c4countdownA group for contestants and lovers of the Channel 4 game show 'Countdown'.
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It is currently Sun Sep 05, 2010 4:12 am
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JimBentley
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Post subject: Re: Known bugs Posted: Thu Nov 27, 2008 6:39 pm |
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Joined: Fri Jan 11, 2008 6:39 pm Posts: 1072 Location: Redcar, UK
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Dan Vanniasingham wrote: Whilst I'm at it, more often than not, when logging in for the first time that day the duel challenge box is squashed to the point where I can see it exists but can't read anything about it (i.e. I can't see the format, or the words "Challenge by The Duellist" or whatever it says). Got it today - it looks like this: 
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Ian Volante
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Post subject: Re: Known bugs Posted: Thu Nov 27, 2008 11:37 pm |
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Joined: Wed Sep 03, 2008 8:15 pm Posts: 1635 Location: Edinburgh
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Just tried a bit ago and Caesar didn't answer my challenge. I was rather offended actually.
With regard to the previous problem, my Daily Duel challenge was absolutely huge today for the first time.
_________________ meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Charlie Reams
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Post subject: Re: Known bugs Posted: Thu Nov 27, 2008 11:41 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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jimbentley wrote: Dan Vanniasingham wrote: Whilst I'm at it, more often than not, when logging in for the first time that day the duel challenge box is squashed to the point where I can see it exists but can't read anything about it (i.e. I can't see the format, or the words "Challenge by The Duellist" or whatever it says). Got it today - it looks like this: Ja I'm working on it.
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Kai Laddiman
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Post subject: Re: Known bugs Posted: Fri Nov 28, 2008 5:47 pm |
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Joined: Wed Oct 15, 2008 3:37 pm Posts: 1995 Location: My bedroom
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jimbentley wrote: Dan Vanniasingham wrote: Whilst I'm at it, more often than not, when logging in for the first time that day the duel challenge box is squashed to the point where I can see it exists but can't read anything about it (i.e. I can't see the format, or the words "Challenge by The Duellist" or whatever it says). Got it today - it looks like this:  I always get that.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 2:20 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Sometimes when one player buzzes in the conundrum and gets it wrong, Des then says we're out of time and the other players doesn't get a chance. Surely unless they buzz exactly at the last possible moment, it should always go over to the other player.
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Charlie Reams
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 2:57 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Gavin Chipper wrote: Sometimes when one player buzzes in the conundrum and gets it wrong, Des then says we're out of time and the other players doesn't get a chance. Surely unless they buzz exactly at the last possible moment, it should always go over to the other player. Submitting this kind of bug without any screenshots or console dumps is a complete waste of time.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 3:00 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Charlie Reams wrote: Gavin Chipper wrote: Sometimes when one player buzzes in the conundrum and gets it wrong, Des then says we're out of time and the other players doesn't get a chance. Surely unless they buzz exactly at the last possible moment, it should always go over to the other player. Submitting this kind of bug without any screenshots or console dumps is a complete waste of time. It might have been something you were aware of.
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Charlie Reams
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 3:01 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Gavin Chipper wrote: Charlie Reams wrote: Gavin Chipper wrote: Sometimes when one player buzzes in the conundrum and gets it wrong, Des then says we're out of time and the other players doesn't get a chance. Surely unless they buzz exactly at the last possible moment, it should always go over to the other player. Submitting this kind of bug without any screenshots or console dumps is a complete waste of time. It might have been something you were aware of. Then why report it?
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 3:15 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Charlie Reams wrote: Then why report it? Alright - I thought you might not have been aware of it and that reporting such a bug without a console dump or screenshot would not be a waste of time. But also if anyone else had reported it, and then I did as well, it would confirm it's a thing that happens rather than a one-off fluke.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 3:49 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Must be in there somewhere:
CX buzz: [Buzz for P=1] CFRAME: informBuzz 1 [J]TPP 5 [J]TPP 5 [J]TPP 5 [J]TPP 5 Awoken! CX got answer from iface, sending ClientGame4287430846656160773 << GameEvent{key=4287430846656160773,pos=1,o=net.ConundrumEvent$Answer@1a24135} CX awaiting guess response ClientReceiveThread >> GameEvent{key=4287430846656160773,o=net.ConundrumEvent$IncorrectNoContinue@62bba7} GameEvent{key=4287430846656160773,o=net.ConundrumEvent$IncorrectNoContinue@62bba7} Awoken! CX got guess response: net.ConundrumEvent$IncorrectNoContinue@62bba7 Awaiting solution CFRAME: informDeclaration P1 guessed JJJJJ on 29375 ms: Incorrect ClientGame4287430846656160773 << GameEvent{key=4287430846656160773,pos=1,o=net.ConundrumEvent$End@c13a99} Spectator got 1 keys
That was 29.3 seconds I think, but even so enough time to buzz!
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Charlie Reams
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 3:57 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Oh, that's correct behaviour. It happens if the other person's clock has run out before you buzz.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 4:10 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Charlie Reams wrote: Oh, that's correct behaviour. It happens if the other person's clock has run out before you buzz. Oh OK, is it due to different amounts of lag? The apterous bots obviously having less being on the same server as the conundrum and clock.
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Charlie Reams
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 4:45 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Gavin Chipper wrote: Charlie Reams wrote: Oh, that's correct behaviour. It happens if the other person's clock has run out before you buzz. Oh OK, is it due to different amounts of lag? The apterous bots obviously having less being on the same server as the conundrum and clock. Yep. In theory it can happen against a human but it's probably easier to reproduce against bots as they have basically zero lag.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 6:57 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Charlie Reams wrote: Yep. In theory it can happen against a human but it's probably easier to reproduce against bots as they have basically zero lag. Is lag compensated for when both players buzz in? If, for example, I buzz at 2.6 seconds on my clock and Apterous Rex does at 2.7 on his, his buzz would reach the server first. But would it then wait to see if I buzzed in under that time on my own clock?
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Charlie Reams
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Post subject: Re: Known bugs Posted: Sun Nov 30, 2008 7:16 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Gavin Chipper wrote: Charlie Reams wrote: Yep. In theory it can happen against a human but it's probably easier to reproduce against bots as they have basically zero lag. Is lag compensated for when both players buzz in? If, for example, I buzz at 2.6 seconds on my clock and Apterous Rex does at 2.7 on his, his buzz would reach the server first. But would it then wait to see if I buzzed in under that time on my own clock? No.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Mon Dec 01, 2008 8:23 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Charlie Reams wrote: Gavin Chipper wrote: Charlie Reams wrote: Yep. In theory it can happen against a human but it's probably easier to reproduce against bots as they have basically zero lag. Is lag compensated for when both players buzz in? If, for example, I buzz at 2.6 seconds on my clock and Apterous Rex does at 2.7 on his, his buzz would reach the server first. But would it then wait to see if I buzzed in under that time on my own clock? No. Could it be made so?
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Charlie Reams
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Post subject: Re: Known bugs Posted: Mon Dec 01, 2008 11:52 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Gavin Chipper wrote: Could it be made so? The conundrum was an absolute nightmare to code (people who tested early versions will remember how often it used to screw up) so I'm not to keen to change things further. And, it would massively amplify the complaints that "I started typing first but the other guy got the points!", even though that's impossible to solve without defeating the entirety of 20th Century physics.
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Gavin Chipper
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Post subject: Re: Known bugs Posted: Tue Dec 02, 2008 6:43 pm |
Joined: Mon Jan 21, 2008 10:37 pm Posts: 2582
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Charlie Reams wrote: Gavin Chipper wrote: Could it be made so? The conundrum was an absolute nightmare to code (people who tested early versions will remember how often it used to screw up) so I'm not to keen to change things further. And, it would massively amplify the complaints that "I started typing first but the other guy got the points!", even though that's impossible to solve without defeating the entirety of 20th Century physics. OK then. By the way in the situations where you start typing but it turns out the other player started first, what happens if they are wrong? Does your partial answer count or do you type again from scratch?
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Michael Wallace
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Post subject: Re: Feature requests Posted: Wed Dec 10, 2008 10:41 pm |
| Racoonteur |
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Joined: Mon Jan 21, 2008 5:01 am Posts: 3469 Location: London
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I can't decide if this always happens or not, but we have the thing where if you're typing at the time limit you get to finish the word you're typing, but does this work if you've only noted down one word? Quite a few times I think I've been typing a word (it's hard to know whether I had started typing before the timer every time, so I could be wrong) only for it to take my one noted down word as my only answer.
Anyone else have experience of this, or am I just being a dork?
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Ian Volante
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Post subject: Re: Feature requests Posted: Wed Dec 10, 2008 10:45 pm |
| Kiloposter |
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Joined: Wed Sep 03, 2008 8:15 pm Posts: 1635 Location: Edinburgh
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Michael Wallace wrote: I can't decide if this always happens or not, but we have the thing where if you're typing at the time limit you get to finish the word you're typing, but does this work if you've only noted down one word? Quite a few times I think I've been typing a word (it's hard to know whether I had started typing before the timer every time, so I could be wrong) only for it to take my one noted down word as my only answer.
Anyone else have experience of this, or am I just being a dork? Ah, that could explain exactly why sometimes it doesn't let me finish typing after the clock finishes. Well spotted!
_________________ meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Charlie Reams
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Post subject: Re: Feature requests Posted: Thu Dec 11, 2008 12:50 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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A bug report that comes with a correct diagnosis! Willfix.
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Michael Wallace
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Post subject: Re: Known bugs Posted: Thu Dec 11, 2008 3:59 pm |
| Racoonteur |
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Joined: Mon Jan 21, 2008 5:01 am Posts: 3469 Location: London
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Awesome, thanks, good to know I wasn't imagining it.
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Ian Volante
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Post subject: Re: Known bugs Posted: Mon Dec 15, 2008 10:09 pm |
| Kiloposter |
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Joined: Wed Sep 03, 2008 8:15 pm Posts: 1635 Location: Edinburgh
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I'm not sure if the current spate of crashes is to do with the Java update or not.
Either way, what I get when my opponent crashes is: "Stream ended (poison object extracted)".
I hope this is helpful.
_________________ meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Kirk Bevins
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Post subject: Re: Known bugs Posted: Mon Dec 15, 2008 10:18 pm |
| God |
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Joined: Mon Jan 21, 2008 5:18 pm Posts: 4260 Location: York, UK
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Ian Volante wrote: I'm not sure if the current spate of crashes is to do with the Java update or not.
Either way, what I get when my opponent crashes is: "Stream ended (poison object extracted)".
I hope this is helpful. I think it is. I've got rid of the new java (uninstalled it) and downloaded java version 6 update 7(instead of version 6 update 11 causing all the problems). I've read on other forums that their detecting kit sees update 7 as a new enough version to be OK. It's been fine since I've had update 7 back. I no longer have those stupid warning signs in yellow triangles.
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Charlie Reams
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Post subject: Re: Known bugs Posted: Mon Dec 15, 2008 10:34 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Kirk Bevins wrote: Ian Volante wrote: I'm not sure if the current spate of crashes is to do with the Java update or not.
Either way, what I get when my opponent crashes is: "Stream ended (poison object extracted)".
I hope this is helpful. I think it is. I've got rid of the new java (uninstalled it) and downloaded java version 6 update 7(instead of version 6 update 11 causing all the problems). I've read on other forums that their detecting kit sees update 7 as a new enough version to be OK. It's been fine since I've had update 7 back. I no longer have those stupid warning signs in yellow triangles. To clarify, the new Java update is probably responsible for most of the problems. If you can revert to an earlier version, please do. However, if you're stuck with Update 11, don't panic; the yellow triangles are intended to replace the old message at the top of every window warning you about an unsigned applet, and are not suggesting that any error has occurred. This is clearly a bad design choice by the Java guys but we'll have to live with it for now.
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Ian Volante
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Post subject: Re: Known bugs Posted: Mon Dec 15, 2008 10:45 pm |
| Kiloposter |
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Joined: Wed Sep 03, 2008 8:15 pm Posts: 1635 Location: Edinburgh
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Charlie Reams wrote: Kirk Bevins wrote: Ian Volante wrote: I'm not sure if the current spate of crashes is to do with the Java update or not.
Either way, what I get when my opponent crashes is: "Stream ended (poison object extracted)".
I hope this is helpful. I think it is. I've got rid of the new java (uninstalled it) and downloaded java version 6 update 7(instead of version 6 update 11 causing all the problems). I've read on other forums that their detecting kit sees update 7 as a new enough version to be OK. It's been fine since I've had update 7 back. I no longer have those stupid warning signs in yellow triangles. To clarify, the new Java update is probably responsible for most of the problems. If you can revert to an earlier version, please do. However, if you're stuck with Update 11, don't panic; the yellow triangles are intended to replace the old message at the top of every window warning you about an unsigned applet, and are not suggesting that any error has occurred. This is clearly a bad design choice by the Java guys but we'll have to live with it for now. Struggling to easily work out how to roll it back. Frankly can't be arsed right now though! I'll pester someone later...
_________________ meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Kirk Bevins
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Post subject: Re: Known bugs Posted: Mon Dec 15, 2008 11:12 pm |
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Joined: Mon Jan 21, 2008 5:18 pm Posts: 4260 Location: York, UK
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Ian Volante wrote: Struggling to easily work out how to roll it back. Frankly can't be arsed right now though! I'll pester someone later... Go to "Start" "Control Panel" "Add/remove programs" and get rid of Java version 6 update 11. Then go to this link and download Java version 6 update 7. http://cds.sun.com/is-bin/INTERSHOP.enf ... i586-p.exe
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Ian Volante
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Post subject: Re: Known bugs Posted: Tue Dec 16, 2008 11:36 pm |
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Joined: Wed Sep 03, 2008 8:15 pm Posts: 1635 Location: Edinburgh
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I never uninstalled version 7 actually. Wonder if that was causing any conflicts.
Cheers for the embarrassingly obvious advice :p
_________________ meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Kirk Bevins
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Post subject: Re: Known bugs Posted: Wed Dec 17, 2008 12:38 am |
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Joined: Mon Jan 21, 2008 5:18 pm Posts: 4260 Location: York, UK
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Two Paul's (Howe and Gallen) talking in Aptochat and neither had their surname showing so it got really confusing at some points. I thought when two or more people had the same forename, their surnames were automatically added to the chat?
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Kirk Bevins
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Post subject: Re: Known bugs Posted: Fri Dec 19, 2008 5:17 pm |
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Joined: Mon Jan 21, 2008 5:18 pm Posts: 4260 Location: York, UK
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I was playing Stuart Patrick earlier and I was 20-6 up. He crashed. He then rechallenged me and his name came up on the 20 position and mine on the 6 position, meaning he was 20-6 which was obviously false! Also (obviously) his words listed in the past 3 rounds were under my name.
I decided to close and resume game again hoping the 50:50 would put my name above 20 as it should be and I then couldn't resume again. The game was lost. I thought you'd fixed that?
essageToClient$PlayerHTML@1f692f3 html for 1890: <h2>Kai Laddiman</h2><table><tr> <td>Rating</td> <td>578 </td> </tr><tr> <td>Record</td><td>107 wins from 147 games. </td></tr><tr> <td>Member since</td> <td>2008-10-17 </td> </tr> AWT-EventQueue-3 << net.MessageToServer$ChallengeIssue@18106fa ClientReceiveThread >> net.MessageToClient$ChallengeSet@15a8006 net.MessageToClient$ChallengeSet@15a8006 Received challenge from stuart patrick[#2217] AWT-EventQueue-3 << net.MessageToServer$ChallengeRetract@8b3bd8 AWT-EventQueue-3 << net.MessageToServer$ExistingGameRequest@12e2355 ClientReceiveThread >> ChallengeReply{key=6137067264831866751,pos=-1,accept=false} ChallengeReply{key=6137067264831866751,pos=-1,accept=false} ClientReceiveThread: [Reply to unknown challenge 6137067264831866751] [null] ClientReceiveThread >> net.MessageToClient$ExistingGameResponse@11d13e net.MessageToClient$ExistingGameResponse@11d13e Existing game vs 1890: null Existing game: null AWT-EventQueue-3 << net.MessageToServer$ChallengeReply@1c03d7b AWT-EventQueue-3 << net.MessageToServer$ExistingGameRequest@45f57 Spectator got 1 keys CX Reading Decoding... Decoded, message: stuart patrick is playing with Kirk Bevins. CX 1: Got event: EV[key=0: stuart patrick is playing with Kirk Bevins. ] EVINSERT:stuart patrick is playing with Kirk Bevins. SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> ChallengeReply{key=2928980550796391901,pos=1,accept=true} ChallengeReply{key=2928980550796391901,pos=1,accept=true} ClientReceiveThread >> net.MessageToClient$ExistingGameResponse@871190 net.MessageToClient$ExistingGameResponse@871190 Existing game vs 1890: null Existing game: null Opening frame. ############# Format code 8236755206367909000 ClientGame2928980550796391901 << net.MessageToServer$RequestGamesInProgress@19f4b78 Image preload complete ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@1b9b1ed net.MessageToClient$GamesInProgressUpdate@1b9b1ed Spectator got 0 keys Spectator got 1 keys Spectator got 1 keys CX Reading Decoding... Decoded, message: Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: Goatdown.<br />Rounds of 10 seconds.<br />Format: LLLLLLNLLLLLLNC.<br />Scoring: standard scoring.<br />Dictionary: English (ODE).<br /> Score: 20 - 6 (max 20) [rounds played: 3 of 15].<br /><br /> CX 1: Got event: EV[key=2928980550796391901: Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: Goatdown.<br />Rounds of 10 seconds.<br />Format: LLLLLLNLLLLLLNC.<br />Scoring: standard scoring.<br />Dictionary: English (ODE).<br /> Score: 20 - 6 (max 20) [rounds played: 3 of 15].<br /><br />] EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: Goatdown.<br />Rounds of 10 seconds.<br />Format: LLLLLLNLLLLLLNC.<br />Scoring: standard scoring.<br />Dictionary: English (ODE).<br /> Score: 20 - 6 (max 20) [rounds played: 3 of 15].<br /><br /> SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> net.MessageToClient$RosterUpdate@14cf7d6 net.MessageToClient$RosterUpdate@14cf7d6 Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [361] stuart patrick, [477] Innis Carson, [452] Ben Hunter] Spectator got 0 keys Spectator got 1 keys Spectator got 1 keys CX Reading Decoding... Decoded, message: <b>Kirk:</b> welcome back CX 1: Got event: EV[key=2928980550796391901: <b>Kirk:</b> welcome back] EVINSERT:<b>Kirk:</b> welcome back SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 0 keys Spectator got 1 keys Spectator got 1 keys CX Reading Decoding... Decoded, message: <b>Kirk:</b> what happened CX 1: Got event: EV[key=2928980550796391901: <b>Kirk:</b> what happened] EVINSERT:<b>Kirk:</b> what happened SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 1 keys CX Reading Decoding... Decoded, message: Ben Hunter entered the room! CX 1: Got event: EV[key=0: Ben Hunter entered the room!] EVINSERT:Ben Hunter entered the room! SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 0 keys Spectator got 1 keys Spectator got 1 keys CX Reading Decoding... Decoded, message: <b>Kirk:</b> oi CX 1: Got event: EV[key=2928980550796391901: <b>Kirk:</b> oi] EVINSERT:<b>Kirk:</b> oi SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 1 keys CX Reading Decoding... Decoded, message: Jonathan Guntrip is playing with Oliver Garner. <a href="http://dog.com/spectate.html?-7545167890513706610">Spectate.</a> CX 1: Got event: EV[key=0: Jonathan Guntrip is playing with Oliver Garner. <a href="http://dog.com/spectate.html?-7545167890513706610">Spectate.</a>] EVINSERT:Jonathan Guntrip is playing with Oliver Garner. <a href="http://dog.com/spectate.html?-7545167890513706610">Spectate.</a> SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 0 keys Spectator got 1 keys Spectator got 1 keys CX Reading Decoding... Decoded, message: <b>Kirk:</b> how are you on 20 and im on 6? CX 1: Got event: EV[key=2928980550796391901: <b>Kirk:</b> how are you on 20 and im on 6?] EVINSERT:<b>Kirk:</b> how are you on 20 and im on 6? SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 1 keys CX Reading Decoding... Decoded, message: Apterous Prune is playing with Ben Hunter. <a href="http://dog.com/spectate.html?-4431589342735821239">Spectate.</a> CX 1: Got event: EV[key=0: Apterous Prune is playing with Ben Hunter. <a href="http://dog.com/spectate.html?-4431589342735821239">Spectate.</a>] EVINSERT:Apterous Prune is playing with Ben Hunter. <a href="http://dog.com/spectate.html?-4431589342735821239">Spectate.</a> SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. AWT-EventQueue-3 << GameEvent{key=2928980550796391901,pos=1,o=net.MessageToServer$GameQuit@48c85b} Logging out of #2928980550796391901 Spectator got 0 keys Spectator got 1 keys ClientReceiveThread >> GameEvent{key=2928980550796391901,o=apterous.GameQuitEvent@1be6b71} GameEvent{key=2928980550796391901,o=apterous.GameQuitEvent@1be6b71} ClientReceiveThread << net.MessageToServer$ExistingGameRequest@1015293 ClientReceiveThread << net.MessageToServer$RequestGamesInProgress@1d446f3 ClientReceiveThread >> net.MessageToClient$ExistingGameResponse@17e2eb9 net.MessageToClient$ExistingGameResponse@17e2eb9 Existing game vs 1890: null Existing game: null ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@12d7680 net.MessageToClient$GamesInProgressUpdate@12d7680 AWT-EventQueue-3 << net.MessageToServer$ExistingGameRequest@1bedd7d AWT-EventQueue-3 << net.MessageToServer$RequestPlayerHTML@1bf6bad AWT-EventQueue-3 << net.MessageToServer$ExistingGameRequest@364879 AWT-EventQueue-3 << net.MessageToServer$RequestPlayerHTML@1d023f2 ClientReceiveThread >> net.MessageToClient$ExistingGameResponse@413157 net.MessageToClient$ExistingGameResponse@413157 Existing game vs 103: null ClientReceiveThread >> net.MessageToClient$PlayerHTML@e781f net.MessageToClient$PlayerHTML@e781f html for 103: <h2>Apterous Plum</h2><table><tr> <td>Rating</td> <td>359 </td> </tr><tr> <td>Record</td><td>880 wins from 1875 games. </td></tr><tr> <td>Member since</td> <td>2008-08-05 </td> </tr> ClientReceiveThread >> net.MessageToClient$ExistingGameResponse@1f06863 net.MessageToClient$ExistingGameResponse@1f06863 Existing game vs 2217: null Existing game: null ClientReceiveThread >> net.MessageToClient$PlayerHTML@554af0 net.MessageToClient$PlayerHTML@554af0 html for 2217: <h2>stuart patrick</h2><table><tr> <td>Rating</td> <td>361 </td> </tr><tr> <td>Record</td><td>9 wins from 12 games. </td></tr><tr> <td>Member since</td> <td>2008-12-19 </td> </tr> ClientReceiveThread >> net.MessageToClient$RosterUpdate@2a4591 net.MessageToClient$RosterUpdate@2a4591 Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [477] Innis Carson, [452] Ben Hunter] AWT-EventQueue-3 << net.MessageToServer$RequestPlayerHTML@85c106 ClientReceiveThread >> net.MessageToClient$PlayerHTML@14384ac net.MessageToClient$PlayerHTML@14384ac html for 3: <h2>Kirk Bevins</h2><table><tr> <td>Rating</td> <td>1077 </td> </tr><tr> <td>Record</td><td>729 wins from 851 games. </td></tr><tr> <td>Member since</td> <td>2008-07-16 </td> </tr> ClientReceiveThread >> net.MessageToClient$RosterUpdate@11bbdbb net.MessageToClient$RosterUpdate@11bbdbb Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [477] Innis Carson, [452] Ben Hunter, [336] Ian Volante] Spectator got 1 keys CX Reading Decoding... Decoded, message: Ian Volante entered the room! CX 1: Got event: EV[key=0: Ian Volante entered the room!] EVINSERT:Ian Volante entered the room! SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> net.MessageToClient$RosterUpdate@933ab5 net.MessageToClient$RosterUpdate@933ab5 Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [477] Innis Carson, [452] Ben Hunter] AWT-EventQueue-3 << net.MessageToServer$RequestPlayerHTML@70cf32 ClientReceiveThread >> net.MessageToClient$PlayerHTML@330f22 net.MessageToClient$PlayerHTML@330f22 html for 3: <h2>Kirk Bevins</h2><table><tr> <td>Rating</td> <td>1077 </td> </tr><tr> <td>Record</td><td>729 wins from 851 games. </td></tr><tr> <td>Member since</td> <td>2008-07-16 </td> </tr> ClientReceiveThread >> net.MessageToClient$RosterUpdate@9990ff net.MessageToClient$RosterUpdate@9990ff Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [477] Innis Carson, [452] Ben Hunter, [336] Ian Volante] Spectator got 1 keys CX Reading Decoding... Decoded, message: Ian Volante entered the room! CX 1: Got event: EV[key=0: Ian Volante entered the room!] EVINSERT:Ian Volante entered the room! SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator got 1 keys CX Reading Decoding... Decoded, message: Ian Volante is playing today's Daily Duel. CX 1: Got event: EV[key=0: Ian Volante is playing today's Daily Duel.] EVINSERT:Ian Volante is playing today's Daily Duel. SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> net.MessageToClient$RosterUpdate@1edba4a net.MessageToClient$RosterUpdate@1edba4a Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [477] Innis Carson, [452] Ben Hunter, [336] Ian Volante, [361] stuart patrick] AWT-EventQueue-3 << net.MessageToServer$RequestPlayerHTML@155d69b ClientReceiveThread >> net.MessageToClient$PlayerHTML@1dbf9c3 net.MessageToClient$PlayerHTML@1dbf9c3 html for 3: <h2>Kirk Bevins</h2><table><tr> <td>Rating</td> <td>1077 </td> </tr><tr> <td>Record</td><td>729 wins from 851 games. </td></tr><tr> <td>Member since</td> <td>2008-07-16 </td> </tr> ClientReceiveThread >> net.MessageToClient$RosterUpdate@1fb0fc2 net.MessageToClient$RosterUpdate@1fb0fc2 Roster updated: [[969] Apterous Rex (bot), [359] Apterous Plum (bot), [-14] Apterous Waldorf (bot), [-200] Apterous Prune (bot), [796] Apterous Prime (bot), [308] Apterous Caesar (bot), [578] Kai Laddiman, [709] Frank Rodolf, [1077] Kirk Bevins, [600?] Jonathan Guntrip, [306] Oliver Garner, [340] Karen Pearson, [477] Innis Carson, [452] Ben Hunter, [336] Ian Volante]
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Charlie Reams
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Post subject: Re: Known bugs Posted: Fri Dec 19, 2008 8:03 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Kirk Bevins wrote: I was playing Stuart Patrick earlier and I was 20-6 up. He crashed. He then rechallenged me and his name came up on the 20 position and mine on the 6 position, meaning he was 20-6 which was obviously false! Also (obviously) his words listed in the past 3 rounds were under my name.
I decided to close and resume game again hoping the 50:50 would put my name above 20 as it should be and I then couldn't resume again. The game was lost. I thought you'd fixed that? Apologies, the new resume code is much more solid but still has a few teething difficulties. I believe this is now fixed.
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Charlie Reams
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Post subject: Re: Known bugs Posted: Sat Dec 20, 2008 4:45 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Do people still get the weird metal-look interface sometimes? I think I fixed this about a week ago but it's hard to tell because I never experienced it myself.
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Joseph Bolas
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Post subject: Re: Known bugs Posted: Sat Dec 20, 2008 4:55 pm |
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Joined: Mon Jan 21, 2008 9:19 am Posts: 2446 Location: Liverpool, UK
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Charlie Reams wrote: Do people still get the weird metal-look interface sometimes? I think I fixed this about a week ago but it's hard to tell because I never experienced it myself. If you mean that thing I posted a while back, where if you refresh the page after signing in, you get a different layout, then yes that still happens. To be honest though, I prefer that second layout more than the original.
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Kai Laddiman
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Post subject: Re: Known bugs Posted: Sat Dec 20, 2008 5:27 pm |
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Joined: Wed Oct 15, 2008 3:37 pm Posts: 1995 Location: My bedroom
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Joseph Bolas wrote: Charlie Reams wrote: Do people still get the weird metal-look interface sometimes? I think I fixed this about a week ago but it's hard to tell because I never experienced it myself. If you mean that thing I posted a while back, where if you refresh the page after signing in, you get a different layout, then yes that still happens. To be honest though, I prefer that second layout more than the original. Ditto.
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Ian Volante
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Post subject: Re: Known bugs Posted: Sun Dec 21, 2008 12:41 pm |
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Joined: Wed Sep 03, 2008 8:15 pm Posts: 1635 Location: Edinburgh
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Charlie Reams wrote: Do people still get the weird metal-look interface sometimes? I think I fixed this about a week ago but it's hard to tell because I never experienced it myself. Yep, I've not noticed any change with that. The button images and proper fonts only load up on the second attempt at the earliest.
_________________ meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles meles
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Martin Gardner
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Post subject: Re: Bug reports Posted: Sun Dec 21, 2008 6:06 pm |
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Joined: Sat Jan 26, 2008 8:57 pm Posts: 1436 Location: Leeds, UK
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I don't think there's anything you can do about it, but I played Scott Mearns in a 'classic game' and it disallowed his SERRATING which is no longer in the dictionary, but was at the time he played it. Also in the Wills vs. Nash final, you can go for THORNLIKE and it will allow it, but Chris and Graham couldn't have because it wasn't in the dictionary either. But of course, there's no (sane) way to fix this, and there aren't any rating points for these games anyway.
_________________ If you cut a gandiseeg in half, do you get two gandiseegs or two halves of a gandiseeg?
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Charlie Reams
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Post subject: Re: Bug reports Posted: Sun Dec 21, 2008 8:53 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Martin Gardner wrote: I don't think there's anything you can do about it, but I played Scott Mearns in a 'classic game' and it disallowed his SERRATING which is no longer in the dictionary, but was at the time he played it. Also in the Wills vs. Nash final, you can go for THORNLIKE and it will allow it, but Chris and Graham couldn't have because it wasn't in the dictionary either. But of course, there's no (sane) way to fix this, and there aren't any rating points for these games anyway. That's by design. I figured historical accuracy was second to the consideration of learning valid words (and not learning invalid ones.)
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Martin Gardner
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Post subject: Re: Bug reports Posted: Mon Dec 22, 2008 12:09 am |
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Joined: Sat Jan 26, 2008 8:57 pm Posts: 1436 Location: Leeds, UK
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Charlie Reams wrote: Martin Gardner wrote: I don't think there's anything you can do about it, but I played Scott Mearns in a 'classic game' and it disallowed his SERRATING which is no longer in the dictionary, but was at the time he played it. Also in the Wills vs. Nash final, you can go for THORNLIKE and it will allow it, but Chris and Graham couldn't have because it wasn't in the dictionary either. But of course, there's no (sane) way to fix this, and there aren't any rating points for these games anyway. That's by design. I figured historical accuracy was second to the consideration of learning valid words (and not learning invalid ones.) Exactly, you'd have to upload every Countdown dictionary ever, then have a mode to change dictionary when playing historical games. That's why I didn't suggest it, it would be nuts!
_________________ If you cut a gandiseeg in half, do you get two gandiseegs or two halves of a gandiseeg?
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Paul Howe
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Post subject: Re: Bug reports Posted: Mon Dec 22, 2008 1:13 am |
Joined: Tue Jan 22, 2008 2:25 pm Posts: 1020
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A double solution conundrums: CRAFTIEST = TRIFECTAS
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Howard Somerset
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Post subject: Re: Bug reports Posted: Mon Dec 22, 2008 12:13 pm |
Joined: Mon Jan 21, 2008 9:02 am Posts: 1740 Location: Alsager, UK
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Not really a bug. Well only a little one. Results for yesterday's dual show Perfect score: 114, yet the top five players exceeded that score. It seems that the perfect score displayed is the Max for the final person on the list, rather than the Metamax, which I believe is what should be displayed here.
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Charlie Reams
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Post subject: Re: Bug reports Posted: Mon Dec 22, 2008 1:53 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Howard Somerset wrote: Not really a bug. Well only a little one. Results for yesterday's dual show Perfect score: 114, yet the top five players exceeded that score. It seems that the perfect score displayed is the Max for the final person on the list, rather than the Metamax, which I believe is what should be displayed here. It makes me sad when my bad programming is so transparent that even someone who hasn't seen the code knows what I've done wrong...
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Howard Somerset
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Post subject: Re: Bug reports Posted: Mon Dec 22, 2008 3:31 pm |
Joined: Mon Jan 21, 2008 9:02 am Posts: 1740 Location: Alsager, UK
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Charlie Reams wrote: Howard Somerset wrote: Not really a bug. Well only a little one. Results for yesterday's dual show Perfect score: 114, yet the top five players exceeded that score. It seems that the perfect score displayed is the Max for the final person on the list, rather than the Metamax, which I believe is what should be displayed here. It makes me sad when my bad programming is so transparent that even someone who hasn't seen the code knows what I've done wrong... Not really surprising. Even though I quit my job 12 years ago, prior to that one of my main tasks was diagnosing software faults, and I did that for longer than you've so far been alive. It was probably easier not having seen the code. Programming languages may have changed a lot since I last had any practical experience, but the style of mistakes haven't. 
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Innis Carson
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Post subject: Re: Bug reports Posted: Thu Dec 25, 2008 2:40 am |
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Joined: Sat Nov 15, 2008 3:24 pm Posts: 422
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By logging in while leaving the username and password fields blank, I seem to have been logged in as a blank user with no name. User #1997 in fact.
Is this a bug?
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Joseph Bolas
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Post subject: Re: Bug reports Posted: Thu Dec 25, 2008 2:43 am |
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Joined: Mon Jan 21, 2008 9:19 am Posts: 2446 Location: Liverpool, UK
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Innis Carson wrote: By logging in while leaving the username and password fields blank, I seem to have been logged in as a blank user with no name. User #1997 in fact.
Is this a bug? Was that you?. I saw someone sign in but there was no name next to them just [600?]. Also I assume you typed something as a colon appeared in the chat box, but no text 
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Innis Carson
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Post subject: Re: Bug reports Posted: Thu Dec 25, 2008 2:46 am |
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Joined: Sat Nov 15, 2008 3:24 pm Posts: 422
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Haha, yeah. Seemed like the appropriate thing to say at the time.
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Howard Somerset
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Post subject: Re: Bug reports Posted: Fri Dec 26, 2008 12:45 am |
Joined: Mon Jan 21, 2008 9:02 am Posts: 1740 Location: Alsager, UK
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Is anybody else getting a blank table for the duel results? I've had this problem for the last two days (displaying results for 24th and 25th). Round summary table appears ok, as does the month's standings.
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Joseph Bolas
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Post subject: Re: Bug reports Posted: Fri Dec 26, 2008 12:49 am |
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Joined: Mon Jan 21, 2008 9:19 am Posts: 2446 Location: Liverpool, UK
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Howard Somerset wrote: Is anybody else getting a blank table for the duel results? I've had this problem for the last two days (displaying results for 24th and 25th). Round summary table appears ok, as does the month's standings. Yeah. You can view the Round Summary for the duel, but you can't view the individual games yet.
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Innis Carson
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 2:27 am |
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Joined: Sat Nov 15, 2008 3:24 pm Posts: 422
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You might already know about this, Charlie, but there's something very wrong with the numbers game. Multplying and dividing don't work, and their symbols have become things like ... and Ã.
EDIT: Fixed. Thanks.
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Jacob Sutton
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 8:21 pm |
Joined: Mon Jul 28, 2008 11:07 pm Posts: 65
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Not sure if this counts as a bug as such, but ever since Windows Vista has been installed on this computer (26th), I (a non-donator) have been able to access the entire game archive.
Last edited by Jacob Sutton on Sun Dec 28, 2008 8:55 pm, edited 1 time in total.
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Innis Carson
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 8:41 pm |
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Joined: Sat Nov 15, 2008 3:24 pm Posts: 422
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That's happened to me as well, not sure what triggered it.
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Charlie Reams
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 9:03 pm |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Jacob Sutton wrote: Not sure if this counts as a bug as such, but ever since Windows Vista has been installed on this computer (26th), I (a non-donator) have been able to access the entire game archive. Design decision.
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Simon Myers
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 10:58 pm |
Joined: Sat Dec 13, 2008 12:41 am Posts: 291 Location: Stamford, Connecticut
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I had a couple of bugs happen to me when trying to complete today's duel. I logged in and did nothing other than accept the duel, but when the first letters round started popping up I had a blank white screen despite the sound effects for numbers playing. I closed the window and the game and restarted my browser (FireFox) in an attempt to resume the duel, maybe from round 2. After logging back into Apterous and trying to resume the duel, it automatically logged me out with a null pointer exception. I closed the window and logged back into Apterous, but this time the duel was gone. Hopefully some answers are hidden in the following:
SRC: Opening socket... SRC: Opening socket ostream... SRC: Opening socket istream... SRC: Done socket... Thread-7 << net.MessageToServer$IdentifySelf@2bccb2 ClientReceiveThread >> net.MessageToClient$LoggedIn@a415a3 net.MessageToClient$LoggedIn@a415a3 Logged in as Simon Myers[#353] Prefs: apterous.UserPreferences@1dfd90f Thread-12 << net.MessageToServer$ClassicGameSearch@17b1d64 Spectator got 1 keys WX server found Spectator got 0 keys Spectator got 1 keys Thread-7 << net.MessageToServer$RequestGamesInProgress@3727c5 Thread-7 << net.MessageToServer$RequestPlayerHTML@145fe3b Thread-7 << net.MessageToServer$RequestRoster@149f041 ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@1555185 net.MessageToClient$ClassicSearchResult@1555185 ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@c5f468 net.MessageToClient$GamesInProgressUpdate@c5f468 ClientReceiveThread >> net.MessageToClient$PlayerHTML@19fc25 net.MessageToClient$PlayerHTML@19fc25 html for 353: <h2>Simon Myers</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Simon Myers"/><table><tr> <td>Rating</td> <td>561 </td> </tr><tr> <td>Record</td><td>75 wins from 150 games. </td></tr><tr> <td>Member since</td> <td>2008-08-24 </td> </tr></table> ClientReceiveThread >> net.MessageToClient$RosterUpdate@1b493c6 net.MessageToClient$RosterUpdate@1b493c6 Roster updated: [[1134] Apterous Rex (bot), [360] Apterous Plum (bot), [105] Apterous Waldorf (bot), [-113] Apterous Prune (bot), [-25] Apterous Nude (bot), [1027] Apterous Prime (bot), [528] Apterous Caesar (bot), [735] Dan Vanniasingham, [551] Ian Dent, [576] Jimmy Gough, [748] Charlie Reams, [648] Innis Carson, [837] Jon O'Neill, [561] Simon Myers] AWT-EventQueue-2 << net.MessageToServer$RequestPlayerHTML@1ce4a8a Spectator got 0 keys Spectator got 1 keys ClientReceiveThread >> net.MessageToClient$PlayerHTML@19cd5f5 net.MessageToClient$PlayerHTML@19cd5f5 html for 353: <h2>Simon Myers</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Simon Myers"/><table><tr> <td>Rating</td> <td>561 </td> </tr><tr> <td>Record</td><td>75 wins from 150 games. </td></tr><tr> <td>Member since</td> <td>2008-08-24 </td> </tr></table> Spectator got 1 keys CX Reading Decoding... Decoded, message: Welcome to aptochat, Simon. There are 6 other people here. CX 0: Got event: EV[key=0: Welcome to aptochat, Simon. There are 6 other people here.] EVINSERT:Welcome to aptochat, Simon. There are 6 other people here. SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> net.MessageToClient$RosterUpdate@c3e967 net.MessageToClient$RosterUpdate@c3e967 Roster updated: [[1134] Apterous Rex (bot), [360] Apterous Plum (bot), [105] Apterous Waldorf (bot), [-113] Apterous Prune (bot), [-25] Apterous Nude (bot), [1027] Apterous Prime (bot), [528] Apterous Caesar (bot), [735] Dan Vanniasingham, [551] Ian Dent, [576] Jimmy Gough, [748] Charlie Reams, [648] Innis Carson, [837] Jon O'Neill, [561] Simon Myers, [561] Lee Simmonds] ClientReceiveThread >> net.MessageToClient$RosterUpdate@1a631cc net.MessageToClient$RosterUpdate@1a631cc Roster updated: [[1134] Apterous Rex (bot), [360] Apterous Plum (bot), [105] Apterous Waldorf (bot), [-113] Apterous Prune (bot), [-25] Apterous Nude (bot), [1027] Apterous Prime (bot), [528] Apterous Caesar (bot), [735] Dan Vanniasingham, [551] Ian Dent, [576] Jimmy Gough, [748] Charlie Reams, [837] Jon O'Neill, [561] Simon Myers, [561] Lee Simmonds] AWT-EventQueue-2 << net.MessageToServer$RequestPlayerHTML@b2e752 Spectator got 1 keys CX Reading Decoding... Decoded, message: Lee Simmonds entered the room! CX 0: Got event: EV[key=0: Lee Simmonds entered the room!] EVINSERT:Lee Simmonds entered the room! SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> net.MessageToClient$PlayerHTML@1e6978d net.MessageToClient$PlayerHTML@1e6978d html for 353: <h2>Simon Myers</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Simon Myers"/><table><tr> <td>Rating</td> <td>561 </td> </tr><tr> <td>Record</td><td>75 wins from 150 games. </td></tr><tr> <td>Member since</td> <td>2008-08-24 </td> </tr></table> ClientReceiveThread >> net.MessageToClient$RosterUpdate@16e334a net.MessageToClient$RosterUpdate@16e334a Roster updated: [[1134] Apterous Rex (bot), [360] Apterous Plum (bot), [105] Apterous Waldorf (bot), [-113] Apterous Prune (bot), [-25] Apterous Nude (bot), [1027] Apterous Prime (bot), [528] Apterous Caesar (bot), [735] Dan Vanniasingham, [551] Ian Dent, [576] Jimmy Gough, [748] Charlie Reams, [837] Jon O'Neill, [561] Simon Myers, [561] Lee Simmonds, [648] Innis Carson] Spectator got 1 keys CX Reading Decoding... Decoded, message: Innis Carson entered the room! CX 0: Got event: EV[key=0: Innis Carson entered the room!] EVINSERT:Innis Carson entered the room! SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. AWT-EventQueue-2 << net.MessageToServer$RequestDetails@57dc15 Loaded apterous.Person@157bf4c Loaded apterous.Person@1d056de Loaded apterous.Person@f70ee1 Loaded apterous.Person@1f1e39b Loaded apterous.Person@a1c582 Loaded apterous.Person@ae1393 Loaded apterous.Person@871e65 Loaded apterous.Person@dcb6b4 Loaded apterous.Person@5f1c48 Loaded apterous.Person@39ea58 Loaded apterous.Person@486cdd Loaded apterous.Person@e33af5 Loaded apterous.Person@33c3e6 Loaded apterous.Person@823c6d Loaded apterous.Person@4d28c7 Loaded apterous.Person@1b044df Loaded apterous.Person@179c7cf Loaded apterous.Person@2d0483 Loaded apterous.Person@1836aea Loaded apterous.Person@e0420b Loaded apterous.Person@10ff62a ClientReceiveThread >> RequestedGameDetails{key=0-0 [normal rules] {format=4759037914877686848}} RequestedGameDetails{key=0-0 [normal rules] {format=4759037914877686848}} ClientReceiveThread << net.MessageToServer$ChallengeIssue@15925c0 ClientReceiveThread >> ChallengeReply{key=-696115988030556937,pos=-1,accept=false} ChallengeReply{key=-696115988030556937,pos=-1,accept=false} ClientReceiveThread >> ChallengeReply{key=-696115988030556937,pos=-1,accept=false} ChallengeReply{key=-696115988030556937,pos=-1,accept=false} ClientReceiveThread: [Reply to unknown challenge -696115988030556937] [null] AWT-EventQueue-2 << net.MessageToServer$RequestDetails@442c76 ClientReceiveThread >> ChallengeReply{key=-696115988030556937,pos=-1,accept=false} ChallengeReply{key=-696115988030556937,pos=-1,accept=false} ClientReceiveThread: [Reply to unknown challenge -696115988030556937] [null] ClientReceiveThread >> net.MessageToClient$LoggedOut@a60191 net.MessageToClient$LoggedOut@a60191 Logged out by server: Error in InfoClientHandlerThread: java.lang.NullPointerException ClientReceiveThread << net.MessageToServer$Goodbye@b11164 Layer closed Spectator got 1 keys CX Reading Decoding... Decoded, message: Lee Simmonds is playing today's Daily Duel. CX 0: Got event: EV[key=0: Lee Simmonds is playing today's Daily Duel.] EVINSERT:Lee Simmonds is playing today's Daily Duel. SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator thread closing - bye! thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@1169fb2 thread applet-applet.frontend.MainApplet: [CX could not say goodbye] [java.net.SocketException: Socket closed]java.net.SocketException: Socket closed at java.net.SocketOutputStream.socketWrite(Unknown Source) at java.net.SocketOutputStream.write(Unknown Source) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source) at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source) at java.io.ObjectOutputStream.writeClassDesc(Unknown Source) at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source) at java.io.ObjectOutputStream.writeObject0(Unknown Source) at java.io.ObjectOutputStream.writeFatalException(Unknown Source) at java.io.ObjectOutputStream.writeObject(Unknown Source) at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:120) at net.client.CXInfoClient.sendMessage(CXInfoClient.java:187) at net.client.CXInfoClient.sendMessage(CXInfoClient.java:181) at net.client.CXInfoClient.close(CXInfoClient.java:243) at applet.frontend.MainPanel.close(MainPanel.java:56) at applet.frontend.MainApplet.destroy(MainApplet.java:119) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.net.SocketOutputStream.socketWrite(Unknown Source) java.net.SocketOutputStream.write(Unknown Source) java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source) java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source) java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source) java.io.ObjectOutputStream.writeClassDesc(Unknown Source) java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source) java.io.ObjectOutputStream.writeObject0(Unknown Source) java.io.ObjectOutputStream.writeFatalException(Unknown Source) java.io.ObjectOutputStream.writeObject(Unknown Source) net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:120) net.client.CXInfoClient.sendMessage(CXInfoClient.java:187) net.client.CXInfoClient.sendMessage(CXInfoClient.java:181) net.client.CXInfoClient.close(CXInfoClient.java:243) applet.frontend.MainPanel.close(MainPanel.java:56) applet.frontend.MainApplet.destroy(MainApplet.java:119) sun.applet.AppletPanel.run(Unknown Source) java.lang.Thread.run(Unknown Source) thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@fc40ae thread applet-applet.frontend.MainApplet: [CX could not say goodbye] [java.net.SocketException: Socket closed]java.net.SocketException: Socket closed at java.net.SocketOutputStream.socketWrite(Unknown Source) at java.net.SocketOutputStream.write(Unknown Source) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source) at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source) at java.io.ObjectOutputStream.writeClassDesc(Unknown Source) at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source) at java.io.ObjectOutputStream.writeObject0(Unknown Source) at java.io.ObjectOutputStream.writeFatalException(Unknown Source) at java.io.ObjectOutputStream.writeObject(Unknown Source) at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:120) at net.client.CXInfoClient.sendMessage(CXInfoClient.java:187) at net.client.CXInfoClient.sendMessage(CXInfoClient.java:181) at net.client.CXInfoClient.close(CXInfoClient.java:243) at net.client.CXInfoClient.logout(CXInfoClient.java:39) at applet.frontend.MainApplet.destroy(MainApplet.java:124) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.net.SocketOutputStream.socketWrite(Unknown Source) java.net.SocketOutputStream.write(Unknown Source) java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source) java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source) java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source) java.io.ObjectOutputStream.writeClassDesc(Unknown Source) java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source) java.io.ObjectOutputStream.writeObject0(Unknown Source) java.io.ObjectOutputStream.writeFatalException(Unknown Source) java.io.ObjectOutputStream.writeObject(Unknown Source) net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:120) net.client.CXInfoClient.sendMessage(CXInfoClient.java:187) net.client.CXInfoClient.sendMessage(CXInfoClient.java:181) net.client.CXInfoClient.close(CXInfoClient.java:243) net.client.CXInfoClient.logout(CXInfoClient.java:39) applet.frontend.MainApplet.destroy(MainApplet.java:124) sun.applet.AppletPanel.run(Unknown Source) java.lang.Thread.run(Unknown Source) SRC: Opening socket... SRC: Opening socket ostream... SRC: Opening socket istream... SRC: Done socket... Thread-21 << net.MessageToServer$IdentifySelf@232697 ClientReceiveThread >> net.MessageToClient$LoggedIn@1184a4f net.MessageToClient$LoggedIn@1184a4f Logged in as Simon Myers[#353] Prefs: apterous.UserPreferences@15ad36d Thread-24 << net.MessageToServer$ClassicGameSearch@efeff8 Thread-21 << net.MessageToServer$RequestGamesInProgress@eddac Thread-21 << net.MessageToServer$RequestPlayerHTML@123defe Thread-21 << net.MessageToServer$RequestRoster@dabcea Spectator got 1 keys WX server found Spectator got 0 keys Spectator got 1 keys ClientReceiveThread >> net.MessageToClient$ClassicSearchResult@1ad5d46 net.MessageToClient$ClassicSearchResult@1ad5d46 ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@b049a net.MessageToClient$GamesInProgressUpdate@b049a ClientReceiveThread >> net.MessageToClient$PlayerHTML@15386c2 net.MessageToClient$PlayerHTML@15386c2 html for 353: <h2>Simon Myers</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Simon Myers"/><table><tr> <td>Rating</td> <td>561 </td> </tr><tr> <td>Record</td><td>75 wins from 150 games. </td></tr><tr> <td>Member since</td> <td>2008-08-24 </td> </tr></table> ClientReceiveThread >> net.MessageToClient$RosterUpdate@d8e902 net.MessageToClient$RosterUpdate@d8e902 Roster updated: [[1134] Apterous Rex (bot), [360] Apterous Plum (bot), [105] Apterous Waldorf (bot), [-113] Apterous Prune (bot), [-25] Apterous Nude (bot), [1027] Apterous Prime (bot), [528] Apterous Caesar (bot), [735] Dan Vanniasingham, [551] Ian Dent, [576] Jimmy Gough, [837] Jon O'Neill, [561] Lee Simmonds, [648] Innis Carson, [561] Simon Myers] AWT-EventQueue-3 << net.MessageToServer$RequestPlayerHTML@13c952f Spectator got 0 keys Spectator got 1 keys ClientReceiveThread >> net.MessageToClient$PlayerHTML@1b4cd65 net.MessageToClient$PlayerHTML@1b4cd65 html for 353: <h2>Simon Myers</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Simon Myers"/><table><tr> <td>Rating</td> <td>561 </td> </tr><tr> <td>Record</td><td>75 wins from 150 games. </td></tr><tr> <td>Member since</td> <td>2008-08-24 </td> </tr></table> Spectator got 1 keys CX Reading Decoding... Decoded, message: Welcome to aptochat, Simon. There are 6 other people here. CX 1: Got event: EV[key=0: Welcome to aptochat, Simon. There are 6 other people here.] EVINSERT:Welcome to aptochat, Simon. There are 6 other people here. SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Spectator thread closing - bye! thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@ad8bb4 Layer closed thread applet-applet.frontend.MainApplet << net.MessageToServer$Goodbye@13dd8 thread applet-applet.frontend.MainApplet: [CX could not say goodbye] [java.net.SocketException: Socket closed]java.net.SocketException: Socket closed at java.net.SocketOutputStream.socketWrite(Unknown Source) at java.net.SocketOutputStream.write(Unknown Source) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source) at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source) at java.io.ObjectOutputStream.writeClassDesc(Unknown Source) at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source) at java.io.ObjectOutputStream.writeObject0(Unknown Source) at java.io.ObjectOutputStream.writeFatalException(Unknown Source) at java.io.ObjectOutputStream.writeObject(Unknown Source) at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:120) at net.client.CXInfoClient.sendMessage(CXInfoClient.java:187) at net.client.CXInfoClient.sendMessage(CXInfoClient.java:181) at net.client.CXInfoClient.close(CXInfoClient.java:243) at net.client.CXInfoClient.logout(CXInfoClient.java:39) at applet.frontend.MainApplet.destroy(MainApplet.java:124) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.net.SocketOutputStream.socketWrite(Unknown Source) java.net.SocketOutputStream.write(Unknown Source) java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source) java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source) java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source) java.io.ObjectOutputStream.writeClassDesc(Unknown Source) java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source) java.io.ObjectOutputStream.writeObject0(Unknown Source) java.io.ObjectOutputStream.writeFatalException(Unknown Source) java.io.ObjectOutputStream.writeObject(Unknown Source) net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:120) net.client.CXInfoClient.sendMessage(CXInfoClient.java:187) net.client.CXInfoClient.sendMessage(CXInfoClient.java:181) net.client.CXInfoClient.close(CXInfoClient.java:243) net.client.CXInfoClient.logout(CXInfoClient.java:39) applet.frontend.MainApplet.destroy(MainApplet.java:124) sun.applet.AppletPanel.run(Unknown Source) java.lang.Thread.run(Unknown Source)
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Charlie Reams
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 11:29 pm |
| Site Admin |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Simon Myers wrote: I had a couple of bugs happen to me when trying to complete today's duel. I logged in and did nothing other than accept the duel, but when the first letters round started popping up I had a blank white screen despite the sound effects for numbers playing. I closed the window and the game and restarted my browser (FireFox) in an attempt to resume the duel, maybe from round 2. After logging back into Apterous and trying to resume the duel, it automatically logged me out with a null pointer exception. I closed the window and logged back into Apterous, but this time the duel was gone. Hopefully some answers are hidden in the following: You shouldn't be able to resume the Duel, so everything after that is just crap. No idea about the first bug though, did anyone else have this problem? If it happens again, a screenshot would be really useful.
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Jimmy Gough
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Post subject: Re: Bug reports Posted: Sun Dec 28, 2008 11:57 pm |
Joined: Thu May 22, 2008 4:08 pm Posts: 801 Location: Eastbourne
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I have no bugs to report. Everything is working perfectly thank you.
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Paul Howe
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Post subject: Re: Bug reports Posted: Tue Dec 30, 2008 1:26 am |
Joined: Tue Jan 22, 2008 2:25 pm Posts: 1020
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On the last two duels the window that shows you the contestants/DC solutions for the first round has only appeared after I click next round to start round 2. All subsequent rounds are fine, and the problem is confined to duels. I may be imagining this, but it seems my speedgoat results vs apterous prime only get announced in chat when I lose Also it seems that apterous prime is a bit less spectacular at picking letters now (again, very possibly a figment of my imagination). Say it ain't so! And I've had a null pointer exception and been booted from apterous after trying to resume a crashed duel too. AWT-EventQueue-2 << net.MessageToServer$ChallengeReply@64e5b2 Spectator got 1 keys CX Reading Decoding... Decoded, message: Paul Howe is playing today's Daily Duel. CX 0: Got event: EV[key=0: Paul Howe is playing today's Daily Duel.] EVINSERT:Paul Howe is playing today's Daily Duel. SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. ClientReceiveThread >> ChallengeReply{key=752640728827489239,pos=1,accept=true} ChallengeReply{key=752640728827489239,pos=1,accept=true} Opening frame. ############# Format code -5045117776450718540 ClientGame752640728827489239 << net.MessageToServer$RequestGamesInProgress@fae78f ClientReceiveThread >> net.MessageToClient$GamesInProgressUpdate@16feee5 net.MessageToClient$GamesInProgressUpdate@16feee5 Spectator got 0 keys Spectator got 1 keys Spectator got 1 keys CX Reading Decoding... Decoded, message: Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: normal rules.<br />Rounds of 10 seconds.<br />Format: LCNCLCNCLCNCLCNC.<br />Scoring: standard scoring.<br />Dictionary: English (ODE).<br /><br /> CX 0: Got event: EV[key=752640728827489239: Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: normal rules.<br />Rounds of 10 seconds.<br />Format: LCNCLCNCLCNCLCNC.<br />Scoring: standard scoring.<br />Dictionary: English (ODE).<br /><br />] EVINSERT:Welcome to the game! Anything said in this room remains between you and your opponent.<br><br>Variant: normal rules.<br />Rounds of 10 seconds.<br />Format: LCNCLCNCLCNCLCNC.<br />Scoring: standard scoring.<br />Dictionary: English (ODE).<br /><br /> SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. CX Synch stage 1 (writing)... ClientGame752640728827489239 << GameEvent{key=752640728827489239,pos=1,o=87621} CX Synch stage 2 (reading)... ClientReceiveThread >> GameEvent{key=752640728827489239,o=87622} GameEvent{key=752640728827489239,o=87622} CX Synch done. TPP 12 ClientReceiveThread >> GameEvent{key=752640728827489239,o=65} GameEvent{key=752640728827489239,o=65} Picked 65 ClientReceiveThread >> GameEvent{key=752640728827489239,o=85} GameEvent{key=752640728827489239,o=85} Picked 85 ClientReceiveThread >> GameEvent{key=752640728827489239,o=70} GameEvent{key=752640728827489239,o=70} Picked 70 ClientReceiveThread >> GameEvent{key=752640728827489239,o=65} GameEvent{key=752640728827489239,o=65} Picked 65 ClientReceiveThread >> GameEvent{key=752640728827489239,o=82} GameEvent{key=752640728827489239,o=82} Picked 82 ClientReceiveThread >> GameEvent{key=752640728827489239,o=80} GameEvent{key=752640728827489239,o=80} Picked 80 ClientReceiveThread >> GameEvent{key=752640728827489239,o=71} GameEvent{key=752640728827489239,o=71} Picked 71 ClientReceiveThread >> GameEvent{key=752640728827489239,o=84} GameEvent{key=752640728827489239,o=84} Picked 84 ClientReceiveThread >> GameEvent{key=752640728827489239,o=84} GameEvent{key=752640728827489239,o=84} Picked 84 ClientReceiveThread >> GameEvent{key=752640728827489239,o=} GameEvent{key=752640728827489239,o=} Attempting clock start Clock started successfully. Clock ended successfully. Thread-19 << GameEvent{key=752640728827489239,pos=1,o=APART} Thread-19 << GameEvent{key=752640728827489239,pos=1,o=0} ClientReceiveThread >> GameEvent{key=752640728827489239,o=APART} GameEvent{key=752640728827489239,o=APART} I said APART, he said Awaiting maxes... ClientReceiveThread >> GameEvent{key=752640728827489239,o=[PATTA, GRAFT, APART, ATTAR, ATTAP]} GameEvent{key=752640728827489239,o=[PATTA, GRAFT, APART, ATTAR, ATTAP]} ClientReceiveThread >> GameEvent{key=752640728827489239,o=0} GameEvent{key=752640728827489239,o=0} ClientReceiveThread >> GameEvent{key=752640728827489239,o=null} GameEvent{key=752640728827489239,o=null} CX Synch stage 1 (writing)... ClientGame752640728827489239 << GameEvent{key=752640728827489239,pos=1,o=87621} CX Synch stage 2 (reading)... ClientReceiveThread >> GameEvent{key=752640728827489239,o=87622} GameEvent{key=752640728827489239,o=87622} CX Synch done. CX Conundrum round started... CX getting shuffle... ClientReceiveThread >> GameEvent{key=752640728827489239,o=apterous.game.ConundrumPuzzle@11b99c4} GameEvent{key=752640728827489239,o=apterous.game.ConundrumPuzzle@11b99c4} CX Got shuffle, passing to player... TPP 5 CX initializing plexer... CX awaiting message 1 ClientReceiveThread >> net.MessageToClient$RosterUpdate@412f4b net.MessageToClient$RosterUpdate@412f4b Roster updated: [[1134] Apterous Rex (bot), [344] Apterous Plum (bot), [158] Apterous Waldorf (bot), [-131] Apterous Prune (bot), [-30] Apterous Nude (bot), [981] Apterous Prime (bot), [605] Apterous Caesar (bot), [381] Ian Dent, [788] Charlie Reams, [671] Innis Carson, [1132] Paul Howe, [571] Jimmy Gough] AWT-EventQueue-2 << net.MessageToServer$RequestPlayerHTML@b37089 ClientReceiveThread >> net.MessageToClient$PlayerHTML@64dfeb net.MessageToClient$PlayerHTML@64dfeb html for 112: <h2>Paul Howe</h2><img src="http://www.apterous.org/img/user/CONTESTANT.jpg" alt="Paul Howe"/><table><tr> <td>Rating</td> <td>1132 </td> </tr><tr> <td>Record</td><td>337 wins from 578 games. </td></tr><tr> <td>Member since</td> <td>2008-08-13 </td> </tr></table> Spectator got 1 keys CX Reading Decoding... Decoded, message: Jimmy Gough entered the room! CX 0: Got event: EV[key=0: Jimmy Gough entered the room!] EVINSERT:Jimmy Gough entered the room! SpecPanel: adding text SpecPanel: Setting caret SpecPanel: done. Awoken! CX local timeout ClientGame752640728827489239 << GameEvent{key=752640728827489239,pos=1,o=net.ConundrumEvent$Timeout@1537060} CX awaiting message ClientReceiveThread >> GameEvent{key=752640728827489239,o=net.ConundrumEvent$TimeoutUnsolved@19eef79} GameEvent{key=752640728827489239,o=net.ConundrumEvent$TimeoutUnsolved@19eef79} Awoken! CX timeout unsolved ClientGame752640728827489239 << GameEvent{key=752640728827489239,pos=1,o=net.ConundrumEvent$End@185e155}
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Charlie Reams
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Post subject: Re: Bug reports Posted: Tue Dec 30, 2008 1:54 am |
| Site Admin |
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Joined: Fri Jan 11, 2008 2:33 pm Posts: 7429 Location: Cambridge
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Paul Howe wrote: On the last two duels the window that shows you the contestants/DC solutions for the first round has only appeared after I click next round to start round 2. All subsequent rounds are fine, and the problem is confined to duels. Weird. Let me know if it keeps happening. Quote: I may be imagining this, but it seems my speedgoat results vs apterous prime only get announced in chat when I lose Humm. Seems unlikely. Was anyone else online at the time? Quote: Also it seems that apterous prime is a bit less spectacular at picking letters now (again, very possibly a figment of my imagination). Say it ain't so! I'm pretty sure it ain't so, I haven't touched that code in a while. Quote: And I've had a null pointer exception and been booted from apterous after trying to resume a crashed duel too. I will fix that, but it's only preventing you from doing something you're not supposed to be doing anyway.
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Paul Howe
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Post subject: Re: Bug reports Posted: Tue Dec 30, 2008 11:06 pm |
Joined: Tue Jan 22, 2008 2:25 pm Posts: 1020
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Charlie Reams wrote: Quote: I may be imagining this, but it seems my speedgoat results vs apterous prime only get announced in chat when I lose Humm. Seems unlikely. Was anyone else online at the time? Just had some more speedgoats with prime and again my losses were reported and not my wins. I may try some different games with bots and see if it's a wider problem.
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Kai Laddiman
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Post subject: Re: Bug reports Posted: Wed Dec 31, 2008 1:03 pm |
| Kiloposter |
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Joined: Wed Oct 15, 2008 3:37 pm Posts: 1995 Location: My bedroom
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Paul Howe wrote: I may be imagining this, but it seems my speedgoat results vs apterous prime only get announced in chat when I lose Maybe because you haven't won?
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Joseph Bolas
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Post subject: Re: Bug reports Posted: Wed Dec 31, 2008 11:37 pm |
| Fanatic |
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Joined: Mon Jan 21, 2008 9:19 am Posts: 2446 Location: Liverpool, UK
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I think this is the right place to post this, but I've just played a 9-round game and the conundrum was DATACOMMS, which is a plural 
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Frank Rodolf
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Post subject: Re: Bug reports Posted: Thu Jan 01, 2009 3:21 pm |
| Rookie |
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Joined: Sun Nov 02, 2008 3:22 pm Posts: 74 Location: Eindhoven, the Netherlands
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Joseph Bolas wrote: I think this is the right place to post this, but I've just played a 9-round game and the conundrum was DATACOMMS, which is a plural  I guess it got in because it's listed as a plural noun, so there is no singular (at least, according to the ODE).
_________________ Frank
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