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 Post subject: Bug reports
PostPosted: Wed Jul 23, 2008 6:34 pm 
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Location: Cambridge
This is a list of known bugs. Please post bugs that you encounter, but check this list first to avoid duplication.

General stuff
  • The URL is ugly, hard to remember and keeps changing. This will be fixed when I can afford a decent domain name. Fixed.
  • I can accept the same challenge more than once. Fixed.
  • If someone rejects my challenge or disconnects, I don't get notified at all. Fixed.
  • Challenge window shows my name, rather than opponent's. Fixed
  • Logging out doesn't work. (Thanks Howard.) Fixed

Game window
  • If I shut the game window during the game, the game just gets stuck. Yeah, this is annoying, but has a fairly obvious workaround...
  • The summary screen says "C1" and "C2" but these aren't defined anywhere else. Fixed
  • Players see different dialogue for the same event. [/b] Fixed.

Spectator mode
  • Messages sometimes get lost if there's a sudden flurry of them.
  • Numbers rounds describe the events incorrectly.

Letters game
  • If I click the Vowel/Consonants buttons really fast, I get extra letters in the next round. Fixed.
  • DC's words don't show up in the game summary until after the next round. Fixed.
  • Susie says the same thing regardless of the reason my word was disallowed. Fixed.
  • Non-alpha characters can be entered in words. (Thanks Jono) Fixed.
  • Game sometimes gets stuck after selecting the letters. (Thanks Kirk and Dan) Fixed.

Numbers game
  • Post-round text says "I screwed up" even if I wasn't asked for a method. Fixed.

Conundrum game (thanks Jono)
  • Sometimes both players can buzz. This is an aesthetic oddity, but the result of the round is still given correctly. Fixed.
  • Wrong answers sometimes causes game to hang. Might be related to pressing backspace (which the game won't allow.) Fixed.


Last edited by Charlie Reams on Tue Aug 12, 2008 7:37 pm, edited 2 times in total.

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 Post subject: Re: Known bugs
PostPosted: Wed Jul 23, 2008 6:39 pm 
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#'][/.;,<>?@:~{}+_-=!"£$%^&*()`¬\|éúíáóíÍÓÁáíóá are typeable.


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 Post subject: Re: Known bugs
PostPosted: Wed Jul 23, 2008 6:41 pm 
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In the game summary thing where you click Next Round, it says "C1's letters" and the like, but it's not obvious that the name on the left means C1 to me. Maybe have that written by their names.


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 Post subject: Re: Known bugs
PostPosted: Wed Jul 23, 2008 6:41 pm 
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There's a bug in your post. The conundrum section is mistitled.


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 Post subject: Re: Known bugs
PostPosted: Wed Jul 23, 2008 6:42 pm 
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No appeal feature in numbers rounds.


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 Post subject: Re: Known bugs
PostPosted: Tue Jul 29, 2008 2:30 am 
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Myself and Kirk discovered that the conundrum game has a tendency to crash when a player gets their answer wrong - this may be related to the backspace key, which I would often press after ballsing up my typing (even though you cannot backspace and type the solution properly, I found it a reflex reaction, made funnier by Kirk finding it rather irritating).

Also, whilst getting it wrong twice, Kirk was unable to type the right answer as he must've buzzed just after me. It could be that he got the first letter, then stopped typing as the screen said "Dan V is typing his solution", and was then unable to declare the right answer as the initial letter was taken as his offering (it's late, that might make sense). In that case, does the opponent have to type the full answer straight after buzzing, just in case the opponent is wrong (which makes sense, but isn't clear)?

Think that's it, Kirk had already challenged me 20 times before I could get a log each time, so the log I sent could be completely useless as it was him thrashing me in a bug-free 9 rounder


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 Post subject: Re: Known bugs
PostPosted: Tue Jul 29, 2008 10:59 am 
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Dan Vanniasingham wrote:
Also, whilst getting it wrong twice, Kirk was unable to type the right answer as he must've buzzed just after me. It could be that he got the first letter, then stopped typing as the screen said "Dan V is typing his solution", and was then unable to declare the right answer as the initial letter was taken as his offering (it's late, that might make sense). In that case, does the opponent have to type the full answer straight after buzzing, just in case the opponent is wrong (which makes sense, but isn't clear)?


Thanks for this, I think it's fixed now. The conundrum is a bit of a nightmare because of the lag.


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 Post subject: Re: Known bugs
PostPosted: Tue Jul 29, 2008 2:19 pm 
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I was just playing the conundrum game and it kept freezing every so often - I think after Stitcher got an answer wrong and backspaced. This was this afternoon so I think the problem still lies.


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 Post subject: Re: Known bugs
PostPosted: Tue Jul 29, 2008 2:21 pm 
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Kirk Bevins wrote:
I was just playing the conundrum game and it kept freezing every so often - I think after Stitcher got an answer wrong and backspaced. This was this afternoon so I think the problem still lies.


The backspace-related bug is not fixed. No one has sent me any console output so I have no idea what's causing it. This is a difficult bug for me to reproduce so please email me your console contents if it happens to you.


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 02, 2008 9:13 am 
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Hey mate, was trying the game vs optimus prune today and it asked me to pick another letter once all 9 were up and didnt start the clock, this was in the console

Exception in thread "AWT-EventQueue-1" java.lang.IllegalArgumentException: Invalid remove
at javax.swing.JTextArea.replaceRange(Unknown Source)
at com.sun.deploy.util.ConsoleWindow$25.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 02, 2008 10:04 am 
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When it is the computer's turn to declare first, Optimus Prune is declaring word as soon as the round starts in the observer window - technically I think it's before the human player gets to see the last letter selected. I found this while observing my own game. I think the following is everything relevant from the console, but it's quite easy to replicate. (Yes, I declared nothing at all, I'm not cheating. Stitcher.)

CX Reading
Decoding...
Decoded, message: Rd 2. Letters picked by C2
CX 0: Got event: EV[key=-4349357516745972574: Rd 2. Letters picked by C2]
EVINSERT:Rd 2. Letters picked by C2
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message:
CX 0: Got event: EV[key=0: ]
GameEvent{key=4073230974401376028,o=87622}
SX Yep
GameEvent{key=4073230974401376028,o=D}
Picked D
GameEvent{key=4073230974401376028,o=U}
Picked U
GameEvent{key=4073230974401376028,o=Q}
Picked Q
GameEvent{key=4073230974401376028,o=I}
Picked I
GameEvent{key=4073230974401376028,o=J}
Picked J
GameEvent{key=4073230974401376028,o=U}
Picked U
GameEvent{key=4073230974401376028,o=L}
Picked L
GameEvent{key=4073230974401376028,o=O}
Picked O
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message: Selected DUQIJULON
CX 0: Got event: EV[key=-4349357516745972574: Selected DUQIJULON]
EVINSERT:Selected DUQIJULON
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message:
CX 0: Got event: EV[key=0: ]
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message: Optimus Prune declared JONQUIL
CX 0: Got event: EV[key=-4349357516745972574: Optimus Prune declared JONQUIL]
EVINSERT:Optimus Prune declared JONQUIL
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message:
CX 0: Got event: EV[key=0: ]
GameEvent{key=4073230974401376028,o=N}
GameEvent{key=4073230974401376028,o=JONQUIL}
Picked N
Attempting clock start
Clock started successfully.
Clock ended successfully.
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message: Gary Male declared
CX 0: Got event: EV[key=-4349357516745972574: Gary Male declared ]
EVINSERT:Gary Male declared
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message:
CX 0: Got event: EV[key=0: ]
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message: Dictionary corner had [JONQUIL]
CX 0: Got event: EV[key=-4349357516745972574: Dictionary corner had [JONQUIL]]
EVINSERT:Dictionary corner had [JONQUIL]
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message:
CX 0: Got event: EV[key=0: ]
Spectator got 1 keys
CX Reading
Decoding...
Decoded, message:
CX 0: Got event: EV[key=0: ]
GameEvent{key=4073230974401376028,o=}
I said , he said JONQUIL
Awaiting maxes...
GameEvent{key=4073230974401376028,o=[JONQUIL]}


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 02, 2008 10:06 am 
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Stitcher: did you have the console window or a spectator window open at the time?


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 02, 2008 10:09 am 
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Gary Male wrote:
When it is the computer's turn to declare first, Optimus Prune is declaring word as soon as the round starts in the observer window - technically I think it's before the human player gets to see the last letter selected. I found this while observing my own game. I think the following is everything relevant from the console, but it's quite easy to replicate. (Yes, I declared nothing at all, I'm not cheating. Stitcher.)


You might also notice you get to see the numbers selection prematurely in the spectator window. Both will be fixed when I disallow spectating your own games. That's currently allowed for testing purposes.


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 02, 2008 10:18 am 
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Test 2. Just having the console window open I got this on a new test - I think it shows the server is sending the word the computer player gets to the client *Edit - and is viewable* before the clock starts:

SX Sending...
SX Waiting...
GameEvent{key=-5074184217195225575,o=87622}
SX Yep
GameEvent{key=-5074184217195225575,o=M}
Picked M
GameEvent{key=-5074184217195225575,o=U}
Picked U
GameEvent{key=-5074184217195225575,o=S}
Picked S
GameEvent{key=-5074184217195225575,o=O}
Picked O
GameEvent{key=-5074184217195225575,o=T}
Picked T
GameEvent{key=-5074184217195225575,o=E}
Picked E
GameEvent{key=-5074184217195225575,o=G}
Picked G
GameEvent{key=-5074184217195225575,o=E}
Picked E
GameEvent{key=-5074184217195225575,o=L}
Picked L
GameEvent{key=-5074184217195225575,o=MOLEST}
Attempting clock start
Clock started successfully.
Clock ended successfully.
GameEvent{key=-5074184217195225575,o=mogulest}
GameEvent{key=-5074184217195225575,o=[LEGUMES]}
I said mogulest, he said MOLEST


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 02, 2008 10:23 am 
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Thinking about it, it's only really a bug if it happens against a human, the console has the same messages come up in the same order, and it's Stitcher you're playing against.


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 03, 2008 1:58 pm 
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Reams, I had neither open at the time of the error, I opened the console after it did that.


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 03, 2008 9:04 pm 
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Conundrum bug:

I clicked next round for the conundrum and eagerly awaited it. Nothing. Why not? It HAD happened but it came up as a tab on the bottom and not displayed on the main screen and therefore I missed it.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 04, 2008 12:00 am 
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Conundrum bug number 2:

After winning the conundrum (I've not experienced losing it yet :lol: ) the main screen does not have SUBTLEBIB -> BUBBLIEST (C1 on 3.4 seconds) as it used to.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 04, 2008 8:22 pm 
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Kirk Bevins wrote:
After winning the conundrum (I've not experienced losing it yet :lol: ) the main screen does not have SUBTLEBIB -> BUBBLIEST (C1 on 3.4 seconds) as it used to.


I can't reproduce this. Is it still happening? Anyone else?


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 Post subject: Re: Known bugs
PostPosted: Tue Aug 12, 2008 8:52 pm 
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Dunno if you know about this yet, but there seems to be a pretty minor problem in firefox in that the google advert box obscures the 'username' and 'first name' fields when you try and register. Like a say, not a big deal, but thought I'd mention it.


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 Post subject: Re: Known bugs
PostPosted: Tue Aug 12, 2008 9:04 pm 
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Michael Wallace wrote:
Dunno if you know about this yet, but there seems to be a pretty minor problem in firefox in that the google advert box obscures the 'username' and 'first name' fields when you try and register. Like a say, not a big deal, but thought I'd mention it.


I wasn't aware of that but it should be fixed now, thanks.


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 Post subject: Re: Known bugs
PostPosted: Tue Aug 12, 2008 9:53 pm 
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When the summary of the letters round comes up, I noticed Des was saying "What's your word $name".

I wasn't playing somebody called $name at the time.


Fucking awesome program though :)

Love it, love it, love it.



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 Post subject: Re: Known bugs
PostPosted: Tue Aug 12, 2008 10:27 pm 
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Jon Corby wrote:
When the summary of the letters round comes up, I noticed Des was saying "What's your word $name".


Huh, I fixed that earlier, must've forgotten to upload the changes.

The rest of your comment makes me very happy indeed.


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 Post subject: Re: Known bugs
PostPosted: Wed Aug 13, 2008 7:31 am 
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Also, Dinos challenged me to a game while Jono & I were playing. When Jono & I had finished, I accepted his challenge, but now he was already playing Michael. I closed the game window down, but when we both became free, we couldn't start another game. We both challenged each other and (from talking to Dinos on msn) we could both start the game but when we clicked "next round" we wer both just hanging, as if waiting for the other to start. We both logged out of apterous and back in again, and it all worked fine.

Actually, while I'm on the subject, my "challenges" pane got quite crowded, and didn't update very cleanly (when a new challenge appeared the text in the current one got corrupted near the top). It left a lot of unnecessary stuff in there (games which had been abandoned). Oh yeah, and also while I was waiting for Dinos & Michael to finish, their score wasn't updating in the "current games" pane...



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 Post subject: Re: Known bugs
PostPosted: Wed Aug 13, 2008 4:56 pm 
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Just had my first couple of games againts Charlie and Kirk, very impressive!

Haven't quite got the hang of entering the numbers yet though, I had three solutions ready that I managed not to get any points for.

The only minor bug I can report is when I was spectating Kirk v Charlie, the conundrum didn't appear, but otherwise seems very slick.


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 Post subject: Re: Known bugs
PostPosted: Wed Aug 13, 2008 8:52 pm 
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Not really a bug but I just had HUMOUS disallowed - could this be added to the dictionary as it's in the ODE.

Edit: And me and Paul both had DECLASSING disallowed in hypercountdown.


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 Post subject: Re: Known bugs
PostPosted: Thu Aug 14, 2008 4:59 pm 
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Kirk Bevins wrote:
Not really a bug but I just had HUMOUS disallowed - could this be added to the dictionary as it's in the ODE.

Edit: And me and Paul both had DECLASSING disallowed in hypercountdown.


Please post this and other dictionary problems in the CountMax errors thread. Hopefully Jim will pick it up from there.


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 Post subject: Re: Known bugs
PostPosted: Thu Aug 14, 2008 11:10 pm 
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For the numbers game, if you declare one away it forces you to get the target regardless and says you declared the target when you didn't. As a result if you don't get the target spot on you will always get 0 points.


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 Post subject: Re: Known bugs
PostPosted: Thu Aug 14, 2008 11:43 pm 
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Minor bug:

The time get the conundrum was reported as about 3 seconds too late: ie buzz on 2 secs, it says you take 5, buzz on 29, it says 32! No major ill effects, i.e. its definitely possible to buzz before 3 secs and right at the death, just the reported time is wrong. Also seems to be peculiar to one conundrum challenge between me and Kirk. Didn't think to get console output unfortunately.


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 Post subject: Re: Known bugs
PostPosted: Fri Aug 15, 2008 12:10 am 
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Paul Howe wrote:
The time get the conundrum was reported as about 3 seconds too late: ie buzz on 2 secs, it says you take 5, buzz on 29, it says 32! No major ill effects, i.e. its definitely possible to buzz before 3 secs and right at the death, just the reported time is wrong. Also seems to be peculiar to one conundrum challenge between me and Kirk. Didn't think to get console output unfortunately.


This is fixed now. It was timing from when the window opened rather than from when the conundrum appears.


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 Post subject: Re: Known bugs
PostPosted: Fri Aug 15, 2008 5:05 pm 
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Me and Michael were doing conundrum attack when a conundrum went unsolved. After this happened, the program froze. Below are the last few lines of the console:

ClientGame-6588376554788808561 << GameEvent{key=-6588376554788808561,pos=1,o=net.server.game.ConundrumEvent$Timeout@287e60}
CX awaiting message
ClientReceiveThread >> GameEvent{key=-6588376554788808561,o=net.server.game.ConundrumEvent$TimeoutUnsolved@1d334a8}
GameEvent{key=-6588376554788808561,o=net.server.game.ConundrumEvent$TimeoutUnsolved@1d334a8}
Awoken!
CX timeout unsolved
CFRAME Timeout unsolved CATALYTIC
ClientReceiveThread >> net.MessageToClient$GameQuit@151aa16
net.MessageToClient$GameQuit@151aa16
Quitting game -6588376554788808561
CX Synch stage 1 (writing)...
ClientGame-6588376554788808561 << GameEvent{key=-6588376554788808561,pos=1,o=87621}
CX Synch stage 2 (reading)...


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 Post subject: Re: Known bugs
PostPosted: Fri Aug 15, 2008 6:58 pm 
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Kirk, you're a hero. Other players take note: this is the best possible way to report a bug. Thanks to Kirk providing plenty of context and the console output, it took me only about 10 minutes to fix a relatively obscure bug that would have taken hours to reproduce. More reports like this please!


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 16, 2008 12:27 pm 
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On trying to log in:

u=[[Raccoon]][[SELECT * FROM users WHERE username='Raccoon' LIMIT 1;]]
Warning: Cannot modify header information - headers already sent by (output started at /home/charlie/www/login.php:6) in /home/charlie/www/connect.inc.php on line 65

Warning: Cannot modify header information - headers already sent by (output started at /home/charlie/www/login.php:6) in /home/charlie/www/connect.inc.php on line 66

Warning: Cannot modify header information - headers already sent by (output started at /home/charlie/www/login.php:6) in /home/charlie/www/login.php on line 8


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 Post subject: Re: Known bugs
PostPosted: Sat Aug 16, 2008 12:46 pm 
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I knew at least one person would log in while I was fiddling with stuff... Things will be back to normal shortly.

Edit: Okay, normal service is resumed.


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 17, 2008 5:25 pm 
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Me and Dinos did numbers attack and after round 16 I went to put my pizza in the oven. I came back to start round 17 and I did it but on Dinos' computer, the round had not started. Here is the console:

CV=0, conts=0,0, sol=3, contlines=3,3, carolBeat = false
And relax
CX Synch stage 1 (writing)...
ClientGame-105606832497381169 << GameEvent{key=-105606832497381169,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=-105606832497381169,o=87622}
GameEvent{key=-105606832497381169,o=87622}
CX Synch done.
CX Synch stage 1 (writing)...
ClientGame-4741693399104119627 << GameEvent{key=-4741693399104119627,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=-4741693399104119627,o=87622}
GameEvent{key=-4741693399104119627,o=87622}
CX Synch done.
CX showing large pick dlg
CX wants 4 larges.
CX wanted 4 larges.
ClientGame-4741693399104119627 << GameEvent{key=-4741693399104119627,pos=0,o=4}
ClientReceiveThread >> GameEvent{key=-4741693399104119627,o=game.RoundSummaryNumbers$Challenge@13163dd}
GameEvent{key=-4741693399104119627,o=game.RoundSummaryNumbers$Challenge@13163dd}
Showing numbers frame.
Sending target
ClientGame-4741693399104119627 << GameEvent{key=-4741693399104119627,pos=0,o=641}
Method request?


EDIT: we both close that applet and then Dinos says, about 3 minutes later, oh, the numbers have appeared now.


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 17, 2008 5:54 pm 
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Kirk Bevins wrote:
EDIT: we both close that applet and then Dinos says, about 3 minutes later, oh, the numbers have appeared now.


Console all looks normal, but I would need to see Dinos's console really. I think the most likely explanation is that the numbers window appeared underneath some other stuff and Dinos didn't notice it. This is still something of a problem but, until I can fix it, it's easy enough to work around.


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 17, 2008 6:35 pm 
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I'm not so sure. Just did round 4 and apparently Dinos' screen for declaring was blank so I declared 8 and he didn't declare anything. The program then seemingly froze for me but Dinos said he had clicked 6 small numbers but nothing happened. After a while I decided to close the program and as soon as i did, 6 small numbers appeared on the screen and the clock started.

Clock started successfully.
Clock ended successfully.
Thread-569 << GameEvent{key=-7741566666838606199,pos=1,o=EDITABLE}
ClientReceiveThread >> GameEvent{key=-7741566666838606199,o=EDITABLE}
GameEvent{key=-7741566666838606199,o=EDITABLE}
ClientReceiveThread >> GameEvent{key=-7741566666838606199,o=}
GameEvent{key=-7741566666838606199,o=}
ClientReceiveThread >> GameEvent{key=-7741566666838606199,o=[DIABETES, BEADIEST, ABSEILED, EDITABLE]}
GameEvent{key=-7741566666838606199,o=[DIABETES, BEADIEST, ABSEILED, EDITABLE]}
ClientReceiveThread >> net.MessageToClient$GotReward@ef028b
net.MessageToClient$GotReward@ef028b
I got a pencil
** Award: Kirk Bevins: a pencil
I said EDITABLE, he said
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame-7741566666838606199 << GameEvent{key=-7741566666838606199,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=-7741566666838606199,o=87622}
GameEvent{key=-7741566666838606199,o=87622}
CX Synch done.
ClientReceiveThread >> GameEvent{key=-7741566666838606199,o=game.RoundSummaryNumbers$Challenge@ed66c9}
GameEvent{key=-7741566666838606199,o=game.RoundSummaryNumbers$Challenge@ed66c9}
Showing numbers frame.
AWT-EventQueue-4 << GameEvent{key=-7741566666838606199,pos=1,o=net.MessageToServer$GameQuit@1feba51}
Sending target
ClientReceiveThread >> net.MessageToClient$GameQuit@103462c
net.MessageToClient$GameQuit@103462c
Quitting game -7741566666838606199
ClientGame-7741566666838606199 << GameEvent{key=-7741566666838606199,pos=1,o=0}
Method request?


EDIT: I told Dinos how to obtain his console and he said it was blank.


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 17, 2008 8:39 pm 
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Doing a conundrum attack against one of the apterous bots. I buzzed with the answer to the conundrum - the timer stopped and allowed me to type my answer in but when I did, nothing happened.

ClientReceiveThread >> GameEvent{key=899927739158466955,o=87622}
GameEvent{key=899927739158466955,o=87622}
ClientReceiveThread >> GameEvent{key=899927739158466955,o=IRNETESNG}
GameEvent{key=899927739158466955,o=IRNETESNG}
ClientReceiveThread >> GameEvent{key=899927739158466955,o=3158}
GameEvent{key=899927739158466955,o=3158}
CX Synch done.
CX Conundrum round started...
CX getting shuffle...
CX Got shuffle, passing to player...
TPP 5
CX initializing plexer...
CX awaiting message
Awoken!
CX want buzz
ClientGame899927739158466955 << GameEvent{key=899927739158466955,pos=0,o=net.server.game.ConundrumEvent$BuzzRequest@b7cdc6}
CX awaiting message
Awoken!
CX got unexpected message: Message[c=Thread[Thread-737,4,http://www.apterous.org/-threadGroup],o=net.server.game.ConundrumEvent$InterfaceGiveAnswer@1b8935b]
CX awaiting message
ClientReceiveThread: [] [java.net.SocketException: Connection reset]java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:124)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:54)


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 Post subject: Re: Known bugs
PostPosted: Sun Aug 17, 2008 9:14 pm 
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Me again - sorry to be a pain. Just playing D o D and it asked me to declare my word - I had 2 words listed but no box popped up to ask me which to click on. As a result, the game could not proceed. David told me his screen just said "waiting for Kirk to declare". Here's my console:

Clock started successfully.
Clock ended successfully.
ClientReceiveThread >> GameEvent{key=1743638026097137147,o=ISOBAR}
GameEvent{key=1743638026097137147,o=ISOBAR}
Exception in thread "Thread-785" java.security.AccessControlException: access denied (java.net.SocketPermission apterous.org resolve)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkConnect(Unknown Source)
at sun.awt.SunToolkit.getImageFromHash(Unknown Source)
at sun.awt.SunToolkit.getImage(Unknown Source)
at javax.swing.ImageIcon.<init>(Unknown Source)
at javax.swing.ImageIcon.<init>(Unknown Source)
at game.Person.getAvatar(Person.java:81)
at applet.ChatPanel.<init>(ChatPanel.java:23)
at applet.ChatPanel.<init>(ChatPanel.java:15)
at net.client.ScriptWriter.getChatPanel(ScriptWriter.java:116)
at applet.letters.LettersDeclareFrame.<init>(LettersDeclareFrame.java:38)
at applet.letters.LettersFrame.clockEnd(LettersFrame.java:277)
at applet.letters.LettersFrame.access$1(LettersFrame.java:246)
at applet.letters.LettersFrame$1.timeUp(LettersFrame.java:59)
at applet.ClockPanel$1.timeUp(ClockPanel.java:28)
at util.PausableTimer$1.run(PausableTimer.java:34)


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 Post subject: Re: Known bugs
PostPosted: Wed Aug 20, 2008 8:49 am 
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All right matey.

Just tried to log in and it said "Logging in as Jon Corby" and then just hung.

Console contents:

Code:
SRC: Opening socket...
SRC: Opening socket ostream...
SRC: Opening socket istream...
SRC: Done socket...
Thread-8 << net.MessageToServer$IdentifySelf@30d082
ClientReceiveThread >> net.MessageToClient$LoggedIn@94884d
net.MessageToClient$LoggedIn@94884d
Exception in thread "ClientReceiveThread" java.lang.NullPointerException
   at net.client.CXInfoClient.loggedIn(CXInfoClient.java:116)
   at net.MessageToClient$LoggedIn.act(MessageToClient.java:27)
   at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:61)



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 Post subject: Re: Known bugs
PostPosted: Wed Aug 20, 2008 8:56 am 
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Jon Corby wrote:
All right matey.

Just tried to log in and it said "Logging in as Jon Corby" and then just hung.


Did you try logging in and out of the site itself? It sounds like your session timed out, although I guess it would be useful if it gave you some kind of notification to that effect.


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 Post subject: Re: Known bugs
PostPosted: Wed Aug 20, 2008 9:23 am 
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Seems to be okay now.



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 Post subject: Re: Known bugs
PostPosted: Thu Aug 21, 2008 12:58 pm 
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My mate at work often complains that his dialogue doesn't give the same details as mine with regards to the lengths of words - it will often just say the words with no clue as to how long they are or anything. Personally I probably wouldn't notice this as I don't need to count the letters in a word...



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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 12:45 am 
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In a fit of spastic typing I offered "J" in rd 21 of yesterday's duel, and was awarded a point. Admittedly not the biggest bug in the world, and my offering of "freeseas" (it's FREESIAS :x ) was rightly disallowed so I doubt there's a larger issue.

Unless J is actually in the ODE of course.

And I just realised I missed ANORAK, which was actually spelt out in the selection. That's not a bug, it just made me very, very angry.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 1:57 am 
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Paul Howe wrote:
In a fit of spastic typing I offered "J" in rd 21 of yesterday's duel, and was awarded a point. Admittedly not the biggest bug in the world, and my offering of "freeseas" (it's FREESIAS :x ) was rightly disallowed so I doubt there's a larger issue.

Unless J is actually in the ODE of course.

And I just realised I missed ANORAK, which was actually spelt out in the selection. That's not a bug, it just made me very, very angry.


I noticed both these when looking at your games - I was surprised u missed ANORAK when it was spelt out for you. As for FREESEAS, I thought you thought it meant an ocean that was anybodys to sail on.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 10:40 am 
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Paul Howe wrote:
In a fit of spastic typing I offered "J" in rd 21 of yesterday's duel, and was awarded a point. Admittedly not the biggest bug in the world, and my offering of "freeseas" (it's FREESIAS :x ) was rightly disallowed so I doubt there's a larger issue.

Unless J is actually in the ODE of course.

And I just realised I missed ANORAK, which was actually spelt out in the selection. That's not a bug, it just made me very, very angry.

J is in, yes.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 11:52 am 
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Ah, alright then. Going by the shorter ODE all the letters are in, which makes me wonder if there's a selection where 1 is the max.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 3:24 pm 
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Paul Howe wrote:
Ah, alright then. Going by the shorter ODE all the letters are in, which makes me wonder if there's a selection where 1 is the max.


Is there a list of valid 2 letter Countdown words? (I've seen plenty for Scrabble, but obviously that's a bit different)


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 3:27 pm 
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Michael Wallace wrote:
Paul Howe wrote:
Ah, alright then. Going by the shorter ODE all the letters are in, which makes me wonder if there's a selection where 1 is the max.


Is there a list of valid 2 letter Countdown words? (I've seen plenty for Scrabble, but obviously that's a bit different)


But would you actually learn them? If you can't get better than 2 then perhaps Countdown isn't the game for you.


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 4:26 pm 
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I'll get the ball rolling:

OX


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 5:38 pm 
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Me and Dinos doing conundrum attack - after I got BOUNDLESS we both clicked next round and nothing happened. Console:

Awoken!
CX got guess response: net.server.game.ConundrumEvent$Correct@14ea256
CFRAME: informDeclaration P0 guessed BOUNDLESS on 3657 ms: Correct
ClientGame5139390130681423395 << GameEvent{key=5139390130681423395,pos=0,o=net.server.game.ConundrumEvent$End@43d0cb}
CX Synch stage 1 (writing)...
ClientGame5139390130681423395 << GameEvent{key=5139390130681423395,pos=0,o=87621}
CX Synch stage 2 (reading)...


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 Post subject: Re: Known bugs
PostPosted: Mon Aug 25, 2008 5:45 pm 
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On Kirks BOUNDLESS conundrum it froze for me after he buzzed then recontinued a min later then we couldnt get to next round. I've sent you my console in a pm. Will put it here in future tho.

Dinos


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 Post subject: Re: Known bugs
PostPosted: Wed Aug 27, 2008 6:54 pm 
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Often the next round comes up for me as a blank window, ie active but you can only see white. I was going to send you my console but its always blank as well.


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 Post subject: Re: Known bugs
PostPosted: Tue Sep 02, 2008 8:20 pm 
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After round 7 it would not proceed to next round

ClientReceiveThread >> GameEvent{key=1388374489277442669,o=[GOODIE, DOITED, POGOED]}
GameEvent{key=1388374489277442669,o=[GOODIE, DOITED, POGOED]}
I said dooped, he said OOTID
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame1388374489277442669 << GameEvent{key=1388374489277442669,pos=1,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread: [] [java.net.SocketException: Software caused connection abort: recv failed]java.net.SocketException: Software caused connection abort: recv failed
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:124)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:59)
AWT-EventQueue-2 << net.MessageToServer$RequestGamesInProgress@374a56
AWT-EventQueue-2: [Failed to request games in progress] [java.net.SocketException: Software caused connection abort: socket write error]java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:116)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:203)
at net.client.CXInfoClient.requestGamesInProgress(CXInfoClient.java:223)
at applet.frontend.GamesPanel.requestUpdate(GamesPanel.java:80)
at applet.frontend.GamesPanel.access$3(GamesPanel.java:78)
at applet.frontend.GamesPanel$2.actionPerformed(GamesPanel.java:50)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
AWT-EventQueue-2 << net.MessageToServer$RequestGamesInProgress@f0a6e8
AWT-EventQueue-2: [Failed to request games in progress] [java.net.SocketException: Software caused connection abort: socket write error]java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(Unknown Source)
at java.io.ObjectOutputStream.writeNonProxyDesc(Unknown Source)
at java.io.ObjectOutputStream.writeClassDesc(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeFatalException(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at net.DirectNetworkLayer.writeObject(DirectNetworkLayer.java:116)
at net.client.CXInfoClient.sendMessage(CXInfoClient.java:203)
at net.client.CXInfoClient.requestGamesInProgress(CXInfoClient.java:223)
at applet.frontend.GamesPanel.requestUpdate(GamesPanel.java:80)
at applet.frontend.GamesPanel.access$3(GamesPanel.java:78)
at applet.frontend.GamesPanel$2.actionPerformed(GamesPanel.java:50)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


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 Post subject: Re: Known bugs
PostPosted: Tue Sep 02, 2008 11:25 pm 
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Most of the time my chat tab just doesn't work. Have I been blacklisted from chatting? I type something and nothing appears and it doesn't have that friendly message saying who's there.


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 Post subject: Re: Known bugs
PostPosted: Wed Sep 03, 2008 7:38 am 
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Mikey Lear wrote:
Most of the time my chat tab just doesn't work. Have I been blacklisted from chatting? I type something and nothing appears and it doesn't have that friendly message saying who's there.


Yeah, I get that too.

Also, a very minor point - one of the "end of round" conversations last night went something like this:

Des: What did you have there, Jon?
Nick: I had MOUTHIER for 8.

Either Nick is just exceptionally rude and butted in (like he always does when I'm trying to solve the conundrum :x), or there's a teensy little bug.

Oh, also in some of the dialogue, "Susie" is spelt with a lower case 's' and it really upsets me.



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 Post subject: Re: Known bugs
PostPosted: Wed Sep 03, 2008 5:16 pm 
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On round 3 after 4 letters no more would appear, no matter how much I hoped they would when clicking for them

I said FETISH, he said FITCHES
Awaiting maxes...
CX Synch stage 1 (writing)...
ClientGame-3111412657783075777 << GameEvent{key=-3111412657783075777,pos=0,o=87621}
CX Synch stage 2 (reading)...
ClientReceiveThread >> GameEvent{key=-3111412657783075777,o=87622}
GameEvent{key=-3111412657783075777,o=87622}
CX Synch done.
Client waiting for pick
Client got pick
ClientGame-3111412657783075777 << GameEvent{key=-3111412657783075777,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=-3111412657783075777,o=T}
GameEvent{key=-3111412657783075777,o=T}
Picked T
Client waiting for pick
Client got pick
ClientGame-3111412657783075777 << GameEvent{key=-3111412657783075777,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=-3111412657783075777,o=S}
GameEvent{key=-3111412657783075777,o=S}
Picked S
Client waiting for pick
Client got pick
ClientGame-3111412657783075777 << GameEvent{key=-3111412657783075777,pos=0,o=1}
Client sent pick
ClientReceiveThread >> GameEvent{key=-3111412657783075777,o=M}
GameEvent{key=-3111412657783075777,o=M}
Picked M
Client waiting for pick
Client got pick
ClientGame-3111412657783075777 << GameEvent{key=-3111412657783075777,pos=0,o=0}
Client sent pick
ClientReceiveThread >> GameEvent{key=-3111412657783075777,o=I}
GameEvent{key=-3111412657783075777,o=I}
Picked I
Client waiting for pick
Client got pick
ClientGame-3111412657783075777 << GameEvent{key=-3111412657783075777,pos=0,o=0}
Client sent pick
ClientReceiveThread: [] [java.net.SocketException: Software caused connection abort: recv failed]java.net.SocketException: Software caused connection abort: recv failed
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peek(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at net.DirectNetworkLayer.readObject(DirectNetworkLayer.java:124)
at net.client.CXInfoClient$ReceiveThread.run(CXInfoClient.java:59)


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 Post subject: Re: Known bugs
PostPosted: Sun Sep 07, 2008 10:50 am 
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After round 9 letters with Michael it said for both of us that it was waiting for the other to declare and never progressed

Picked A
ClientReceiveThread >> GameEvent{key=2762149350136566886,o=S}
GameEvent{key=2762149350136566886,o=S}
Picked S
Attempting clock start
Clock started successfully.
Clock ended successfully.


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 Post subject: Re: Known bugs
PostPosted: Mon Sep 08, 2008 7:47 pm 
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Posts: 1015
Not sure if this is a bug or not, but playing against Apterous Prime I twice clicked end round early after entering my numbers solution and both times the bot offered no solution. Sadly this didn't work with the letters rounds.

EDIT: Didn't work against Apterous Rex so I assume not a bug.


Last edited by Paul Howe on Mon Sep 08, 2008 8:10 pm, edited 1 time in total.

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 Post subject: Re: Known bugs
PostPosted: Mon Sep 08, 2008 8:06 pm 
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Posts: 1015
Oh and when I challenge Apterous Rex it says in the game browser I was playing Apterous Prime.


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