How about binary variant? All numbers below are in the binary numeral system, except the numbers in brackets which are in decimal system. Regular Binary There are 16 small numbers: 2 each of 1-1000 (1-8) and 4 large: 100000 (32), 1000000 (64), 1100000 (96) and 10000000 (128), one each. The target range between 10000000 (128) and 10000000000 (1024). Hyperbinary There are also two large numbers: 11000000 (192) and 100000000 (256). The target range between 10000000000 (1024) and 10000000000000 (8192).
There are how many small numbers? you said all the numbers below are in the binary numeral system except those in brackets...and 16 doesn't feature in binary. Do you mean there are 10000 numbers?
This endurance event has given me an idea for a 'shootout'-style conundrum attack where you set yourself an your opponent a target to achieve beforehand (say first to 15 conundrums wins) and just keep going until one of you hits it. Could also be extended to numbers and letters (either through maxes or a set score to reach) if logistically possible.
_________________ TMBSWOOHSTJTTTTTMCICGNRBTDMWPDMENOTATLKWAOIIW If other people can post cryptic puzzles, so can I... repeatedly.
How about binary variant? All numbers below are in the binary numeral system, except the numbers in brackets which are in decimal system. Regular Binary There are 16 small numbers: 2 each of 1-1000 (1-8) and 4 large: 100000 (32), 1000000 (64), 1100000 (96) and 10000000 (128), one each. The target range between 10000000 (128) and 10000000000 (1024). Hyperbinary There are also two large numbers: 11000000 (192) and 100000000 (256). The target range between 10000000000 (1024) and 10000000000000 (8192).
There are how many small numbers? you said all the numbers below are in the binary numeral system except those in brackets...and 16 doesn't feature in binary. Do you mean there are 10000 numbers?
Yes. And I give you extra 2 seconds, for a total of 100000 (32) seconds!
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Please add Streetcountdown variant so that those of us not in your precious club can play.
Obviously I am not party to the rules but I hear talk of 18 letters, 12 normal numbers with targets up to 1000000 (no, that is not binary) and conundrums of any length over 12.
Please add Streetcountdown variant so that those of us not in your precious club can play.
Obviously I am not party to the rules but I hear talk of 18 letters, 12 normal numbers with targets up to 1000000 (no, that is not binary) and conundrums of any length over 12.
Streetcountdown?! I never heard about it!
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Just to add to the discussion of a possible format where you pick the difficulty, another way of looking at difficulty could be the flatness of the selections. This would eliminate the fact that you would know the length of the max, so you would still have to do a bit of thinking. This idea would still have shitloads of drawbacks tho.
2) Not affecting game play in any 'meaningful' way? Really?
Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.
2) Not affecting game play in any 'meaningful' way? Really?
Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.
To take the 9s example. If you know there are 2 9s, one obscure and one common, which one you pick will depend on what you know about your opponent (would they get the obscure one? if they did would they think that I wouldn't? etc. etc.). That's one very simple example.
Edit: Actually, scrap that.I think I see what you mean, but am thinking about it a bit more.
Editedit: Yeah, totally agree with you now I've thought about it. Although it does potentially make trying to get high scores more challenging, which is a bit cool, but not a massive change.
2) Not affecting game play in any 'meaningful' way? Really?
Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.
I'd say that the biggest difference is that it could put the first person to declare into a difficult position. Do they declare the longer word if it's obscure or dodgy on the assumption that their opponent won't have it, or do they play it safer if they think their opponent isn't good enough? In practice I doubt there'll be many occasions where declaring sub-optimally would be sensible, but ah divvent knah.
2) Not affecting game play in any 'meaningful' way? Really?
Perhaps I'm just being extraordinarily silly, but no I don't see any meaningful differences, no. I get an 8, you get a different 8, it's 8-8. I get an 8, you get the same 8, it's 0-0. Even if you have to choose between a choice of 9's, if your opponent doesn't find one it's 18-0 to you regardless, and if (s)he does it's either 18-18 or 0-0.
I'd say that the biggest difference is that it could put the first person to declare into a difficult position. Do they declare the longer word if it's obscure or dodgy on the assumption that their opponent won't have it, or do they play it safer if they think their opponent isn't good enough? In practice I doubt there'll be many occasions where declaring sub-optimally would be sensible, but ah divvent knah.
If we keep the first-second player declarations, then it will play exactly the same -- there's nothing to gain by not playing (one of) your longest valid words, and you can lose. (From a gameplay perspective, 8-8 is exactly the same as 0-0 unless all of a sudden we're getting paid by the point; and risking a 7 just in case means either you go from a 8-0 win to a 7-7 tie or a 7-0 win, or from a 8-8 tie to a 0-8 loss. There's no risk to the second player here, because (s)he knows you chose a 7.)
I suppose if we're being real prisoner's dilemma, then we would not give that extra information to the second player and make them both choose "blind" so to speak. With one opponent, there's only one word to avoid, so you should never give worse than your second best*, and even then only when your best is a darren (or at least the only one you can find). If it is, and you duck, then: 1) Your opponent didn't have it at all, in which case you've gone from 8-0 (we'll say) to 7-7 (or 0-0) or 7-0. 2) Your opponent had a word of that length that you missed, in which case you've gone from 8-8 to 0-8. 3) Your opponent had the same word, in which case you've gone from 0-0 to 0-8. 4) Your opponent also had the word, and also ducked, in which case you've gone from 0-0 to 7-7 (or 0-0 if you chose the same duck). 5) Your opponent had you beaten anyway, so you stay at 0-18 regardless. And still, if you don't duck you get exactly the same result as the regular game.
(*) I suppose there might be a quibble here, since this is certainly stated without proof, but I can't think of any situation where ducking two points could help.
I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
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I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
Shouldn't it be called Reallyhypercountdown then? I think most people would be happy with Hypercountdown being merely hyper.
I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
You seem to be somewhat overestimating the difficulty of hyper numbers games.
I made some changes to Hypercountdown. There are now 60 SECONDS in each round and you score 5pts for 50-off, 7pts for 20-off, 10pts for 10-off, 15pts for 5-off and 20pts for exact match in numbers round. I think Hypercountdown must be REALLY HYPER.
Shouldn't it be called Reallyhypercountdown then? I think most people would be happy with Hypercountdown being merely hyper.
No, it's the change in the Hypercountdown
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How about End round early variant?! When you click End round early button, the round ends immediately for both players, but each players' remaining time is banked! That means, each player recieves back his remaining time!
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How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
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How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
Why would you explain how you got it?
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Some sort of variant where you would get bonus points for using rare letters, like Q and X? Depending on how many bonus points that'd be, may make for interesting choices too if there's a longer word not using them but a shorter word that does.
Stood in the shower this morning, I wondered whether a semi-touch variant would work - only the first letter of any word would be allowed to be flipped.
One-armed bandit. You can nudge any letter up or down 1 step to make a word, but the letters must remain in order. For example: ZQTFQOVS could be rearranged to make APTEROUS. Normal letters distribution would probably suck though.
How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
Why would you explain how you got it?
Here's the answer (it's REALLY played in Des Chiffres et Des Lettres, here's the video).
If you don't want to completely watch the video, I give you answer below. 237+456=693 693:11=63 63-14=49 49*15=735 735-69=666
Last edited by Dmitry Goretsky on Sat Jul 17, 2010 6:52 pm, edited 2 times in total.
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How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
Why would you explain how you got it?
Here's the answer (it's REALLY played in Des Chiffres et Des Lettres, here's the video).
Here's what I thought of the video: Wait, no link.
Looks like they were just running through each step at the end for completeness, rather than because he had to. The host seemed to do a lot of it anyway.
Looks like they were just running through each step at the end for completeness, rather than because he had to. The host seemed to do a lot of it anyway.
Yep, that's it
_________________ I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below. 237+456=693 693:11=63 63-14=49 49*15=735 735-69=666
How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below. 237+456=693 693:11=63 63-14=49 49*15=735 735-69=666
That's fiendishly hard.
HARD???!!! THAT'S VERY-VERY SIMPLE AND YOU'RE VERY-VERY STUPID!!!
_________________ I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
How about this: LLLNCLLLNMLLLNC? M means mental arithmetic. For example, you need to quickly add 456 to 237, then divide by 11, then subtract 14, then multiply by 15, then subtract 69. I mean, ((((237+456):11)-14)*15)-69 Like in Conundrum, you need to buzz in. If you're right, you won 10 points. If not, the opponent tries to do this. You have 30 seconds like in Conundrum. Like in numbers, you declare the result and explain how you got it
If you don't want to completely watch the video, I give you answer below. 237+456=693 693:11=63 63-14=49 49*15=735 735-69=666
That's fiendishly hard.
The trick is to visualise each step of the problem as a probability. That's probably right anyway.
I have to say I am frequently taken aback by the new stuff which you do introduce and the timescales involved. Do you put much effort into refactoring existing code, or is it gradually getting more unwieldy?
Yeah, a lot of time is spent refactoring, generalising, stream-lining and so on. I have a somewhat autistic obsession with doing things The Right Way, and I often hold out on implementing features if I can't see The Right Way to do it. This is helped by the fact that I'm the only developer (sorry Jono), so there's no one else to get confused if I suddenly rewrite big portions of the code.
Further to this, and lest anyone thought I was blowing my own trumpet, the website itself is an absolute clusterfuck. PHP is really not suited for large, long-term projects (Facebook take note), and a lot of the code is just a horrible mess, especially for Statland. Unfortunately there's so damn much of it now that there's little chance I'll ever be able to refactor it.
How about Point variant? Each letter scores you different amount of points, but there are some "blank" or "*" cards that score NOTHING which can substitute EVERY letter, much like in Scrabble. The word with the most points wins, BUT in case of a tie, longest word still wins. Longest wordand word with most points (best word) scores DOUBLE the points and if the word is BOTH the longest and the best it scores QUADRUPLE the points (it's just because they're multiplied by 2*2)! The correctly guessed conundrum score DOUBLE the points, just because it's the longest word. There are two variants: no "voweling-consonanting" (NVC) and with "voweling-consonanting" (WVC). NVC there are "regular blank" cards, or simply "*" WVC There are "blank vowel" or "*V" cards in vowels deck and, you guessed, "blank consonant" or "*C" in consonants deck.
P.S. NOTE: this variant is only suitable for letters and conundrums. If you have an idea about how to make such numbers or targets score more points, please post it here
_________________ I'm a probability guru, so please PM or e-mail me if you need some help about probabilities.
How about Point variant? Each letter scores you different amount of points, but there are some "blank" or "*" cards that score NOTHING which can substitute EVERY letter, much like in Scrabble. The word with the most points wins, BUT in case of a tie, longest word still wins. Longest wordand word with most points (best word) scores DOUBLE the points and if the word is BOTH the longest and the best it scores QUADRUPLE the points (it's just because they're multiplied by 2*2)! The correctly guessed conundrum score DOUBLE the points, just because it's the longest word. There are two variants: no "voweling-consonanting" (NVC) and with "voweling-consonanting" (WVC). NVC there are "regular blank" cards, or simply "*" WVC There are "blank vowel" or "*V" cards in vowels deck and, you guessed, "blank consonant" or "*C" in consonants deck.
P.S. NOTE: this variant is only suitable for letters and conundrums. If you have an idea about how to make such numbers or targets score more points, please post it here
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