even though it's told me I've got the right answer, like in this game http://www.apterous.org/viewgame.php?game=202282, where I had to replay a crucial I'd already answered correctly.
And again today, in this game http://www.apterous.org/viewgame.php?game=202910
Edit: next game hanging after every second round.

Re: Bug reports

Posted: Mon Mar 08, 2010 7:02 pm
by Jon O'Neill
Liam Tiernan wrote:
Liam Tiernan wrote:After each conundrum solution is entered the game is left "hanging", without showing the solution box, sometimes not even registering the result even though it's told me I've got the right answer, like in this game http://www.apterous.org/viewgame.php?game=202282, where I had to replay a crucial I'd already answered correctly.
And again today, in this game http://www.apterous.org/viewgame.php?game=202910
Sounds like something similar happened to Dinos today when I played him.

Re: Bug reports

Posted: Mon Mar 08, 2010 9:36 pm
by Dinos Sfyris
Yeah it hung *snigger* after every conundrum in our Goatblitz game. Was about to paste my Java Console here as I thought I was going to have to leave my duel half-finished, but then it seemed to resolve itself and I was in a rush afterwards.

Re: Bug reports

Posted: Mon Mar 08, 2010 9:59 pm
by Marcus Hares
Is there anything that can be done about the severe lag in the room? Lately you have to refresh several times even just to get through a few rounds.

Re: Bug reports

Posted: Mon Mar 08, 2010 10:03 pm
by Jason Larsen
Marcus Hares wrote:Is there anything that can be done about the severe lag in the room? Lately you have to refresh several times even just to get through a few rounds.

Re: Bug reports

Posted: Mon Mar 08, 2010 10:05 pm
by Ian Volante
Jason Larsen wrote:
Marcus Hares wrote:Is there anything that can be done about the severe lag in the room? Lately you have to refresh several times even just to get through a few rounds.

It's happening here now too!

Re: Bug reports

Posted: Mon Mar 08, 2010 10:44 pm
by Alec Rivers
lol

Re: Bug reports

Posted: Mon Mar 08, 2010 10:59 pm
by Ross Allatt
Yeah, lost two rounds of today's Duel - never saw round 2 letters and then got kicked out with an exception error message just as the third conundrum was about to appear.

Re: Bug reports

Posted: Mon Mar 08, 2010 11:04 pm
by Jason Larsen
We'll see if things have improved as of right now

Re: Bug reports

Posted: Tue Mar 09, 2010 3:07 am
by Alec Rivers
Just a tiny error on the site: the reversed ordering of the Chat Archive entries is great but the heading still reads "... arranged in date order (newest at the bottom)."

Re: Bug reports

Posted: Tue Mar 09, 2010 9:23 pm
by Edwin Mead
I'm shown as position 91 in the Pro Ranks, but hovering over the position tracker tells me that I'm "down 8 from 84th".

Re: Bug reports

Posted: Tue Mar 09, 2010 10:43 pm
by Charlie Reams
Edwin Mead wrote:I'm shown as position 91 in the Pro Ranks, but hovering over the position tracker tells me that I'm "down 8 from 84th".
Think I've fixed this now, check it when you get a moment.

Re: Bug reports

Posted: Wed Mar 10, 2010 5:00 pm
by Adam Gillard
Liam Tiernan wrote:After each conundrum solution is entered the game is left "hanging", without showing the solution box, sometimes not even registering the result even though it's told me I've got the right answer, like in this game http://www.apterous.org/viewgame.php?game=202282, where I had to replay a crucial I'd already answered correctly.
I'm having a similar problem. I have to log out and in again after each and every conundrum to get the game up and running again. This was especially annoying in today's Top Dog, which was all conundrums.

Re: Bug reports

Posted: Wed Mar 10, 2010 8:21 pm
by Edwin Mead
Charlie Reams wrote:
Edwin Mead wrote:I'm shown as position 91 in the Pro Ranks, but hovering over the position tracker tells me that I'm "down 8 from 84th".
Think I've fixed this now, check it when you get a moment.
Yup, it's fixed now. I've successfully got myself demoted to position 92!

Re: Bug reports

Posted: Sat Mar 13, 2010 10:26 pm
by Andrew Feist
This may not be a bug, but it Just Seems Wrong:
dogfight chat wrote: Mr Dog: Strike 2! Congratulations, you made it to your target!

Re: Bug reports

Posted: Sun Mar 14, 2010 12:30 am
by Charlie Reams
Andrew Feist wrote:This may not be a bug, but it Just Seems Wrong:
dogfight chat wrote: Mr Dog: Strike 2! Congratulations, you made it to your target!
It's not a bug, I just couldn't think of any nice way to convey both good and bad news.

Re: Bug reports

Posted: Sun Mar 14, 2010 12:33 am
by Andrew Feist
Charlie Reams wrote:
Andrew Feist wrote:This may not be a bug, but it Just Seems Wrong:
dogfight chat wrote: Mr Dog: Strike 2! Congratulations, you made it to your target!
It's not a bug, I just couldn't think of any nice way to convey both good and bad news.
Well, if my target is to make it to five rounds (total), then once I've scored two points I'm golden, whether that happens in round 2, round 4, or round 5....

(Edit: Unless I'm earning points for missing a really hard conundrum, or something.)

Re: Bug reports

Posted: Sun Mar 14, 2010 12:35 am
by Charlie Reams
Andrew Feist wrote:Well, if my target is to make it to five rounds (total), then once I've scored two points I'm golden, whether that happens in round 2, round 4, or round 5....
Of course, but thematically it makes more sense to congratulate someone on reaching their target number of rounds, rather than (target-3).

Re: Bug reports

Posted: Sun Mar 14, 2010 12:54 am
by Andrew Feist
Charlie Reams wrote:
Andrew Feist wrote:Well, if my target is to make it to five rounds (total), then once I've scored two points I'm golden, whether that happens in round 2, round 4, or round 5....
Of course, but thematically it makes more sense to congratulate someone on reaching their target number of rounds, rather than (target-3).
Well, okay, I guess. I had, until this particular game, always assumed that my target was points, and not rounds, anyway (which I guess means I've been doing better than I had thought), which is what made this particularly jarring. Perhaps if I had managed to do this on my very first game it wouldn't seem so weird.

Re: Bug reports

Posted: Tue Mar 16, 2010 1:41 pm
by Steve Rogers
When playing this top dog game, http://www.apterous.org/viewgame.php?game=207161 I didn't declare in round 3 (as far as I can make out its impossible). It then asked me how to make 0, which I did, and I got the point! Not that I'm complaining or anything. Obviously

Re: Bug reports

Posted: Wed Mar 17, 2010 3:08 am
by Kirk Bevins
Steve Rogers wrote:When playing this top dog game, http://www.apterous.org/viewgame.php?game=207161 I didn't declare in round 3 (as far as I can make out its impossible). It then asked me how to make 0, which I did, and I got the point! Not that I'm complaining or anything. Obviously
That's fine - you scored the max. Well done.

Re: Bug reports

Posted: Wed Mar 17, 2010 8:40 am
by Jon Corby
Kirk Bevins wrote:
Steve Rogers wrote:When playing this top dog game, http://www.apterous.org/viewgame.php?game=207161 I didn't declare in round 3 (as far as I can make out its impossible). It then asked me how to make 0, which I did, and I got the point! Not that I'm complaining or anything. Obviously
That's fine - you scored the max. Well done.
In principle, yes, but I don't think Charlie really wants that sort of behaviour in the app....

Re: Bug reports

Posted: Wed Mar 17, 2010 3:35 pm
by Gareth Mitchell
Updated to Firefox 3.6 yesterday and have not been able to play on Apterous since. Just get a black screen after clicking on play. Can get in through Internet Explorer ok.

Is there a problem using Firefox 3.6?

Thanks

Re: Bug reports

Posted: Wed Mar 17, 2010 3:36 pm
by Matt Morrison
Gareth Mitchell wrote:Updated to Firefox 3.6 yesterday and have not been able to play on Apterous since. Just get a black screen after clicking on play. Can get in through Internet Explorer ok.

Is there a problem using Firefox 3.6?

Thanks
Nope, been rolling with 3.6 a while now and it's all fine. Try the usual - reinstalling java, clearing web cache, etc. Good luck.

Re: Bug reports

Posted: Wed Mar 17, 2010 3:46 pm
by Kirk Bevins
Gareth Mitchell wrote:Updated to Firefox 3.6 yesterday and have not been able to play on Apterous since. Just get a black screen after clicking on play. Can get in through Internet Explorer ok.

Is there a problem using Firefox 3.6?

Thanks
I uploaded Firefox 3.6 the other day too and couldn't get onto apterous as it said I didn't have java. Odd. I installed Java and all is fine I think.

Re: Bug reports

Posted: Wed Mar 17, 2010 4:13 pm
by Kirk Bevins
I did today's duel and it gave me a duel jewel for finishing, great. However, I closed apterous and it showed that I hadn't done the duel. When I went back in it said I hadn't done the duel yet and I clicked round 1 and it sure enough gave me the same letters. I don't want to play it again as I now know what words are there etc. Is my original duel somewhere?

Edit: I've played it with my original spots in interests of fairness.

Re: Bug reports

Posted: Wed Mar 17, 2010 5:46 pm
by Adam Gillard
Is there any way of salvaging a game that was lost in a server meltdown? Just I was more than 10 points ahead of Richard Brittain and then it cut off as I clicked "play next round" for the conundrum. The game has now disappeared. It would have been my biggest ever win.

Re: Bug reports

Posted: Wed Mar 17, 2010 6:20 pm
by Charlie Reams
Adam Gillard wrote:Is there any way of salvaging a game that was lost in a server meltdown? Just I was more than 10 points ahead of Richard Brittain and then it cut off as I clicked "play next round" for the conundrum. The game has now disappeared. It would have been my biggest ever win.
Nope. And it wouldn't, he's shit.

Re: Bug reports

Posted: Wed Mar 17, 2010 7:12 pm
by JimBentley
Charlie Reams wrote:
Adam Gillard wrote:Is there any way of salvaging a game that was lost in a server meltdown? Just I was more than 10 points ahead of Richard Brittain and then it cut off as I clicked "play next round" for the conundrum. The game has now disappeared. It would have been my biggest ever win.
Nope. And it wouldn't, he's shit.
Yep, RB's rating isn't entirely realistic. It's only that high because he steals all Prime's ratings points in Speed Numbers Attacks. I'd put him around 1200-1300 for normo games.

Re: Bug reports

Posted: Wed Mar 17, 2010 7:29 pm
by Ian Dent
RB is a decent player, a series champion, definitely a notable scalp for improving players.
So unlucky Adam, these things happen rarely. Just try and do it again.

Re: Bug reports

Posted: Wed Mar 17, 2010 10:50 pm
by Gareth Mitchell
Firefox 3.6

Thank you to Matt and Kirk. Reinstalled Java and it works fine now.

Re: Bug reports

Posted: Wed Mar 17, 2010 11:37 pm
by D Eadie
JimBentley wrote:Yep, RB's rating isn't entirely realistic. I'd put him around 1200-1300 for normo games.
I'd put him around a burning tyre.